The List

PLST · 4985 cards · Released

Starke of Rath
Legendary Creature — Human Rogue

: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)

"I know to whom I owe the most loyalty, and I see him in the mirror every day."

—Starke

2/2
Hanna's Custody
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."

—Hanna, Weatherlight navigator

Elven Warhounds
Creature — Dog

Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.

"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"

—Mirri of the Weatherlight

2/2
Frog Tongue
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

"But why can't I get one?" sniveled Squee. "All da bugs here got wings."

Horned Sliver
Creature — Sliver

All Sliver creatures have trample.

A bristling wave of slivers broke against the Weatherlight's timbers.

2/2
Mongrel Pack
Creature — Dog

When this creature dies during combat, create four 1/1 green Dog creature tokens.

4/1
Muscle Sliver
Creature — Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

1/1
Scragnoth
Creature — Beast

This spell can't be countered.

Protection from blue

It possesses no intelligence, only counter-intelligence.

3/4
Knight of Dawn
Creature — Human Knight

First strike

: This creature gains protection from the color of your choice until end of turn.

Flash like daybreak to the fray.

—Motto of the Knights of Dawn

2/2
Light of Day
Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."

—Volrath

Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."

—Karn, silver golem

1/3
Cold Storage
Artifact

: Exile target creature you control.

Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.

Fool's Tome
Artifact — Book

, : Draw a card. Activate only if you have no cards in hand.

Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."

Master Decoy
Creature — Human Soldier

, : Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."

—Gerrard of the Weatherlight

1/2
Jet Medallion
Artifact

Black spells you cast cost less to cast.

Lotus Petal
Artifact

, Sacrifice this artifact: Add one mana of any color.

"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."

Pearl Medallion
Artifact

White spells you cast cost less to cast.

Phyrexian Splicer
Artifact

, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

Puppet Strings
Artifact

, : You may tap or untap target creature.

"Have no illusions," Volrath warned Greven, "about free will."

Sapphire Medallion
Artifact

Blue spells you cast cost less to cast.

Scroll Rack
Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Ancient Tomb
Land

: Add . This land deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.

—Vec tomb inscription

Ghost Town
Land

: Add .

: Return this land to its owner's hand. Activate only if it's not your turn.

"The air here smells like a grave."

—Crovax

Rootwater Depths
Land

: Add .

: Add or . This land doesn't untap during your next untap step.

Soltari Monk
Creature — Soltari Monk Cleric

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains."

—Orim, Samite healer

2/1
Soltari Trooper
Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature attacks, it gets +1/+1 until end of turn.

"Dauthi blood is Soltari wine."

—Soltari Tales of Life

1/1
Ertai's Meddling
Instant

X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Legacy's Allure
Enchantment

At the beginning of your upkeep, you may put a treasure counter on this enchantment.

Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)

Legerdemain
Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)

Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.

Shadow Rift
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Tradewind Rider
Creature — Spirit

Flying

, Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4
Pardic Collaborator
Creature — Human Barbarian

First strike

: This creature gets +1/+1 until end of turn.

"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"

2/2
Pitchstone Wall
Creature — Wall

Defender (This creature can't attack.)

Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.

Its material may not be precious, but the minds it protects are.

2/5
Violent Eruption
Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Arrogant Wurm
Creature — Wurm

Trample

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

4/4
Far Wanderings
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Parallel Evolution
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seton's Scout
Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

2/1
Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Breakthrough
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Cephalid Illusionist
Creature — Octopus Wizard

Whenever this creature becomes the target of a spell or ability, mill three cards.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

1/1
Compulsion
Enchantment

, Discard a card: Draw a card.

, Sacrifice this enchantment: Draw a card.

Llawan, Cephalid Empress
Legendary Creature — Octopus Noble

When Llawan enters, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.

2/3
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mesmeric Fiend
Creature — Nightmare Horror

When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

1/1
Shade's Form
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mogg Infestation
Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Pandemonium
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!"

—Eladamri, Lord of Leaves

Coffin Queen
Creature — Zombie Wizard

You may choose not to untap this creature during your untap step.

, : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.

1/1
Gemstone Mine
Land

This land enters with three mining counters on it.

, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Conspiracy
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Funeral Charm
Instant

Choose one —

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Undead Warchief
Creature — Zombie

Zombie spells you cast cost less to cast.

Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Coalition Victory
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

"You can build a perfect machine out of imperfect parts."

—Urza

Lightning Angel
Creature — Angel

Flying, vigilance, haste

3/4
Endrek Sahr, Master Breeder
Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr.

2/2
Evil Eye of Urborg
Creature — Eye

Non-Eye creatures you control can't attack.

Whenever this creature becomes blocked by a creature, destroy that creature.

"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."

—Aznaph, greenseeker

6/3