The List

PLST · 5588 cards · Released

Deep Wood
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Elite Cat Warrior
Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"Hear that? No? That's a cat warrior."

2/3
Elvish Ranger
Creature — Elf Ranger

It's up to you if you enter their woods—and up to them if you leave.

4/1
Jungle Lion
Creature — Cat

This creature can't block.

The lion's only loyalty is to its hunger.

2/1
Mobilize
Sorcery

Untap all creatures you control.

A rested mind is the sharpest weapon.

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Some cats are born fighters; others need a little persuading.

Willow Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Some think that dryads are the dreams of trees.

1/1
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

A peasant can do more by faith than a king by proclamation.

Starlit Angel
Creature — Angel

Flying

To soar as high as hope, to dive as swift as justice.

3/4
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

"As flies to wanton boys, are we to the gods. They kill us for their sport."

—William Shakespeare, King Lear

Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Balance of Power
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Cloak of Feathers
Sorcery

Target creature gains flying until end of turn.

Draw a card.

A thousand feathers from a thousand birds, sewn with magic and song.

Cloud Dragon
Creature — Illusion Dragon

Flying

This creature can block only creatures with flying.

5/4
Command of Unsummoning
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Flux
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Horned Turtle
Creature — Turtle
1/4
Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

2/2
Merfolk of the Pearl Trident
Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1
Omen
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Owl Familiar
Creature — Bird

Flying

When this creature enters, draw a card, then discard a card.

1/1
Sorcerous Sight
Sorcery

Look at target opponent's hand.

Draw a card.

Do not react; anticipate.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Symbol of Unsummoning
Sorcery

Return target creature to its owner's hand.

Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ."

—Kate Chopin, The Awakening

Thing from the Deep
Creature — Leviathan

Whenever this creature attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

9/9
Time Ebb
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Arrogant Vampire
Creature — Vampire

Flying

Charm and grace may hide a foul heart.

4/3
Assassin's Blade
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.

Cruel Tutor
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.

Feral Shadow
Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1
Dryad Militant
Creature — Dryad Soldier

( can be paid with either or .)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

2/1
Ancient Excavation
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ethereal Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Metal is scarce, smiths are pricey, and plate mail is heavy.

Hunted Dragon
Creature — Dragon

Flying, haste

When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.

6/6
Mindmoil
Enchantment

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."

—Trigori, Azorius senator

Warp World
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Clutch of the Undercity
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Firemane Angel
Creature — Angel

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

: Return this card from your graveyard to the battlefield. Activate only during your upkeep.

4/3
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."

—Niszka, Selesnya evangel

Shambling Shell
Creature — Plant Zombie

Sacrifice this creature: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

3/1
Loxodon Gatekeeper
Creature — Elephant Soldier

Artifacts, creatures, and lands your opponents control enter tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

2/3
Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

Oathsworn Giant
Creature — Giant Soldier

Vigilance

Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

3/4
Duskmantle, House of Shadow
Land

: Add .

, : Target player mills a card.

In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.

Veteran Armorer
Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2
Drift of Phantasms
Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5
Eye of the Storm
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Flight of Fancy
Enchantment — Aura

Enchant creature

When this Aura enters, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Muddle the Mixture
Instant

Counter target instant or sorcery spell.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Vedalken Dismisser
Creature — Vedalken Wizard

When this creature enters, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."

—Sirislav, Dimir spy

2/2
Dimir House Guard
Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate this creature.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3
Golgari Thug
Creature — Human Warrior

When this creature dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1
Helldozer
Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap this creature.

Sometimes you go to hell, and sometimes hell comes to you.

6/5
Baffling End
Enchantment

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.

When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Frilled Deathspitter
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.

3/2
Mutiny
Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.