Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Revel in the anticipation of renewed opportunities.
Mill two cards.
Draw a card.
Some minds are more open than others.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Predicting the future often depends on your ability to make a difference on it.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Return target spell or creature to its owner's hand.
"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add .
: Add .
, , Sacrifice this land: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
, , Sacrifice this land: Draw a card.
In Jin-Gitaxias's domain, strange and terrible experiments iterate toward perfection, unbound by ethics.
This land enters tapped.
: Add .
, Sacrifice this land: Add .
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
"People say, 'Oh, it's dangerous to keep weapons in the home or the workplace.' Well, I say it's better to be hurt by someone you know accidentally than by a stranger on purpose."
Exile target creature. Its controller gains life equal to its power.
"I am ready to face any challenges that might be foolish enough to face me."
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"Before I do anything I ask myself, 'Would an idiot do that?' And if the answer is yes, I do not do that thing."
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
( can be paid with any two mana or with . This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
"This year I decided to really get into the spirit of Halloween. It may have been the costliest decision I've ever made."
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Vigilance, trample
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Trample, haste
Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
"Bad fish. It's not like going down t'the pond chasin' blue gills or tommycods. This shark? Swallow ya whole."
—Quint
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Da-Dum Da-Dum
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Killers (1981)
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
"The Number of the Beast," single (1982)
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Live After Death (1985)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
Somewhere in Time (1986)
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
No Prayer for the Dying (1990)
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Fear of the Dark (1992)
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Imagination is a powerful source of magic, as dinosaurs are a powerful source of biting.
If you would create a Clue, Food, or Treasure token, instead create one of each.
It shapes wonders beyond our wildest dreams—like sandwiches.
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Distract the Horde — Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent.
Partner—Survivors (You can have two commanders if both have this ability.)
Menace
Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.
Partner—Survivors (You can have two commanders if both have this ability.)
Add .
Threshold — Add instead if there are seven or more cards in your graveyard.
"I won't let you take her. This is our future. Think of all the lives we'll save."
—Firefly surgeon
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.
Abby enters under the control of an opponent of your choice.
Partner—Survivors (You can have two commanders if both have this ability.)
Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn.
Partner—Survivors (You can have two commanders if both have this ability.)
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
"Because I can make it quick. Or I can make it so much worse."
—Ellie
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
"That thing's not gonna stop."
—Abby
Double strike
All creatures have haste.
At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Add , then add for each card named Rite of Flame in each graveyard.
Once attached, the chains remained so. Chained and seared to the flesh—a part of the bearer's body.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
As the life drained out of Kratos, the arms of Hades reached out to claim their prize.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
"Ares, you will die for what you did that night!"
—Kratos
Reach
, : Draw a card for each experience counter you have, then discard a card. Atreus deals 2 damage to each opponent.
Partner—Father & son (You can have two commanders if both have this ability.)
Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter.
At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have.
Partner—Father & son (You can have two commanders if both have this ability.)
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"I have the answer to your every question."
"Okay, there are a few gaps in my knowledge."
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.