Creatures can't block.
Sometimes quantity, in the absence of quality, is good enough.
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling (, Discard this card: Draw a card.)
"By this glyph I affirm your role."
—Urza, to Karn
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
"It will be the goblin's first bath, and its last."
—Fire Eye, viashino bey
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 4 damage to each other creature.
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Red sky at night, dragon's delight.
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Then, just when the other guys were winnin', the sky threw up."
—Jula, goblin raider
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.
—Viashino saying
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
: This creature deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
: This creature deals 1 damage to each other creature without flying.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
"If you kids don't stop that racket, I'm turning this expedition around right now!"
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
All bark, someone else's bite.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
Create X 1/1 red Goblin creature tokens.
They certainly are.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
"Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider
This creature can't block.
He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"It only short jump. You go first."
"AIIIEEEE!"
"Hmm . . . we go different way now."
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Protection from blue
When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.
Attacking creatures gain first strike until end of turn.
A landslide of goblins poured toward the defenders—tumbling, rolling, and bouncing their way down the steep hillside.
Heat Ray deals X damage to target creature.
It's not known whether the Thran built the device to forge their wonders or to defend them.
Jagged Lightning deals 3 damage to each of two target creatures.
The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.
Destroy target land.
Cycling (, Discard this card: Draw a card.)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: This creature gets +1/+0 until end of turn.
Destroy each artifact with mana value X or less.
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
"Push one goblin into sight, an' run a lot. That's tactics."
—Jula, goblin raider
Destroy two target lands.
Here, rain does not wash the land; it desiccates it.
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
The viashino believe that the oldest mountains hate everyone equally.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Here's how ya win. Don't let the other guy hit back first."
—Jula, goblin raider
Whenever this creature becomes the target of a spell or ability, this creature deals 3 damage to that spell or ability's controller.
"If one harm us, strike them in return. So sayeth the bey."
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
"Shiv may be surrounded by water, but the mountains go far deeper."
—Fire Eye, viashino bey
At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
Destroy target artifact.
Cycling (, Discard this card: Draw a card.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
First strike, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
"Wear the foe's form to best it in battle. So sayeth the bey."
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
The viashino had learned how to operate the rig through trial and error—mostly error.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
Steam Blast deals 2 damage to each creature and each player.
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
"Give thy ration to thy mount, if the road be long. So sayeth the bey."
Menace (This creature can't be blocked except by two or more creatures.)
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider
: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.
Few swim in a place of such thirst.
Whenever this creature becomes blocked by a creature, this creature gets +2/+2 until end of turn.
Within the rig settlement, those who have mastered the making of weapons earn highest honor.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
"Shiv hatched from a shell of stone around a yolk of flame."
—Viashino myth
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate this creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"