Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Nature's fury will not be stopped
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
"Stance ready. Strike true."
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Remember: when we raise our shields, we do not raise them alone!"
: Add .
"If we align the aether just so . . ." mumbled Saheeli.
"And we adjust for the flow of mana . . ." added Breya.
"That's it!" they exclaimed in unison as their vision sprang to life.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"The past guides us, but the way is yours to choose, Rowan."
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
She's a generous ruler, but the cupcake belongs to her—alone!
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
She likes the box. Don't make her leave the box.
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Still using a broom because the vacuum is too loud and scary.
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Destroy all nonland permanents your opponents control.
This is just the beginning.
Destroy all creatures with power greater than target creature's power.
A cat who burns many lives at once burns many times more brightly.
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
The battle that ensued was not between the cats and the fish, but between the cats and the cats.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Their lives stretched before them, each more magnificent than the last.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Have you ever heard a cloud purr?
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Nothing is truly broken if you knock it over with intent.
Ward
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
The keeper of your truth! He both supports and accompanies you on your way.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Electric footwear! The keeper of your creativity.
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
A parade! A following of the keeper of your dreams. To the moon! To eternity!
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Keeper of your discovery! To the jungle of good and plenty!
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Visit scenic Toby Land—keeper of your secrets!
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"Tomorrow looks swell! Why wait?"
Target player takes two extra turns after this one.
"Two more encores oughta do the trick!"
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Righty-O?"
"Righty-O!"
"RiGhTy-O."
"RIGHTY-O!"
"Righty-O ..."
Whenever an opponent draws a card, you may pay . If you do, draw a card.
Open bag, open mind.
Flying
: This creature gets +1/+0 until end of turn.
"Sapien spread on flame-grilled bones?"
A birthday treat, in skull-shaped cones.
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
A flesh-eating mangle of plate and bone. Demon scorched, worm-hex applied. Redemption torn. Transmogrified.
First strike, protection from legendary creatures
, : Destroy target legendary creature. It can't be regenerated.
Horror born. A cankered form. Poisoned kiss then serrated bite. Armageddon, her delight.
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Crackle with Power deals five times X damage to each of up to X targets.
"By the Power of Grayskull... I have the power!"
—He-Man
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
The title of Man-At-Arms is earned through service, not inherited by name.
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
"All of Eternia will be mine!"
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
"NYAH HA HA HA!"
—Skeletor
At the beginning of each player's upkeep, that player discards a card at random.
"Yes, we'll win this game the old-fashioned way, the tried-and-true way: we'll cheat!"
—Skeletor
At the beginning of each player's upkeep, that player discards a card.
From the Temple of Between, they rise to strike again.
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sisay gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Chosen to fight for the honor of Grayskull.
Your opponents can't cast spells this turn.
Against Bright Moon's Light, darkness finds no second chance.
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Quick with a joke, quicker with an arrow.
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Power obeys those willing to take it.
: Add .
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Savage, loyal, and utterly relentless in service to evil.
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Her magic answers only to her ambition.
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
Steel answers faster than magic ever could.
Whenever Tetsuo attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Crafted from the poisoned bones of wyverns by Snake Mountain's first inhabitants.
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
: Add one mana of any color in your commander's color identity.
: Add .
, , Tap an untapped creature you control: Create a Food token.
, : Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Exile target creature. Its controller gains life equal to its power.