When this creature enters, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."
Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.
"Glaxxar, Security Bot 254 has wandered off. After lunch, throw on a spacesuit and go find it."
—Truss, chief engineer
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
Magic is the name of the game.
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Squawks was quick to establish the social pecking order.
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
"Code Dark Donut! Code Dark Donut! All available fun specialists, please report to the Roil Coaster immediately!"
—Truss, chief engineer
Deathtouch
When Carnival Carnivore enters, you get , then you may put a sticker on a nonland permanent you own.
Somehow only the third-most dangerous ride in the park.
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Some people will hire anyone with a pulse. Myra isn't that picky.
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Myra doesn't pay the vampires to smile—but only because guests found it off-putting.
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Without vowels, no one can hear you scream.
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
The mirrors weren't fun for everyone.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Safety twelfth.
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Like any young zombie, Gary dreamed of escaping the underworld to join the circus.
Deathtouch
Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
"Brims" Barone's enforcers are always dressed to kill.
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
When this creature enters, roll to visit your Attractions.
Waiting is for chumps with flimsy spacesuits.
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
At the Astrotorium, even the dead make a living wage.
As Nocturno of Myra's Marvels enters, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.
You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
May contain soy. May contain a deep void, chillingly hoarse and howling without voice. May contain gluten.
Menace
Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Myra doesn't believe in stopping rides for minor inconveniences like "they need to be repaired."
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
While the gremlin, beeble, and squirrel infestations wreaked havoc on the park, Roxi was able to spin the numerous rat colonies as a "robust recycling program."
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
The audience always loves it, but volunteers are divided.
When Scampire enters, you get , then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
This creature has menace as long as you control a stickered permanent.
The horrors of Sorin's Haunted Mansion scared Hurrk half to life.
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
"What? No, that's ridiculous! Of course the rat doesn't work for the park. I've never seen it before in my life!"
—Monoxa, midway manager
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
"Three tries to decide your fate! Fabulous prizes! Probably no untold torment!"
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts, then the midway—or the lungs. Lungs or stomach!"
—Captain Rex Nebula
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
"And to think, I came in here looking for someone to eat."
This creature enters with two +1/+1 counters on it.
After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
"Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
—Truss, chief engineer
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
"My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?"
—Johnny, to Spike
This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Space can be a lawless place—far from the prying eyes of electrical inspectors.
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
There's no defending against public opinion.
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Employees were instructed to refer to meteor showers as "impromptu fireworks."
This creature has trample as long as you control a stickered permanent.
The results of the test of strength were: Yes.
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Another day, another item Pietra has to add to the "do not juggle" database.
Haste
When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
"Danger is my middle name. Also, I don't know how to spell."
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Eelectrocute deals 2 damage to any target.
You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
The midway's games aren't so much rigged as they are insulated and grounded.
When this creature enters, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
The Astrotorium has never been a place for self-restraint.
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Once he'd worked out which end of the thing the paint came from, he was promoted to shirt duty.
When this creature enters, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
The goblins really put themselves into the fireworks show, despite Myra's pleas to stop.
Haste
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Reach
Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.
This creature gets +1/+0 for each result stored on it.
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
Trample
Whenever this creature attacks, you may put an art sticker on it.
This creature gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
It's all fun and games until it drops a guest. Then it's a misdemeanor.
Haste
When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
"If I ever need a haircut, I just fall a little to the left."
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
Designed for maximum impact, comedic and otherwise.
Affinity for Clowns (This spell costs less to cast for each Clown you control.)
Trample
This creature deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)
: Target Robot gets +2/+0 until end of turn.
Programmed to play more than seventy instruments and only one song.
Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
"Oooooh!"
—The crowd
"Aaaaaaaaah!"
—Also the crowd
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
The Astrotorium's express lane is practically its own ride.
When this creature enters, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
When she performed, she was on fire, but in a good way.