Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Not who you are, but who you could be.
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
How much of a nerd do you have to be to get your own archivist?
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Its presence lingers long after it's gone. Unfortunately.
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
The coin flip is for him to chose the weapon. He's already chosen the victim.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sometimes it seems the elders grow younger every year.
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This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Once there was a beautiful parking lot here.
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This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Jump in. The water is warm.
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This land enters tapped.
Cycling (, Discard this card: Draw a card.)
It's dangerous down here at the bottom.
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This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Light is important for growth. This area with the moldering undead needs more light.
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This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Everyone deserves to eat, and eat well.
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: Add or . This artifact deals 1 damage to you.
Admit one. Then admit nothing.
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .
The show must go on! Though some of the audience and several performers might not.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Nice tight laces like these will keep you on your toes.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Next—we need a volunteer from the audience! Who thinks they can stand very, very still?"
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
"Oh... Well you're not so scary now, are you?"
—Fluttershy
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
"Secrets are so much tastier when they're not meant for you."
—Discord
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
"See? I'd never leave my friends hangin'!"
—Rainbow Dash
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"Do you know you're all my very best friends?"
—Twilight Sparkle
: Add one mana of any color in your commander's color identity.
"The Tree of Harmony's magic maintained balance throughout Equestria, protecting us from chaos and darkness."
—Princess Luna
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"It's time for you to fulfill your destiny."
—Princess Celestia
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Exile target creature you control, then return that card to the battlefield under your control.
Bilbo saw that the world was falling away. He shut his eyes again and held on tighter.
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"I suppose you will all stay to supper?" Bilbo said in his most politest unpressing tones.
Activated abilities of artifacts can't be activated.
As sunlight crested the hill, the trolls' ongoing argument was doomed to go forever unresolved.
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
"Bless us and splash us, my precioussss! I guess it's a choice feast; at least a tasty morsel it'd make us, gollum!"
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Their friends could not help them, for the assault from the Mountain was renewed with redoubled force.
: Add one mana of any color that a land an opponent controls could produce.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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You have no maximum hand size.
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Target creature gets -1/-1 until end of turn for each Swamp you control.
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
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, : Add four mana in any combination of colors.
, : Draw a card. Activate only if you control a creature with toughness 4 or greater.
You and target opponent each draw three cards.
Olin has been found dead, completely drained of blood!
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Adamantine! Praise the miners!
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Kogan likes dragons for their terrible majesty.
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
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, : Target creature can't be blocked this turn.
Snatcher! Protect the children!
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
There's comfort and safety in warm, high places.
When this creature enters, destroy target artifact or enchantment an opponent controls.
Many botanical charms are available for even the hobbyist magical gardener.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
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It's important to have a place to recharge among friends.