Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
"You want to know your enemy? Look at your feet while you trample him."
—Tahngarth of the Weatherlight
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
Target creature loses shadow until end of turn.
Draw a card.
"See how you like it."
—Ertai, wizard adept
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
"Let Volrath choke on his crop of hatred."
—Eladamri, Lord of Leaves
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
Artifacts and lands enter tapped.
"We should step up repairs. I think the forest has plans for us."
—Crovax
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
: Untap target creature.
"We shun them not for their dream but for their refusal to let such a noble dream die a noble death."
—Eladamri, Lord of Leaves
: Add .
: Add or .
"It is our duty to endure."
—Eladamri, Lord of Leaves
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
"Just as you see the grave and remember the friend, I see this forest and remember Llanowar."
—Mirri of the Weatherlight
: Regenerate this creature.
The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
Destroy all enchantments.
"Peace will come, but whether born of harmony or entropy I cannot say."
—Oracle en-Vec
: Target creature blocks this creature this turn if able.
These are its last days. But it will not go quietly.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Burl, scurf, and bower
Birth fern and flower.
Destroy target artifact.
"Only the most sophisticated inventions can survive nature's unsophisticated motivations."
—Hanna, Weatherlight navigator
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
Flying
As this creature enters, sacrifice any number of creatures. This creature's power becomes the total power of those creatures and its toughness becomes their total toughness.
: This creature gets +1/+0 until end of turn.
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
First strike
: Regenerate this creature.
"The path of least resistance will seldom lead you beyond your doorstep."
—Oracle en-Vec
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
Flying
Pay 2 life: Return Selenia to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight
Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
"Heat of battle" is usually a metaphor.
: Until end of turn, target creature has base power 1 or base toughness 1.
"Sir, I just thought . . . ," explained Vhati. "Don't think," interrupted Greven. "It doesn't suit you."
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Sacrifice this creature: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
First strike
The bite of the tinviper feels most like a razor drawn across the tongue.
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Green spells you cast cost less to cast.
, : Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
, : Put a +1/+1 counter on this creature.
Like a kettle set to boil, it must eventually go off—on someone.
, : Put an elixir counter on this artifact.
, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
The sculptor, weary of his work, created art that would finish itself.
, : Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
"Memory is a burden that wears at the soul as weather wears at stone."
—Crovax
You may choose not to untap this artifact during your untap step.
, , Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Black spells you cast cost less to cast.
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
"Here."
, Sacrifice this artifact: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
, : Put a magnet counter on target creature.
: Add .
Hanna regarded Squee sternly. "Because it's not a toy, no matter how much it may look like one," she said, taking the manakin from him.
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Just when I get them working, they always start fighting and tearing at each other for spare parts."
—Hanna, Weatherlight navigator
White spells you cast cost less to cast.