Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
"The archon fell like a star from the sky, meeting the rising sun at the horizon's edge."
—The Cosmogony
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
"In every one of you I see a hero's heart."
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Is there a greater promise than the glory of the sunrise?
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Flying
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.
Death turned admirable conviction into pointless intransigence.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
[−1]: Up to two target creatures you control each get +2/+1 until end of turn.
[−2]: Create two 1/1 white Human Soldier creature tokens.
[−3]: You gain 5 life.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"The promise of victory fills my heart. There is no room for fear."
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
An infinite journey in an infinitesimal time.
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
"We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!"
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Leonin fight for neither god nor polis; their loyalty is to their pride.
Flying
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
To tame a griffin is to ride into legend.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
"You are loved, child."
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you."
—Verenis, priest of Iroas
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
"Our stories are full of ancient wisdom; they tell us who we are."
When this creature dies, exile target card from an opponent's graveyard.
Leonin band together in the Underworld, taking solace in their strength until, at last, both pride and self are forgotten.
"Storms drove them westward to Ketaphos; wide plains shimmered in starlight.
Centaurs greeted them, offering gold-hued apples and grain-cakes."
—The Callapheia
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
"My time will come, when every soul will bask in my glory and obey my law."
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Every soldier has a place to stand and a role to play.
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Every footstep is a prayer, every road a temple.
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
"Zeal is the sharpest blade, and piety the strongest shield."
Exile target artifact or enchantment.
"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions."
—Tikaia, disciple of Uremides
When this creature enters, scry 1.
"To provoke the mountain is to invite the avalanche."
—Perisophia the philosopher
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods go to war, mortals pay the highest price.
Flying
: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins.
Vigilance
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
"I like to think Kytheon keeps watch over all of us."
Flying
Aura spells you cast cost less to cast.
"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."
—The Cosmogony
Destroy target creature with power 4 or greater. You gain 3 life.
Not even death can quench a hero's inner fire.
Alirios enters tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters, create a 3/2 blue Reflection creature token.
"Why would I ever want to look away?"
Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Affinity for enchantments (This spell costs less to cast for each enchantment you control.)
The oracles of Meletis foresaw neither its rise from the depths nor the destruction it would leave in its wake.
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
Target creature gets -4/-0 until end of turn. Scry 2.
Those who do not learn from their mistakes are bound to relive them.
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"A great wave crashed, and a mighty wind blew out the stars."
—The Cosmogony
, Sacrifice this creature: Draw three cards.
"And what did Erekastos teach us is the nature of the soul?"
When this creature enters, draw a card, then discard a card.
The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy.
Draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Freedom lies in accepting a single path."
—Nyklos, Meletian philosopher
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Tycthis's military career was a flop.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.
Counter target spell. Scry 2.
Alythos sat and stared blankly out over the glassy oceans of Nerono, trying in vain to remember what he knew he had forgotten.
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
During turns other than yours, spells you cast cost less to cast.
"Wave-borne, he watches over secrets of the shore."
—Psemilla, Meletian poet
"Storm-tossed and broken, Callaphe cried out to deep-dwelling Thassa.
Tritons came swiftly to save her, bringing her north to the Lindus."
—The Callapheia
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
"My time will come, when the rising tide will surge above the tallest mountain."
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
"Take your place among the stars."
—Kruphix, god of horizons
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
"Once you see past the veil we call 'reality,' altering your own shape is elementary."