: Add one mana of any color in your commander's color identity.
"Lay-lah boh Furby boh-dah."
: Add one mana of any color in your commander's color identity.
One cannot wear the tiara without cracking a few crowns.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Learn anything you want to know— and everything you don't.
: Add one mana of any color in your commander's color identity.
"Lay-lah boh Furby boh-dah."
: Add one mana of any color in your commander's color identity.
One cannot wear the tiara without cracking a few crowns.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Learn anything you want to know— and everything you don't.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.
Return target card from your graveyard to your hand.
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"A girl does what she does to get by."
—Kitsune
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.
, : Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Quite possibly the easiest job in the Multiverse.
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
If you would create a Clue, Food, or Treasure token, instead create one of each.
"You're lucky I don't have to use a thumb. Our finger inventory's in a sorry state."
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Despite their diminutive size, mirelurk hatchlings can swarm the unwary, attacking just moments after escaping their eggs.
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
An ace in the hole will keep the caps flowing.
: Add one mana of any color in your commander's color identity.
"Drive In, Fly Out!"
—Red Rocket Slogan
Elves you control get +2/+0.
"You didn't have to wait until I was in the water to hold me. Come here."
Whenever you cast a spell from your graveyard, draw a card.
"A Thayan book about necromancy. Not for the faint of heart."
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
A book may plant an idea in a body, but it's the body that cultivates the idea.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Strahd sought to steal Tatyana's heart, and in so doing shattered it.
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
You have no maximum hand size.
: Add .
Every tale that makes its way to Candlekeep will live for an age.
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
Flying
At the beginning of your upkeep, each opponent draws a card.
I'll have whatever they're having!
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
A hundred thousand infantry, twenty-eight tank divisions, several hundred auxiliaries, two generals, and one bright green dragon creature can't be wrong.
: Add .
, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Diviners sought a source for water but instead found a source for the dead.
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
A cutie mark is more than a symbol—it reveals what makes you unique, a reflection of your truest self.
You draw two cards and lose 2 life.
"Pssst pssst Pinkie pssst pssst pssst cake pssst pssst top secret . . ."
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I do wish he'd take some time to rest, but it appears the 'fate of the world is at stake' or some such poppycock. It's very bothersome."
—Edwin Jarvis, Stark butler
(: Add .)
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
(: Add .)
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"I see something special in you—a bright ember that yearns to dance among the stars."
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"Back to the darkness with you."
Noncreature spells cost more to cast.
"It is not yet time."
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
"Come on, tighten up. Act like you've been here before."
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Faith in Serra is its own reward.
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
More stubborn than Drannith's walls.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Losing is fun!
You may play lands from your graveyard.
Strike the earth!
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Redecorating is a passion. Revenge is just fun.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[−1]: Return target creature to its owner's hand.
[−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Destroy target nonblack creature.
tALk aBoUt puTtINg tHe "OW!" in "sHAdOw"!
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
"oH nO! uR sOOoo sCaRy! ROFL, I'M DYIN!"
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
i hOpe X iS 3, hAHahAhA