Secret Lair Drop

SLD · 2597 cards · Released

Sefris of the Hidden Ways
Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Not who you are, but who you could be.

1/1
Jace's Archivist
Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

How much of a nerd do you have to be to get your own archivist?

2/2
Stinkweed Imp
Creature — Imp

Flying

Whenever this creature deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Its presence lingers long after it's gone. Unfortunately.

1/2
Mogg Assassin
Creature — Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

The coin flip is for him to chose the weapon. He's already chosen the victim.

2/1
Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sometimes it seems the elders grow younger every year.

1/1
Irrigated Farmland
Land — Plains Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Once there was a beautiful parking lot here.

Fetid Pools
Land — Island Swamp

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Jump in. The water is warm.

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

It's dangerous down here at the bottom.

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Light is important for growth. This area with the moldering undead needs more light.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Everyone deserves to eat, and eat well.

Talisman of Indulgence
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Admit one. Then admit nothing.

Dark Petition
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

The show must go on! Though some of the audience and several performers might not.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

Nice tight laces like these will keep you on your toes.

Beseech the Mirror
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Next—we need a volunteer from the audience! Who thinks they can stand very, very still?"

Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

"Oh... Well you're not so scary now, are you?"

—Fluttershy

Reconnaissance Mission
Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling (, Discard this card: Draw a card.)

"Secrets are so much tastier when they're not meant for you."

—Discord

Radiate
Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

"See? I'd never leave my friends hangin'!"

—Rainbow Dash

Defense of the Heart
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

"Do you know you're all my very best friends?"

—Twilight Sparkle

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"The Tree of Harmony's magic maintained balance throughout Equestria, protecting us from chaos and darkness."

—Princess Luna

Sol Ring
Artifact

: Add .

"It's time for you to fulfill your destiny."

—Princess Celestia

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Cloudshift
Instant

Exile target creature you control, then return that card to the battlefield under your control.

Bilbo saw that the world was falling away. He shut his eyes again and held on tighter.

Tocasia's Welcome
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

"I suppose you will all stay to supper?" Bilbo said in his most politest unpressing tones.

Stony Silence
Enchantment

Activated abilities of artifacts can't be activated.

As sunlight crested the hill, the trolls' ongoing argument was doomed to go forever unresolved.

Imp's Mischief
Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

"Bless us and splash us, my precioussss! I guess it's a choice feast; at least a tasty morsel it'd make us, gollum!"

Seize the Spoils
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Their friends could not help them, for the assault from the Mountain was renewed with redoubled force.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

Liquimetal Torque
Artifact

: Add .

: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Sol Ring
Artifact

: Add .

Thought Vessel
Artifact

You have no maximum hand size.

: Add .

Defile
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mirkwood Bats
Creature — Bat

Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.

2/3
Read the Bones
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Hammerhead, Maggia Boss
Legendary Creature — Human Rogue Villain

Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.

2/1
Undead Hand Ninja
Creature — Zombie Ninja Villain

Deathtouch

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

2/1
Hex Magic
Sorcery — Arcane

Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Tippy-Toe, Terrific Partner
Legendary Creature — Squirrel Hero

If you would create one or more tokens, instead create those tokens plus an additional Food token.

At the beginning of your end step, if you gained life this turn, draw a card.

2/4
Baxter Building
Land

: Add .

, : Add four mana in any combination of colors.

, : Draw a card. Activate only if you control a creature with toughness 4 or greater.

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Olin has been found dead, completely drained of blood!

Rune-Scarred Demon
Creature — Demon

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

Adamantine! Praise the miners!

6/6
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Kogan likes dragons for their terrible majesty.

5/4
Communal Brewing
Enchantment

When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.

Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Snatcher! Protect the children!

Sheltered by Ghosts
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward .

Spirit of the Hearth
Creature — Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

There's comfort and safety in warm, high places.

4/5
Witch Enchanter
Creature — Human Warlock

When this creature enters, destroy target artifact or enchantment an opponent controls.

Many botanical charms are available for even the hobbyist magical gardener.

2/2
Witch-Blessed Meadow
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

It's important to have a place to recharge among friends.