Tempest

TMP · 350 cards · Released

Havoc
Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.

Heart Sliver
Creature — Sliver

All Sliver creatures have haste.

Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.

1/1
Jackal Pup
Creature — Jackal

Whenever this creature is dealt damage, it deals that much damage to you.

The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.

2/1
Kindle
Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.

Lightning Blast
Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do."

—Selenia, dark angel

Lightning Elemental
Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.

4/1
Lowland Giant
Creature — Giant

"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."

4/3
Magmasaur
Creature — Elemental Dinosaur

This creature enters with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

0/0
Mogg Conscripts
Creature — Goblin

This creature can't attack unless you've cast a creature spell this turn.

"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"

—Tahngarth, aboard the Predator

2/2
Mogg Fanatic
Creature — Goblin

Sacrifice this creature: It deals 1 damage to any target.

"I got it! I got it! I—"

1/1
Mogg Raider
Creature — Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

The evisceration of one mogg always cheers up the rest.

1/1
Mogg Squad
Creature — Goblin

This creature gets -1/-1 for each other creature on the battlefield.

As they crept into the Weatherlight's hold, the squad leader held up his hand and whispered, "Stop, goblins—what's that sound?"

3/3
No Quarter
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.

Opportunist
Creature — Human Soldier

: This creature deals 1 damage to target creature that was dealt damage this turn.

The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.

2/2
Pallimud
Creature — Beast

As this creature enters, choose an opponent.

Pallimud's power is equal to the number of tapped lands the chosen player controls.

The old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor.

*/3
Rathi Dragon
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, sacrifice it unless you sacrifice two Mountains.

Wrap the flame as twine Kingdoms will be thine.

5/5
Renegade Warlord
Creature — Human Soldier

First strike

Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.

"His tongue must be honey, the way he gathers ants to fight with him."

—Volrath

3/3
Rolling Thunder
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Sandstone Warrior
Creature — Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: This creature gets +1/+0 until end of turn.

"I used to describe something stable as 'rock solid.' So much for that expression."

—Gerrard of the Weatherlight

1/3
Scorched Earth
Sorcery

As an additional cost to cast this spell, discard X land cards.

Destroy X target lands.

"Fire cleanses as well as destroys; that is the nature of change."

—Oracle en-Vec

Searing Touch
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Shadowstorm
Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

"You've not seen a storm until you've seen the kind that roars between worlds."

—Lyna, Soltari emissary

Shatter
Instant

Destroy target artifact.

"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!"

—Orim, Samite healer

Shocker
Creature — Insect

Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

1/1
Starke of Rath
Legendary Creature — Human Rogue

: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)

"I know to whom I owe the most loyalty, and I see him in the mirror every day."

—Starke

2/2
Stone Rain
Sorcery

Destroy target land.

"The land shall beg for drink and curse the rain that follows."

—Oracle en-Vec

Stun
Instant

Target creature can't block this turn.

Draw a card.

"I concede it was a cheap shot, but it was the only one I could afford."

—Gerrard of the Weatherlight

Sudden Impact
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

The Predator roared like an unruly beast, and the *Weatherlight* suddenly listed. "No!" screamed Hanna.

Tahngarth's Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

"Taste my horns!"

—Tahngarth of the Weatherlight

Tooth and Claw
Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"You deify nature as female—kind and gentle—yet you cringe at what is natural."

—Mirri of the Weatherlight

Wall of Diffusion
Creature — Wall

Defender (This creature can't attack.)

This creature can block creatures with shadow as though it had shadow.

"The injury was being caught between this world and our own; the insult was to find walls within."

—Lyna, Soltari emissary

0/5
Wild Wurm
Creature — Wurm

When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.

Wurm heads appear

Wild wurm near

Wurm tails you see

Wild wurm flee

5/4
Aluren
Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"

"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."

Apes of Rath
Creature — Ape

Whenever this creature attacks, it doesn't untap during its controller's next untap step.

Monkeys three, monkeys through.

5/4
Bayou Dragonfly
Creature — Insect

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Like a sugar stick with wings!"

—Squee, goblin cabin hand

1/1
Broken Fall
Enchantment

Return this enchantment to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall."

—Gerrard of the Weatherlight

Canopy Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"We know our place in the cycle of life—and it is not as flies."

—Eladamri, Lord of Leaves

1/3
Charging Rhino
Creature — Rhino

This creature can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."

—Tahngarth of the Weatherlight

4/4
Choke
Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water."

—Eladamri, Lord of Leaves

Crazed Armodon
Creature — Elephant

: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.

These are its last days. Mourning is over. Rage remains.

3/3
Dirtcowl Wurm
Creature — Wurm

Whenever an opponent plays a land, put a +1/+1 counter on this creature.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

3/4
Earthcraft
Enchantment

Tap an untapped creature you control: Untap target basic land.

"The land gives up little, but we are masters of persuasion."

—Eladamri, Lord of Leaves

Eladamri's Vineyard
Enchantment

At the beginning of each player's first main phase, that player adds .

The mushroom wine made Gerrard's head spin, and his stomach soon followed suit.

Eladamri, Lord of Leaves
Legendary Creature — Elf Warrior

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can't be the targets of spells or abilities.)

"We have been patient. We have planned our attack. We are ready . . . now."

—Eladamri, Lord of Leaves

2/2
Elven Warhounds
Creature — Dog

Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.

"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"

—Mirri of the Weatherlight

2/2
Elvish Fury
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.

Flailing Drake
Creature — Drake

Flying

Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

Too many choices will always distract a greedy beast.

2/3
Frog Tongue
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

"But why can't I get one?" sniveled Squee. "All da bugs here got wings."

Fugitive Druid
Creature — Human Druid

Whenever this creature becomes the target of an Aura spell, you draw a card.

"If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood."

—Volrath

3/2
Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Changing Rath's landscape is like tearing the scab from a wound.

Heartwood Dryad
Creature — Dryad

This creature can block creatures with shadow as though it had shadow.

To snare what lies between worlds takes the patient reach of trees.

2/1
Heartwood Giant
Creature — Giant

, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.

Wind in the trees is soothing, but the same can't be said for trees on the wind.

4/4
Heartwood Treefolk
Creature — Treefolk

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."

—Mirri of the Weatherlight

3/4
Horned Sliver
Creature — Sliver

All Sliver creatures have trample.

A bristling wave of slivers broke against the Weatherlight's timbers.

2/2
Krakilin
Creature — Beast

This creature enters with X +1/+1 counters on it.

: Regenerate this creature.

"A perfect reflection of its world: brutal, fetal, and lacking truth."

—Oracle en-Vec

0/0
Mirri's Guile
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.

Mongrel Pack
Creature — Dog

When this creature dies during combat, create four 1/1 green Dog creature tokens.

4/1
Muscle Sliver
Creature — Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

1/1
Natural Spring
Sorcery

Target player gains 8 life.

Mirri listened intently, even as Hanna held the healing water to her lips. Would the sound of the spring drown out the elves' approach?

Nature's Revolt
Enchantment

All lands are 2/2 creatures that are still lands.

"One day the land will don the semblance of flesh and challenge even the plowshare's blade."

—Oracle en-Vec