Salvat 2005

PSAL · 720 cards · Released

Suppress
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Bloodline Shaman
Creature — Elf Wizard Shaman

: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

1/1
Aether Shockwave
Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

Darigaaz's Caldera
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Chill Haunting
Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Horror of Horrors
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Ardent Militia
Creature — Human Soldier

Vigilance

2/5
Belltower Sphinx
Creature — Sphinx

Flying

Whenever a source deals damage to this creature, that source's controller mills that many cards.

2/5
Threaten
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Sandsower
Creature — Spirit

Tap three untapped creatures you control: Tap target creature.

1/3
Hunted Wumpus
Creature — Beast

When this creature enters, each other player may put a creature card from their hand onto the battlefield.

6/6
Arctic Nishoba
Creature — Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature dies, you gain 2 life for each age counter on it.

6/6
Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

*/1
Wirewood Channeler
Creature — Elf Druid

: Add X mana of any one color, where X is the number of Elves on the battlefield.

2/2
Kami of the Palace Fields
Creature — Spirit

Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

3/2
Spectral Sliver
Creature — Sliver Spirit

All Sliver creatures have ": This creature gets +1/+1 until end of turn."

2/2
Marsh Crocodile
Creature — Crocodile

When this creature enters, return a blue or black creature you control to its owner's hand.

When this creature enters, each player discards a card.

4/4
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

2/2
Auratouched Mage
Creature — Human Wizard

When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3
Jetting Glasskite
Creature — Spirit

Flying

Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

4/4
Threaten
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

1/1
Pyroclasm
Sorcery

Pyroclasm deals 2 damage to each creature.

Grifter's Blade
Artifact — Equipment

Flash

As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.

Equipped creature gets +1/+1.

Equip

Crypt Rats
Creature — Rat

: This creature deals X damage to each creature and each player. Spend only black mana on X.

1/1
Wirewood Lodge
Land

: Add .

, : Untap target Elf.

Pain Kami
Creature — Spirit

, Sacrifice this creature: It deals X damage to target creature.

2/2
Spectral Sliver
Creature — Sliver Spirit

All Sliver creatures have ": This creature gets +1/+1 until end of turn."

2/2
Crown of Ascension
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Plagued Rusalka
Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

1/1
Genju of the Fields
Enchantment — Aura

Enchant Plains

: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.

Soratami Mindsweeper
Creature — Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Target player mills two cards.

1/4
Skarrg, the Rage Pits
Land

: Add .

, : Target creature gets +1/+1 and gains trample until end of turn.

Supply
Sorcery

Create X 1/1 green Saproling creature tokens.

Demand
Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Saltblast
Sorcery

Destroy target nonwhite permanent.

Nezumi Cutthroat
Creature — Rat Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

This creature can't block.

2/1
Seeker of Skybreak
Creature — Elf

: Untap target creature.

2/1
Pain Kami
Creature — Spirit

, Sacrifice this creature: It deals X damage to target creature.

2/2
Crypt Sliver
Creature — Sliver

All Slivers have ": Regenerate target Sliver."

1/1
Mistblade Shinobi
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

1/1
Blind Creeper
Creature — Zombie Beast

Whenever a player casts a spell, this creature gets -1/-1 until end of turn.

3/3
Nightguard Patrol
Creature — Human Soldier

First strike, vigilance

2/1
Boomerang
Instant

Return target permanent to its owner's hand.

Ghor-Clan Savage
Creature — Centaur Berserker

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

2/3
Bramble Elemental
Creature — Elemental

Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.

4/4
Fangren Hunter
Creature — Beast

Trample

4/4
Leonin Den-Guard
Creature — Cat Soldier

As long as this creature is equipped, it gets +1/+1 and has vigilance.

1/3
Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seeker of Skybreak
Creature — Elf

: Untap target creature.

2/1
Blademane Baku
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

, Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.

1/1
Crypt Sliver
Creature — Sliver

All Slivers have ": Regenerate target Sliver."

1/1
Ninja of the Deep Hours
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

2/2
Dark Banishing
Instant

Destroy target nonblack creature. It can't be regenerated.

Flight of Fancy
Enchantment — Aura

Enchant creature

When this Aura enters, draw two cards.

Enchanted creature has flying.

Soratami Rainshaper
Creature — Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

2/1
Burning-Tree Bloodscale
Creature — Lizard Berserker

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

: Target creature can't block this creature this turn.

: Target creature blocks this creature this turn if able.

2/2
Sprout
Instant

Create a 1/1 green Saproling creature token.

Groffskithur
Creature — Beast

Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

3/3
Leonin Den-Guard
Creature — Cat Soldier

As long as this creature is equipped, it gets +1/+1 and has vigilance.

1/3