Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"Will the future be brighter?" asked the girl.
Rielle smiled. "I will teach you how to make it so."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The black lotus rises from adverse conditions and produces a rare bloom. We grow the lotus to remind us to look to the future despite the suffering of the present."
[0]: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[−1]: Each opponent loses 2 life and you gain 2 life.
[−2]: Each opponent discards a card and you draw a card.
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
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"Every bead tells a story. They speak of the obstacles we overcome. They speak of the communities we build, the milk we offer our friends, and the land that feeds our people. We weave meaning, tradition, and strength into everything."
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
[+1]: Target player draws two cards, then discards two cards.
[−2]: Gain control of target artifact.
[−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Activated abilities of artifacts your opponents control can't be activated.
[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
[−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
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Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
Michiko could not sit idly by while Kamigawa suffered for her father's actions.
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami... unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Though only looking out for himself, Toshiro ended up saving all of Kamigawa.
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
Whenever you cast a legendary spell, draw a card.
"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written."
—The History of Kamigawa
Each player sacrifices all permanents they control that are one or more colors.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
At the beginning of each end step, each player discards their hand.
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Whispered Memories, by Johannes Voss
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Winds through silent bloom
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
Brushing hair against your face
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Just one moment more
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Vivid — : For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
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: Target creature you control gains protection from the color of your choice until end of turn.
She weaves an elaborate spell of love, care, and protection, enveloping her people in soothing warmth.
: Target creature you control gains protection from the color of your choice until end of turn.
"Even if the heavens should fall or the earth split beneath your feet, I will keep you safe."
: Target creature you control gains protection from the color of your choice until end of turn.
"Don't eat anyone before dinner—you'll ruin your appetite."
: Target creature you control gains protection from the color of your choice until end of turn.
"Each of them is my child, and no harm will befall them while I yet breathe."
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When this creature enters, destroy target creature an opponent controls.
"Why do these guys get such a bad rap? Is it the giant golden claws and teeth? The terrible stench? I think they're kinda cute."
—Crocodile Jackson, legendary cowboy
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
"Whoever said two heads are better than one never met a hydra before."
—Crocodile Jackson, legendary cowboy
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
"Not only a wrecking ball, but a trendsetter in its own right."
—Crocodile Jackson, legendary cowboy