Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Vigilance
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
Whenever you cast your first spell during each opponent's turn, draw a card.
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
When this creature enters, discard your hand, then draw three cards.
Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Flying, haste
: This creature gets +2/+0 until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Choose one —
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Enchant creature
Enchanted creature gets +4/+4.
When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
All creatures able to block this creature do so.
Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Menace
When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
: This creature gains indestructible until end of turn.
When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
Flying, lifelink
Whenever you draw a card, this creature gets +1/+0 until end of turn.
Whenever this creature attacks, draw a card.
Discard a card: This creature gains hexproof until end of turn. Tap it.
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Haktos attacks each combat if able.
As Haktos enters, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: Polukranos fights another target creature.
Escape—, Exile six other cards from your graveyard.
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
: Add .
, : Remove target attacking or blocking creature from combat.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
Draw three cards. Then discard two cards unless you discard an enchantment card.
A sip of recollection, an ocean of regrets.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.