Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .
The show must go on! Though some of the audience and several performers might not.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Nice tight laces like these will keep you on your toes.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Next—we need a volunteer from the audience! Who thinks they can stand very, very still?"
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
"Oh... Well you're not so scary now, are you?"
—Fluttershy
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
"Secrets are so much tastier when they're not meant for you."
—Discord
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
"See? I'd never leave my friends hangin'!"
—Rainbow Dash
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"Do you know you're all my very best friends?"
—Twilight Sparkle
: Add one mana of any color in your commander's color identity.
"The Tree of Harmony's magic maintained balance throughout Equestria, protecting us from chaos and darkness."
—Princess Luna
: Add .
"It's time for you to fulfill your destiny."
—Princess Celestia
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
: Add .
, : Add four mana in any combination of colors.
, : Draw a card. Activate only if you control a creature with toughness 4 or greater.
You and target opponent each draw three cards.
Olin has been found dead, completely drained of blood!
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Adamantine! Praise the miners!
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Kogan likes dragons for their terrible majesty.
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
: Add .
, : Target creature can't be blocked this turn.
Snatcher! Protect the children!
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
There's comfort and safety in warm, high places.
When this creature enters, destroy target artifact or enchantment an opponent controls.
Many botanical charms are available for even the hobbyist magical gardener.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
It's important to have a place to recharge among friends.
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
A reminder of the day's adventure, and a shiny plaything.
Boseiju enters tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
From its branches, they keep watch of the comings and goings of the courtyard.
Exile target creature. Its controller gains life equal to its power.
Counter target spell.
Add .
Earthquake deals X damage to each creature without flying and each player.
Prevent all combat damage that would be dealt this turn.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
, : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
: Add .
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
She's a generous ruls, but the cupcake belongs to her—alone!
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
She likes the box. Don't make her leave the box.
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Still using a broom because the vacuum is too loud and scary.
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Destroy all nonland permanents your opponents control.
This is just the beginning.
Destroy all creatures with power greater than target creature's power.
A cat who burns many lives at once burns many times more brightly.
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
The battle that ensued was not between the cats and the fish, but between the cats and the cats.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Their lives stretched before them, each more magnificent than the last.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Have you ever heard a cloud purr?
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Nothing is truly broken if you knock it over with intent.
Ward
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
The keeper of your truth! He both supports and accompanies you on your way.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Electric footwear! The keeper of your creativity.
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
A parade! A following of the keeper of your dreams. To the moon! To eternity!
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Keeper of your discovery! To the jungle of good and plenty!
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Visit scenic Toby Land—keeper of your secrets!