Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"Tomorrow looks swell! Why wait?"
Target player takes two extra turns after this one.
"Two more encores oughta do the trick!"
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Righty-O?"
"Righty-O!"
"RiGhTy-O."
"RIGHTY-O!"
"Righty-O ..."
Whenever an opponent draws a card, you may pay . If you do, draw a card.
Open bag, open mind.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"If it is consciousness that weaves your wills together... then we shall set you apart once more."
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Your opponents can't cast spells this turn.
"The elder taught us not to submit to arrogance!"
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Me wildest dreams finally come true!"
Counter target spell.
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
"My leg!"
: Add one mana of any color in your commander's color identity.
Draw three cards, then put two cards from your hand on top of your library in any order.
"My Spider-Sense again. It's never tingled like this before."
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"She's doomed—and so are you!"
—Green Goblin, Norman Osborn
Draw three cards.
"Spider-Band, Spider-Band, plays whatever a spider can..."
Draw three cards, then put two cards from your hand on top of your library in any order.
"My Spider-Sense again. It's never tingled like this before."
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"She's doomed—and so are you!"
—Green Goblin, Norman Osborn
Draw three cards.
"Spider-Band, Spider-Band, plays whatever a spider can..."
Draw three cards, then put two cards from your hand on top of your library in any order.
"My Spider-Sense again. It's never tingled like this before."
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"She's doomed—and so are you!"
—Green Goblin, Norman Osborn
Draw three cards.
"Spider-Band, Spider-Band, plays whatever a spider can..."
Sacrifice a creature: This enchantment deals 1 damage to any target.
There's always a waiting list to join the Goblin Bombadeers—the retirement benefits are amazing!
Flying
Whenever an opponent draws a card, you may draw two cards.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
: Add one mana of any color in your commander's color identity.
: Add one mana of any color in your commander's color identity.
"The servers are the seven Chaos. power enriched by Chaos is power the heart. The controller is the one that unifies the Chaos."
—Tikal's prayer
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
, Sacrifice this artifact: Add one mana of any color.
The ancient Chaos Emeralds possess unfathomable power. When all seven Emeralds are gathered, their power is amplified immeasurably.
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
"At its worst, it was a toxic, political club used to make others feel miserable and left out. At its best, it planned parties,"
—Pam Beesly
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"That's the third time! And it wasn't funny the first two times either, Jim."
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
"I'm up the night before, pressing garlic, and dicing whole tomatoes. I toast my own ancho chiles. It's a recipe passed down from Malones for generations—it's probably the thing I do best."
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
"I look really good in white."
As an additional cost to cast this spell, discard two cards.
Draw three cards.
BRODY
I used to hate the water.
HOOPER
I can't imagine why.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
"The Wicker Man," single (2000)
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
The humble scute is sculpted from the very earth itself.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
"Shhh... Don't scare it."
—Ellie
Double the power of target creature until end of turn.
"We let you both live and you wasted it."
—Abby
Add .
"No! I will not let the gods take her from me again."
—Kratos
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Let's have a look at the map. Okay, let's see. We are right about here. I can mark it up as we go."
—Chloe Frazer
Draw a card. You may put a land card from your hand onto the battlefield.
"Land-gods have taken care of our people for generations. They are not some broken toy to be thrown away."
—Zo
Creatures you control with power or toughness 1 or less can't be blocked.
A vengeful spirit stalked the shadows of Mount Yōtei...
: Add one mana of any color that a land an opponent controls could produce.
"Do you think we can make a sword out of a meteorite?"
—Sokka
: Add one mana of any color in your commander's color identity.
"Wan Shi Tong and his knowledge seekers collected books from all over the world and put them on display for mankind to read, so that we might better ourselves."
—Professor Zei