Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
Gain control of target creature with power 2 or less.
Surveil 3, then return a creature card from your graveyard to the battlefield.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion deals X damage to any target. Target player draws X cards.
Target creature gets +3/-3 until end of turn.
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Return up to two target creature cards from your graveyard to your hand.
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Create a 4/4 red and green Beast creature token with trample.
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Create a token that's a copy of target creature you control.
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
, : Add .
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Equipped creature gets +1/+0 for each of its colors.
Equip
Those without a guild signet often display a different form of protection.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
, : Add .
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Affinity for Gates (This spell costs less to cast for each Gate you control.)
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
, : Add .
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
, : Add .
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
It's easy to believe you're a god when you're twice as powerful as everyone else.
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Defender
: Put target card from a graveyard on the bottom of its owner's library.
One man's trash is another man's troller.
, : Add .
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
As this artifact enters, choose two colors.
Each spell you cast costs less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."
—Jace Beleren
, : Add .
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
, , Sacrifice this artifact: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shall we shake on it?"
, : Add .
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.
This land enters tapped.
: Add or .
Enter the Senate, the seat of justice and the foundation of Ravnican society.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter with merciful hearts. Exit with battle cries.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and become a mastermind of spies, lies, and deception.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
This land enters tapped.
: Add or .
Enter and leave the shackles of society behind.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter those with the vision to create and the daring to release their creations.
This land enters tapped.
: Add or .
Enter to find wealth, security, and eternal life . . . for just a small price up front.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and indulge your darkest fantasies, for you may never pass this way again.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and rejoice! The Conclave stands united, open to one and all.
This land enters tapped.
: Add or .
Enter and comprehend the perfection of orchestrated life.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.