Ravnica Remastered

RVR · 531 cards · Released

Revival
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Revenge
Sorcery

Double your life total. Target opponent loses half their life, rounded up.

Connive
Sorcery

Gain control of target creature with power 2 or less.

Concoct
Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

Expansion
Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion
Instant

Explosion deals X damage to any target. Target player draws X cards.

Bedeck
Instant

Target creature gets +3/-3 until end of turn.

Bedazzle
Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Find
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Finality
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Thrash
Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Threat
Sorcery

Create a 4/4 red and green Beast creature token with trample.

Response
Instant

Response deals 5 damage to target attacking or blocking creature.

Resurgence
Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Assure
Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble
Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Repudiate
Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Replicate
Sorcery

Create a token that's a copy of target creature you control.

Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Bottled Cloister
Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Civic Saber
Artifact — Equipment

Equipped creature gets +1/+0 for each of its colors.

Equip

Those without a guild signet often display a different form of protection.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

It wants to remain a mystery, banishing the curious in favor of less inquisitive company.

Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Gate Colossus
Artifact Creature — Construct

Affinity for Gates (This spell costs less to cast for each Gate you control.)

This creature can't be blocked by creatures with power 2 or less.

Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

8/8
Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Gruul Signet
Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

Illusionist's Bracers
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip

It's easy to believe you're a god when you're twice as powerful as everyone else.

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Junktroller
Artifact Creature — Golem

Defender

: Put target card from a graveyard on the bottom of its owner's library.

One man's trash is another man's troller.

0/6
Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Seal of the Guildpact
Artifact

As this artifact enters, choose two colors.

Each spell you cast costs less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."

—Jace Beleren

Selesnya Signet
Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Silent Dart
Artifact

, , Sacrifice this artifact: It deals 3 damage to target creature.

"These terms are acceptable to House Dimir. Shall we shake on it?"

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Sword of the Paruns
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip

Voyager Staff
Artifact

, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.

Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter with merciful hearts. Exit with battle cries.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Dimir Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and become a mastermind of spies, lies, and deception.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Gruul Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and leave the shackles of society behind.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Izzet Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those with the vision to create and the daring to release their creations.

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Rakdos Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and indulge your darkest fantasies, for you may never pass this way again.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Selesnya Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and rejoice! The Conclave stands united, open to one and all.

Simic Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and comprehend the perfection of orchestrated life.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.