Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"Hear that? No? That's a cat warrior."
It's up to you if you enter their woods—and up to them if you leave.
This creature can't block.
The lion's only loyalty is to its hunger.
Untap all creatures you control.
A rested mind is the sharpest weapon.
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Some think that dryads are the dreams of trees.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
A peasant can do more by faith than a king by proclamation.
Flying
To soar as high as hope, to dive as swift as justice.
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
If target opponent has more cards in hand than you, draw cards equal to the difference.
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
Flying
This creature can block only creatures with flying.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Each player discards any number of cards, then draws that many cards.
Draw a card.
When this creature enters, return target creature to its owner's hand.
Are merfolk humans with fins, or are humans merfolk with feet?
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Flying
When this creature enters, draw a card, then discard a card.
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Whenever this creature attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Flying
Charm and grace may hide a foul heart.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Flying
Not all shadows are cast by light—some are cast by darkness.
( can be paid with either or .)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Flying, haste
When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Artifacts, creatures, and lands your opponents control enter tapped.
The gatekeepers are so fastidious that even the winds must wait to pass.
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Vigilance
Other creatures you control get +0/+2 and have vigilance.
The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
: Add .
, : Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Other creatures you control get +0/+1.
"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, put target creature on top of its owner's library.
"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
—Sirislav, Dimir spy
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
, : Destroy target land. If that land was nonbasic, untap this creature.
Sometimes you go to hell, and sometimes hell comes to you.
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
Nothing says trouble like a reedy hiss with a hint of liquid gurgle.
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Pirate captains rarely enjoy a peaceful retirement.