Equipped creature has flying.
Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Dalakos's invention worked . . . until it didn't.
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
: Add .
, : Remove target attacking or blocking creature from combat.
For centuries, the minotaur polis of Skophos was unknown to humans. It remains unexplored.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
: Add .
, : Add one mana of any color.
"Callaphe gazed on the coastline,
certain her destiny called her
here, where the mist-shrouded rocks sang,
promising glories undreamed of."
—The Callapheia
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[−1]: Up to two target creatures you control each get +2/+1 until end of turn.
[−2]: Create two 1/1 white Human Soldier creature tokens.
[−3]: You gain 5 life.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."
[−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
[−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[−7]: Return all enchantment cards from your graveyard to the battlefield.
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
[+2]: Put a +1/+1 counter on each of up to two target creatures.
[−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
[−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
"Agios was felled by a minotaur's blade, but I swear I have seen him since—in the midst of battle, wherever help is needed most."
—Phrokos, soldier of Akros
When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
"For her, I would gladly die again."
During your turn, this creature has first strike.
This creature gets +1/+0 as long as you control an Elspeth planeswalker.
"Even in her absence, the light Elspeth kindled in our hearts never faltered."
[+2]: Draw a card. Each player mills two cards.
[−5]: Put target creature card from a graveyard onto the battlefield under your control.
[−11]: Gain control of all creatures target opponent controls.
This creature gets +3/+0 as long as there are ten or more cards in a single graveyard.
This creature can't be blocked as long as you control an Ashiok planeswalker.
Ashiok's minions plumb the depths of the ocean and the psyche.
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
Flash
When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Every dream is a doorway."
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Vigilance
Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
Mirinthes thought death was seconds away when the giant's fist closed around him. Two days later, he was praying for death's release.
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
Flying
When this creature enters, each opponent mills ten cards.
Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions.
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
"Gleams like moonlight on water drew us through the storm and toward our doom."
—Siona, captain of the Pyleas
Flying, trample
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Hatred is a potent ally, but an insatiable master.
Whenever this creature attacks, exile target creature card from your graveyard.
When this creature dies, put all cards exiled with it onto the battlefield.
Deathless soldiers called phylaskia guard the borders of the Underworld.
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Deathbellow Canyon echoes with the roars of minotaurs calling each other to battle.
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
"Put down your bows, you fools! Arrows only make it angry!"
—Callia, Hyrax Tower scout
All creatures able to block this creature do so.
When this creature dies, draw three cards.
The wisdom of the past is written on the bones of ancients.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.