Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Trample
In Argoth, the shortest path between two points is the one the swine make.
Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Braid her branches, life fulfilling Goddess loving, Goddess killing."
—Citanul chant
The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"How could you not hear it approach? It's a hippo!"
—Argivian commander
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay .
: Regenerate this creature.
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creatures you control have ": Add ."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Mother, sleep / Dream our lives
Our roots your soul / Our leaves your bed.
Creatures with flying get -2/-0.
Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.
: Target creature gains trample until end of turn.
Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.
, , Sacrifice this creature: Destroy target enchantment.
Bring the spear of ancient briar;
Bring the torch to light the pyre.
Bring the one who trod our ground;
Bring the spade to dig his mound.
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
Ages ago, a party of elves took cover to let one pass. They're still waiting.
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The forest was too lush for the brothers to despoil—almost.
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
The forest grew back so quickly that lumbering machines were suspended in the treetops.
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
The forest rose to the battle, not to save the people but to save itself.
The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"We have more sprouts than they have hands."
—Gamelen, Citanul elder
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Flying
Shroud (This creature can't be the target of spells or abilities.)
Each day at dusk the birds above the canopy grow silent.
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
The only alert the invaders had was the rustling of leaves on a day without wind.
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
It wants only to dress you in silk.
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature.
Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Destroy all enchantments.
Cycling (, Discard this card: Draw a card.)
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—you're in for a long day.
: Add for each Elf on the battlefield.
Titania rewards all those who honor the forest by making them a living part of it.
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.
When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Put a +1/+1 counter on each creature you control.
When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
"What do a hero and an arrow have in common? In times of war are many more made."
—Elvish riddle
Treefolk Seedlings's toughness is equal to the number of Forests you control.
The year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.
This creature can't be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms."
—Mishra
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
All the pain of the shattered forest contained in a single drop.
Whenever a Forest is tapped for mana, its controller adds an additional .
Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Target creature gets +X/+X until end of turn, where X is the number of verse counters on this enchantment.
Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Cycling (, Discard this card: Draw a card.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Entire trees were stripped of their bark and branches by the wurm's writhing path.
At the beginning of your upkeep, you may put a page counter on this artifact.
, , Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
When this creature dies, add .
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
: This artifact becomes an X/X Construct artifact creature until end of turn.
A snake in the grasp.
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
, Sacrifice this creature: You may put an artifact card from your hand onto the battlefield.
Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.
, , Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
, : Put a +1/+1 counter on target creature.
Fire in the blood, fire in the belly.