Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Greetings, tired traveler."
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Create a 1/1 green Squirrel creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Some rumors are just plain nuts.
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
The true Fist of Krosa is big and furry.
This creature gets +1/+1 for each other Squirrel on the battlefield.
"I barely escaped with my life. At that number, they could take on Emrakul herself!"
—Samila, Murasa Expeditionary House
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
"Acorns? Again?"
: Add .
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Each winter, squirrel elders tell tales of the fabled Nut Hoard of the Fallen Oaks. Each spring, young squirrels leave home in hopes of finding it.
: Add one mana of any color in your commander's color identity.
After using the signet to finish the miniaturization spell, the novice wizard realized they'd have big shoes to fill.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
The shamans' souls were drawn to the astral lantern like moths to a kaleidoscopic flame.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Clutching the orb it found in the lake, the frog let out a croak of enlightenment.
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
The lich poured his soul into a new phylactery. True immortality was finally at his fingertips.
: Add three mana of any one color.
The mage entered into a contract with the golden flower. She could wield its considerable power, but all would be lost should a single petal fall.
Whenever an opponent loses life, you gain that much life.
"Blood is too precious a thing in these days of dishonourable peace."
You draw two cards and lose 2 life.
The air seems full of specks, floating and circling in the draught from the window, and the lights burn blue and dim. What am I to do? God shield me from harm this night!
: Add .
, Sacrifice a creature: Add .
There was one great tomb more lordly than all the rest; huge it was, and nobly proportioned. On it was but one word
DRACULA.
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
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Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
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Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Creatures you control have haste.
Creatures your opponents control enter tapped.
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Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Draw two cards, then discard two cards. Untap up to three lands.
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
She'll get revenge or die trying!
[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
Death is no excuse for disobedience
Put all creature cards from all graveyards onto the battlefield under your control.
Lock your doors... they're coming home
Flash
Flying
This creature can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Its essence divided into three curses.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
The wait is proportional to the weight.
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Even the smallest drop of its deadly venom will subtract decades from your lifespan.
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
For a crash course in addition, hunt a single thragtusk.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"Will the future be brighter?" asked the girl.
Rielle smiled. "I will teach you how to make it so."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The black lotus rises from adverse conditions and produces a rare bloom. We grow the lotus to remind us to look to the future despite the suffering of the present."
[0]: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[−1]: Each opponent loses 2 life and you gain 2 life.
[−2]: Each opponent discards a card and you draw a card.
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."