Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
"C'mon, Lockjaw, you left your favorite tennis ball in the Negative Zone again. Go fetch!"
—Crystal, Inhuman princess
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Lightning Bolt deals 3 damage to any target.
While Throg may be small in stature, his power is mighty nonetheless.
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"It's just you and me, DD."
—Moon Girl, Lunella Lafayette
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
"Pet Avengers, assemble!"
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Well? Do you like me now?!"
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
In the gladiatorial arena of Sakaar, all fell to the fury of the Green Scar.
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Guess what, Vegas?! Joe Fixit's back in town!"
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
The future created by the Maestro was far from perfect.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"It isn't possible to take so much gamma radiation and not have something happen."
—Bruce Banner
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Exile target artifact or enchantment.
Draw a card.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Take an extra turn after this one. Skip the untap step of that turn.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
As an additional cost to cast this spell, discard a card.
Draw two cards.
This spell costs less to cast if it targets a blue spell.
Counter target spell unless its controller pays .
"You've learned some new tricks since our last encounter, Dormammu—but so have I."
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"If you can't envision peace, I shall do it for you."
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Professor, I'd wager you made this harder than the real thing!"
—Cyclops, Scott Summers
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
"A pleasure to make your acquaintance. Now, allow me to introduce you to the children."
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Whatever knows fear burns at the Man-Thing's touch!
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
At the beginning of your end step, if you gained life this turn, draw a card.
: Add .
, : Add four mana in any combination of colors.
, : Draw a card. Activate only if you control a creature with toughness 4 or greater.
You and target opponent each draw three cards.
Olin has been found dead, completely drained of blood!
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Adamantine! Praise the miners!
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Kogan likes dragons for their terrible majesty.
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
: Add .
, : Target creature can't be blocked this turn.
Snatcher! Protect the children!
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
There's comfort and safety in warm, high places.
When this creature enters, destroy target artifact or enchantment an opponent controls.
Many botanical charms are available for even the hobbyist magical gardener.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
It's important to have a place to recharge among friends.
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
A reminder of the day's adventure, and a shiny plaything.
Boseiju enters tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
From its branches, they keep watch of the comings and goings of the courtyard.
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
You may play lands from your graveyard.
"We provide six things, always in balance: water, soil, sunlight, air, food, and the restoring magic of our ancestors."
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
For one exquisite moment, his strength and consciousness were his alone.
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Her eye for decorating is impeccable, and her kindness as a host is unsurpassed.
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Beauty and strength in every season.
Exile target creature. Its controller gains life equal to its power.
Counter target spell.
Add .
Earthquake deals X damage to each creature without flying and each player.
Prevent all combat damage that would be dealt this turn.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
, : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
: Add .
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Add .
"Light the pyre, raise the veil.
Voices roar above the gale.
Soul and sinew, breath and blood,
Power in an endless flood."
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
For the roots to nourish the sprouts, we must tend to the world in which they grow.