Secret Lair Drop

SLD · 2432 cards · Released

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Gisa's Favorite Shovel
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.

Equip

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"The secret is simply to know what you're going to do before you even see the possibilities."

—Porlema'ko, mind mage

Fblthp, the Lost
Legendary Creature — Homunculus

When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

1/1
Wrexial, the Risen Deep
Legendary Creature — Kraken

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

5/8
Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Spellskite
Artifact Creature — Phyrexian Horror

: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)

0/4
Sphere of Safety
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

Brushing hair against your face

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Lurking Crocodile
Creature — Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Preying on unsuspecting goobers, this crocodile is the only foe to ever best me in a knife fight."

—Crocodile Jackson, legendary cowboy

2/2
Crash Through
Sorcery

Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

"Uni! Uni! I knew you'd come back!"

—Bobby

Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . we will no longer sit idly by, fearing for our lives! To that end . . ."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . we demand a repeal of those ridiculous sumptuary laws. Additionally . . ."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . the king's burning heart must be laid to rest at last. And furthermore . . ."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

"...cake. The Overmind demands cake. The Overmind also requires that..."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

"...we need seeds, yo."

"Lots of seeds, and..."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . a decreased duration of synodic months would be most welcome. Also . . ."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . the communal bone garden is in dire need of new vertebrae, plus . . ."

1/3
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

". . . you must open the gates of the Shredforge to all, but also . . ."

1/3
Eldrazi Monument
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Ornithopter
Artifact Creature — Thopter

Flying

0/2
Panharmonicon
Artifact

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Darksteel Citadel
Artifact Land

Indestructible

: Add .

Havengul Laboratory
Legendary Land

: Add .

, : Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.

"Today, we make history. Today, we make contact."

—Dr. Martin Brenner

Havengul Mystery
Legendary Land

When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.

, Pay 1 life: Add .

Bonescythe Sliver
Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows."

—Hastric, Thunian scout

2/2
Constricting Sliver
Creature — Sliver

Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.

3/3
Essence Sliver
Creature — Sliver

Whenever a Sliver deals damage, its controller gains that much life.

The slivers would survive, even at the expense of every other creature on Otaria.

3/3
Pulmonic Sliver
Creature — Sliver

All Sliver creatures have flying.

All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.

3/3
Sidewinder Sliver
Creature — Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

"They encircled our patrol with the stealth of snakes, corralling us like livestock."

—Merrik Aidar, Benalish patrol

1/1
Ward Sliver
Creature — Sliver

As this creature enters, choose a color.

All Slivers have protection from the chosen color.

The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.

2/2
Diffusion Sliver
Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

"The hive shimmered, and its walls seemed a living mirror."

—Hastric, Thunian scout

1/1