When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.
"Well, I guess stealth's out of the question."
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Strangle deals 3 damage to target creature or planeswalker.
They'd warned him greed would be the death of him. He never thought to take it literally.
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
This spell costs less to cast if it targets a blue permanent.
This spell can't be countered.
Torch Breath deals X damage to target creature or planeswalker.
"Fried squid, comin' up!"
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
If you're lucky, you'll walk out with just your ego singed.
Reach (This creature can block creatures with flying.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
Alliance — Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
"Say hello to my little friend."
Lands you control have ": Create a Treasure token."
Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.
This spell costs less to cast if it targets a black permanent.
Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Destroy target artifact, enchantment, or creature with flying.
New Capenna's demonic masters are quick to extinguish any hint of the angels' power reawakening.
: This creature gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
When this creature enters, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this creature attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
When this creature enters, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
When this artifact enters, create a 1/1 green and white Citizen creature token.
, Sacrifice this artifact: Add one mana of any color.
, , Sacrifice this artifact: Draw three cards.
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
"Terribly sorry, but this is a private party, and your name isn't on the list."
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
In with the old, out with the new.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
He never asks why. Just who, when, and where.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Street corners in the Mezzio are a tantalizing bazaar of the fantastic, the illicit, and the fake.
Reach (This creature can block creatures with flying.)
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!
Vigilance, trample
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"They can afford the loss. They build it into their prices."
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
"Crisp, flavorful, and energizing. Perhaps the most elegant offering of Halo in Park Heights. Five stars."
—Conzuelo, restaurant critic
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Overnight, Elspeth was branded the most dangerous criminal in New Capenna.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Underweight, underpaid, underestimated.
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature has trample as long as it has a shield counter on it.
When all you have is a warhammer, every face looks like a nail.
This creature must be blocked if able.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
He keeps the heat off his allies—by drawing it all to himself.
Alliance — Whenever another creature you control enters, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
No institution, however grand, can withstand the collective will of the people.
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
[+1]: Mill five cards, then put any number of creature cards milled this way into your hand.
[−1]: Create a 4/4 green Rhino Warrior creature token.
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
"Welcome to the family. Chef Rocco sends their congratulations."
Trample
When this creature enters, you gain 3 life.
When this creature dies, create a 4/4 green Rhino Warrior creature token.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch.
When this creature dies, mill two cards, then draw a card.
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
"I have exactly what you need. The question is, how badly do you need it?"
Whenever you sacrifice another creature, put a +1/+1 counter on this creature.
, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
"Kill count? I lost track years ago."
Vigilance
When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Trust me, you want to deal with me. My associates are much less pleasant."
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
"This is the beginning of a beautiful friendship. And more importantly, a profitable one. Now sign here."
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Equipped creature gets +2/+1 and has trample.
Equip Citizen
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Construction in New Capenna is imbued with tradition and ritual.
Whenever this creature attacks, you may tap another untapped Citizen you control. If you do, this creature gets +1/+0 and gains lifelink until end of turn.
"Together we can build a safer, brighter New Capenna!"
Haste
, : Add . Spend this mana only to cast instant and/or sorcery spells.
When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
She sees the world as a gift meant for her.
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
"Scarcely a mark. A true work of art!"
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
"Well, that's one way to scatter her ashes."
—Calvey, funeral director
Haste
This creature has indestructible as long as it entered this turn.
The Riveteers are as good at raising buildings as they are at razing them.