Theros Beyond Death

THB · 358 cards · Released

Nessian Boar
Creature — Boar

All creatures able to block this creature do so.

Whenever this creature becomes blocked by a creature, that creature's controller draws a card.

Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds.

10/6
Nessian Hornbeetle
Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."

—Pythamon, sage of Meletis

2/2
Nessian Wanderer
Creature — Satyr Scout

Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

1/3
Nexus Wardens
Creature — Satyr Archer

Reach

Constellation — Whenever an enchantment you control enters, you gain 2 life.

The Summer Nexus is a holy grove in Setessa where the starfields of Nyx glitter in the shadows.

1/4
Nylea, Keen-Eyed
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost less to cast.

: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6
Nylea's Forerunner
Enchantment Creature — Beast

Trample

Other creatures you control have trample.

Where its feet tread, the thunder of many others will follow.

5/3
Nylea's Huntmaster
Creature — Centaur Shaman

When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Nature is stillness and savagery in equal measure.

4/3
Nylea's Intervention
Sorcery

Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea's Intervention deals twice X damage to each creature with flying.

"I bring a wilderness no law can tame."

Nyx Herald
Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

"A piercing call, bright as the stars, rang out across the valley, calling the Pheres band to war, to blood and savagery."

—Luphea of Setessa, Histories

2/3
Nyxbloom Ancient
Enchantment Creature — Elemental

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

Ancient yet ever-young, it is wise and subtle—and cruel and reckless as the spring itself.

5/5
Nyxborn Colossus
Enchantment Creature — Giant

"Tree-tall giants confronted her, fiercely demanding her tribute;

Fox-cunning Callaphe's slippery speaking entangled their senses..."

The Callapheia

6/7
Omen of the Hunt
Enchantment

Flash

When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

, Sacrifice this enchantment: Scry 2.

"My time will come, when no road will divide the endless verdure of the trees."

Pheres-Band Brawler
Creature — Centaur Warrior

When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

4/4
Plummet
Instant

Destroy target creature with flying.

An arrow from Nylea's bow never fails to find its mark.

Relentless Pursuit
Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Calix was patient, steadily following Elspeth until their destined confrontation.

Renata, Called to the Hunt
Legendary Enchantment Creature — Demigod

Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters with an additional +1/+1 counter on it.

*/3
Return to Nature
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

"Far-seeing Kruphix glimpsed the end: Heliod's spear cast down and broken."

The Cosmogony

Setessan Champion
Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

"A blessing is not a gift. It is a duty."

1/3
Setessan Petitioner
Creature — Human Druid

When this creature enters, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."

2/2
Setessan Skirmisher
Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.

Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers.

2/1
Setessan Training
Enchantment — Aura

Enchant creature you control

When this Aura enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

In the heart of Setessa, the warriors of Leina Tower defend the polis and train its daughters.

Skola Grovedancer
Enchantment Creature — Satyr Druid

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

: Mill a card. (Put the top card of your library into your graveyard.)

"From the ashes of last night's revel, I bring the dawn of new growth."

2/2
Voracious Typhon
Creature — Snake Beast

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with three +1/+1 counters on it.

A typhon's escape from the Underworld makes armies flee and kingdoms fall.

4/4
Warbriar Blessing
Enchantment — Aura

Enchant creature you control

When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Wolfwillow Haven
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Acolyte of Affliction
Creature — Human Cleric

When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.

The best healers are intimately familiar with death.

2/3
Allure of the Unknown
Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

The light of hope blinded Pantor to the ills of the world.

Ashiok, Nightmare Muse
Legendary Planeswalker — Ashiok

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."

[−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

[−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Loyalty: 5
Atris, Oracle of Half-Truths
Legendary Creature — Human Advisor

Menace

When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2
Bronzehide Lion
Creature — Cat

: This creature gains indestructible until end of turn.

When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

3/3
Calix, Destiny's Hand
Legendary Planeswalker — Calix

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

[−7]: Return all enchantment cards from your graveyard to the battlefield.

Loyalty: 4
Dalakos, Crafter of Wonders
Legendary Creature — Merfolk Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

His imagination soars from the depths of the sea to the heights of the heavens.

2/4
Devourer of Memory
Creature — Nightmare

Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn.

: Mill a card.

It slips silently through the still waters of the Labyrinth of Memories to feed.

2/1
Dream Trawler
Creature — Sphinx

Flying, lifelink

Whenever you draw a card, this creature gets +1/+0 until end of turn.

Whenever this creature attacks, draw a card.

Discard a card: This creature gains hexproof until end of turn. Tap it.

3/5
Enigmatic Incarnation
Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

Eutropia the Twice-Favored
Legendary Creature — Human Wizard

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.

2/2
Gallia of the Endless Dance
Legendary Creature — Satyr

Haste

Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

"There's no success like excess!"

2/2
Haktos the Unscarred
Legendary Creature — Human Warrior

Haktos attacks each combat if able.

As Haktos enters, choose 2, 3, or 4 at random.

Haktos has protection from each mana value other than the chosen number.

"Many have sought my weakness. All have failed."

6/1
Hero of the Nyxborn
Enchantment Creature — Human Soldier

When this creature enters, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Heroic deeds inspire new heroes.

2/2
Klothys, God of Destiny
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.

At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5
Kroxa, Titan of Death's Hunger
Legendary Creature — Elder Giant

When Kroxa enters, sacrifice it unless it escaped.

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Kunoros, Hound of Athreos
Legendary Creature — Dog

Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.

Players can't cast spells from graveyards.

Three sharp barks announce an attempt to escape the Underworld. Three sharp bites end it.

3/3
Mischievous Chimera
Enchantment Creature — Chimera

Flying

Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.

Some curiosities are best left alone.

2/2
Polukranos, Unchained
Legendary Creature — Zombie Hydra

Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.

: Polukranos fights another target creature.

Escape, Exile six other cards from your graveyard.

0/0
Rise to Glory
Sorcery

Choose one or both —

• Return target creature card from your graveyard to the battlefield.

• Return target Aura card from your graveyard to the battlefield.

A hero dies, and a legend arises.

Siona, Captain of the Pyleas
Legendary Creature — Human Soldier

When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

2/2
Slaughter-Priest of Mogis
Creature — Minotaur Shaman

Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn.

, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.

"Mogis is pleased by this offering. Bring him more!"

2/2
Staggering Insight
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

"Only cowards flee from the truth."

—Perisophia the philosopher

Uro, Titan of Nature's Wrath
Legendary Creature — Elder Giant

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Warden of the Chained
Creature — Minotaur Warrior

Trample

This creature can't attack unless you control another creature with power 4 or greater.

"Strength, skill, rage—all have their limits, but patience can be infinite."

4/4
Altar of the Pantheon
Artifact

Your devotion to each color and each combination of colors is increased by one.

: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Bronze Sword
Artifact — Equipment

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Every strike of the smith's hammer infuses a sword with the determination of its creator.

Entrancing Lyre
Artifact

You may choose not to untap this artifact during your untap step.

, : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.

Its strings are wayward threads of fate.

Mirror Shield
Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Nyx Lotus
Legendary Artifact

Nyx Lotus enters tapped.

: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

A weapon of darkness for a warrior of light.

Soul-Guide Lantern
Artifact

When this artifact enters, exile target card from a graveyard.

, Sacrifice this artifact: Exile each opponent's graveyard.

, , Sacrifice this artifact: Draw a card.

Thaumaturge's Familiar
Artifact Creature — Bird

Flying

When this creature enters, scry 1.

Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor.

1/3
Thundering Chariot
Artifact — Vehicle

First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

In times of conflict, the philosophers of Meletis trade their podiums for conveyances of war.

3/3
Traveler's Amulet
Artifact

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

A vision of home, and a glimpse of hope.