Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Vigilance
Flying
Whenever a source deals damage to this creature, that source's controller mills that many cards.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Tap three untapped creatures you control: Tap target creature.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Trample
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, you gain 2 life for each age counter on it.
Swarm of Rats's power is equal to the number of Rats you control.
: Add X mana of any one color, where X is the number of Elves on the battlefield.
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Whenever another creature enters, you gain 1 life.
Pyroclasm deals 2 damage to each creature.
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip
: This creature deals X damage to each creature and each player. Spend only black mana on X.
: Add .
, : Untap target Elf.
, Sacrifice this creature: It deals X damage to target creature.
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.
Create X 1/1 green Saproling creature tokens.
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Destroy target nonwhite permanent.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
This creature can't block.
: Untap target creature.
, Sacrifice this creature: It deals X damage to target creature.
All Slivers have ": Regenerate target Sliver."
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
First strike, vigilance
Return target permanent to its owner's hand.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Trample
As long as this creature is equipped, it gets +1/+1 and has vigilance.
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Untap target creature.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
All Slivers have ": Regenerate target Sliver."
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.
Destroy target nonblack creature. It can't be regenerated.
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
: Target creature can't block this creature this turn.
: Target creature blocks this creature this turn if able.
Create a 1/1 green Saproling creature token.
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
As long as this creature is equipped, it gets +1/+1 and has vigilance.