Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
His silent stare was punctured only by his deafening roar.
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Flying
You can't lose the game and your opponents can't win the game.
On shining argent wings she came, declaring that no harm would befall her charge.
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
Activated abilities of artifacts your opponents control can't be activated.
[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
[−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Colorless spells you cast cost less to cast.
[+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
[−3]: Destroy target permanent that's one or more colors.
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
[+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
[−6]: Exile target nonland permanent.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
[−2]: Create a 0/3 white Wall creature token with defender.
Prevent all noncombat damage that would be dealt to you and other permanents you control.
[−2]: Exile target creature with power 4 or greater.
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[−8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
[−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Each opponent can't draw more than one card each turn.
[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them.
[−1]: Target player discards a card.
Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[−4]: Each player sacrifices two creatures of their choice.
[−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player.
[−2]: Destroy target creature. Its controller draws two cards.
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
[+1]: Exile the top card of your library. You may play it this turn.
[−7]: Exile the top seven cards of your library. You may play them this turn.
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
[−2]: Jaya deals 2 damage to any target.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
[−3]: Create a 4/4 red Dragon creature token with flying.
Your opponents can't gain life.
[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."
[−1]: Put a +1/+1 counter on target creature.
Whenever you tap a Forest for mana, add an additional .
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Creatures you control have vigilance.
[+1]: You gain 3 life.
[−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Creatures you control get +1/+0.
[+1]: Add or . Creature spells you cast this turn can't be countered.
[−2]: Target creature you control fights target creature you don't control.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
[−3]: Destroy target creature or planeswalker.
[−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
[+2]: Scry 1.
[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
During your turn, creatures and planeswalkers you control have lifelink.
[+2]: Sorin deals 1 damage to target player or planeswalker.
[−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
[+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
[−3]: Return target card from your graveyard to your hand.
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Creatures you control have menace.
[−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Spells and abilities your opponents control can't cause their controller to search their library.
[−1]: Target player mills four cards. Then exile each opponent's graveyard.
Artifact, instant, and sorcery spells your opponents cast cost more to cast.
[−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Each creature you control assigns combat damage equal to its toughness rather than its power.
[−3]: You gain life equal to the greatest toughness among creatures you control.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
[−3]: Exile target creature.
Whenever a creature you control with power 4 or greater enters, draw a card.
[−1]: Untap target permanent.
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate.
[−X]: Nahiri deals X damage to target tapped creature.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
[−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Creatures you control have haste.
[−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
[−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
[+1]: Draw a card, then discard a card at random.
[−4]: Tibalt deals damage equal to the number of cards in target player's hand to that player.
[−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"We don't make mistakes, just happy little accidents."
—Bob Ross
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)