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Sué wanders the sky, hoping to steal a
glance at his love Chia. When we see them
reunite, it is a time for celebration.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, deathtouch
When this creature enters, draw a card.
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent mills cards equal to the number of cards in their hand.
All creatures have haste.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws two additional cards.
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Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
Flying
At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Flash
Flying
Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
"Do I need a reason to want to help out a friend?"
—Sonic the Hedgehog
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Have no fear. Amy Rose is here!"
—Amy Rose
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"So look, fixing a propeller on a biplane? That's about as difficult as taking a nap."
—Miles "Tails" Prower
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"I am the Ultimate Lifeform!"
—Shadow the Hedgehog
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"As far back as I can remember, I've been living here on this dark island, always guarding the Master Emerald from anything that can harm it."
—Knuckles the Echidna
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"An adventure's no fun if it's too easy."
—Sonic the Hedgehog
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
"Time for a Knuckles sandwich!"
—Knuckles the Echidna
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"If the world turns against me, I will fight as I always have."
—Shadow the Hedgehog
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
"I'll show you what true speed really is!"
—Sonic the Hedgehog
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"They accuse us of living without loving, of sensing without feeling, of thinking without dreaming. But they believe without knowing."
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
"Technology will be assimilated. Biomass will be discarded. All will become one."
Artifact spells you cast cost less to cast.
It runs the junkyard like a well-oiled machine.
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
For a colony to survive, even waste can't go to waste.
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Creation. Destruction. Creation. Destruction. Creation. Destruction. Destruction. Destruction. Destruction.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
"Raze the forest. Save its people."
You may play lands from your graveyard.
To cultivate life from death is to become a god among the stars.
Sacrifice a land: You gain 2 life.
Each probe surveys the void, seeking life only to consume it.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Forget bait, forget hooks, forget line, forget troubles, and enjoy being on the water while the fish swim around.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Remember friends, remember family, remember good times, and reawaken when it's time to reel in dinner.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Building one's intelligence is like fishing for trouble. It's largely up to you whether a catch is made.
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Tired of the view from her cabin window, the wizard snapped her fingers, drew the curtain, and went to bed. In the morning it was perfect.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Each scale glitters, a momentary distraction from everything that matters.
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This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.