Unfinity

UNF · 638 cards · Released

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic."

—Captain Rex Nebula

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

"Expect to be out of commission for about a week. It's awesome."

Salzon's Ride Review

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

Located on the opposite side of the park from the food court, for obvious reasons.

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

There's no such thing as upside down in space. Put another way, there are infinite upside downs in space.

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

"If a species will pay to be moved in a circle, I will find a way to let it."

—Myra the Magnificent

Spinny Ride
Artifact — Attraction

Visit — Tap target creature an opponent controls.

The maximum recommended speed warning system snapped off years ago, but they hadn't encountered problems yet.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Squirrel Stack
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Storybook Ride
Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

The ride is whimsical and fun, except when it's broken.

Storybook Ride
Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

You leave the ride either entertained or an elk. Usually the latter.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Superlatorium
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Swinging Ship
Artifact — Attraction

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

"I feel just like Kari Zev! Ragavan, set a course for Lathnu!"

—Vorthos, Steward of Myth

Swinging Ship
Artifact — Attraction

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

"A good ride should always feel like something has gone terribly wrong."

Salzon's Ride Review

Trash Bin
Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

"I had to wrestle a squirrel for it, but I won!"

Trash Bin
Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Yet another trash uncommon.

Trash Bin
Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

To be honest, it's not much dirtier than the ball pit.

Trash Bin
Artifact — Attraction

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Standing knee-deep in unsorted Astrotorium garbage, Gurnt couldn't help but feel his trip was finally starting to turn around.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Trivia Contest
Artifact — Attraction

Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Tunnel of Love
Artifact — Attraction

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Tunnel of Love
Artifact — Attraction

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Katerina of Myra's Marvels
Legendary Creature — Human Performer

As Katerina of Myra's Marvels enters, choose a letter.

Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.

Partner (You can have two commanders if they both have partner.)

3/3
Solaflora, Intergalactic Icon
Legendary Creature — Human Guest

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.

Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

3/3
Fluros of Myra's Marvels
Legendary Creature — Merfolk Performer

As Fluros of Myra's Marvels enters, choose a number greater than 0.

Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.

Partner

3/4
Nocturno of Myra's Marvels
Legendary Creature — Vampire Performer

As Nocturno of Myra's Marvels enters, choose a word with five or more letters.

Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.

Partner (You can have two commanders if both have partner.)

2/2
Devil K. Nevil
Legendary Creature — Devil Performer

Haste

When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

2/1
Ignacio of Myra's Marvels
Legendary Creature — Lizard Performer

As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.

Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.

Partner (You can have two commanders if both have partner.)

4/3
Vorthos, Steward of Myth
Legendary Creature — Human Gamer

As Vorthos, Steward of Myth enters, choose a named Magic character.

Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

1/3
Hardy of Myra's Marvels
Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters, choose a number.

Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

4/4
Jermane, Pride of the Circus
Legendary Creature — Cat Performer

, : Put two +1/+1 counters on target creature with four or more legs.

, : Until end of turn, all creatures able to block target creature with four or more legs do so.

2/3
Ambassador Blorpityblorpboop
Legendary Creature — Alien Advisor Guest

When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own.

At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

3/3
Angelic Harold
Legendary Creature — Angel Performer

Flying

When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.

Each creature you control with three or more words in its name gets +1/+1.

2/2
"Brims" Barone, Midway Mobster
Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.

"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

5/4
Captain Rex Nebula
Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

2/2
Claire D'Loon, Joy Sculptor
Legendary Creature — Human Performer

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)

, : You may put a token from your graveyard or hand onto the battlefield.

2/3
Dee Kay, Finder of the Lost
Legendary Creature — Zombie Employee

When Dee Kay enters, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4
Grand Marshal Macie
Legendary Creature — Human Performer

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.

Whenever Macie becomes untapped, remove all pause counters from it.

, : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

2/2