Streets of New Capenna

SNC · 469 cards · Released

Sleep with the Fishes
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked."

Enchanted creature doesn't untap during its controller's untap step.

Slip Out the Back
Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

"I was never here."

Undercover Operative
Creature — Shapeshifter Rogue

You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0
Wingshield Agent
Creature — Human Soldier

This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever this creature attacks, up to one other target creature gains flying until end of turn.

2/3
Wiretapping
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Witness Protection
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Angel of Suffering
Creature — Nightmare Angel

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."

5/3
Body Launderer
Creature — Ogre Rogue

Deathtouch

Whenever another nontoken creature you control dies, this creature connives.

When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

3/3
Cemetery Tampering
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Corrupt Court Official
Creature — Human Advisor

When this creature enters, target opponent discards a card.

"I wouldn't call what they have here a justice system. More like an auction."

—Elspeth

1/1
Crooked Custodian
Creature — Ogre Rogue

This creature enters tapped.

"Nothing to see here. Just carrying a carpet. Yes, the carpet wears boots. Stop asking questions."

3/2
Cut of the Profits
Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)

You draw X cards and you lose X life.

Everybody is worth their weight in gold.

Cutthroat Contender
Creature — Vampire Warrior

Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.

The fights may sometimes be rigged, but the front-row spectators know the wounds are real.

1/1
Deal Gone Bad
Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)

"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."

—Kamiz, Obscura Oculus

Demon's Due
Instant

Scry 2, then draw two cards. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

Dig Up the Body
Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Dusk Mangler
Creature — Horror

As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.

When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.

5/4
Extract the Truth
Sorcery

Choose one —

• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.

• Target opponent sacrifices an enchantment of their choice.

Fake Your Own Death
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Girder Goons
Creature — Ogre Warrior

When this creature dies, create a tapped 2/2 black Rogue creature token.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/4
Graveyard Shift
Sorcery

This spell has flash as long as there are five or more mana values among cards in your graveyard.

Return target creature card from your graveyard to the battlefield.

"Up and at 'em, buddy. We've got more work to do."

Grisly Sigil
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.

Illicit Shipment
Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)

Search your library for a card, put it into your hand, then shuffle.

Whatever the Maestros had ordered, it wasn't anyone's business, including his.

Incriminate
Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.

"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived."

—Krandal, freelance instigator

Join the Maestros
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)

Create a 4/3 black Ogre Warrior creature token.

"We're family now, big guy."

Maestros Initiate
Creature — Human Citizen

, Exile this card from your graveyard: Draw two cards, then discard a card.

"How far are you willing to go for your family, cleanblade?"

—Lord Xander

3/1
Midnight Assassin
Creature — Vampire Assassin

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.

1/2
Murder
Instant

Destroy target creature.

Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.

Night Clubber
Creature — Human Warrior

When this creature enters, creatures your opponents control get -1/-1 until end of turn.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/2
Raffine's Silencer
Creature — Human Assassin

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.

1/1
Revel Ruiner
Creature — Octopus Rogue

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3/1
Rogues' Gallery
Sorcery

For each color, return up to one target creature card of that color from your graveyard to your hand.

Between the five of them, they'd committed every crime on the books and invented a few new ones.

Sanguine Spy
Creature — Vampire Rogue

Menace, lifelink

, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

2/3
Shadow of Mortality
Creature — Avatar

If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.

"Build your towers as tall as you want. The shadow always reaches higher."

—Message scrawled on an alley wall

7/7
Shakedown Heavy
Creature — Ogre Warrior

Menace

Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.

"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."

6/4
Tavern Swindler
Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

"Only a chump stops after one unlucky loss. You're not a chump, are you?"

2/2
Tenacious Underdog
Creature — Human Warrior

Blitz, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

3/2
Vampire Scrivener
Creature — Vampire Warlock

Flying

Whenever you gain life during your turn, put a +1/+1 counter on this creature.

Whenever you lose life during your turn, put a +1/+1 counter on this creature.

No one remains on her list for long.

2/2
Whack
Sorcery

This spell costs less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

"It's just business. You understand."

Antagonize
Instant

Target creature gets +4/+3 until end of turn.

"The little guy had guts at least. You can see 'em right there between those cobbles."

—Glunk, freelance crusher

Arcane Bombardment
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

Big Score
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a vivid imagination."

Call In a Professional
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

For the next week, Park Heights smelled of burnt oil paint and brimstone.

Daring Escape
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

As the Adversary's forces descended upon the gala, Elspeth whispered to Giada, "I can get you out of here, but we have to go now."

Devilish Valet
Creature — Devil Warrior

Trample, haste

Alliance — Whenever another creature you control enters, double this creature's power until end of turn.

Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.

1/3
Exhibition Magician
Creature — Human Wizard

When this creature enters, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

2/1
Glittering Stockpile
Artifact — Treasure

: Add . Put a stash counter on this artifact.

, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.

The only thing Ziatora desires is "more."

Goldhound
Artifact Creature — Treasure Dog

First strike

Menace (This creature can't be blocked except by two or more creatures.)

, Sacrifice this creature: Add one mana of any color.

The staccato clatter of its metal claws on pavement is unmistakable.

1/1
Hoard Hauler
Artifact — Vehicle

Trample

Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.

Crew 3

5/5
Involuntary Employment
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Jackhammer
Artifact — Equipment

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Subtlety is overrated."

—Mr. Orfeo, the Boulder

Jaxis, the Troublemaker
Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3
Light 'Em Up
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Light 'Em Up deals 2 damage to target creature or planeswalker.

Mayhem Patrol
Creature — Devil Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature attacks, target creature gets +1/+0 until end of turn.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

1/2
Plasma Jockey
Creature — Lizard Warrior

Whenever this creature attacks, target creature an opponent controls can't block this turn.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/1
Professional Face-Breaker
Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3
Pugnacious Pugilist
Creature — Ogre Warrior

Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/4
Pyre-Sledge Arsonist
Creature — Lizard Shaman

, : This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.

2/2
Ready to Rumble
Sorcery

Choose one —

• Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.

"It's too quiet tonight. Go make trouble."

—Ziatora

Riveteers Initiate
Creature — Lizard Citizen

: This creature gains deathtouch until end of turn.

Young viashino flock to the Riveteers for Ziatora's leadership, eager to unleash their own inner dragons.

2/2