Unstable

UST · 268 cards · Released

Party Crasher
Creature — Goblin Berserker

Haste

You can attack with this creature once each combat during each opponent's turn.

No rest. No mercy. No reservations.

3/3
Steamflogger Boss
Creature — Goblin Rigger

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

"Don't quit now, we're almost done.

Then we'll build another one!"

3/3
Steamflogger of the Month
Creature — Goblin Rigger

When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

The perks aren't great.

3/3
Steamflogger Temp
Creature — Goblin Rigger

, : This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.

2/1
Steamfloggery
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Goblins only have two speeds: hard loaf and full-on hammer freak-out.

Super-Duper Death Ray
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

Target Minotaur
Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1
Target Minotaur
Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1
Target Minotaur
Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1
Target Minotaur
Creature — Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

2/1
Three-Headed Goblin
Creature — Goblin Mutant

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

It's true that two heads are better than one, but after that you run into diminishing returns.

3/3
Work a Double
Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.

Wrench-Rigger
Creature — Goblin Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Goblin innovator, goblin corpse. Tomayto, tomahto.

1/1
As Luck Would Have It
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Beast in Show
Creature — Beast

Trample

"A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer."

6/4
Beast in Show
Creature — Beast

Trample

"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor."

6/4
Beast in Show
Creature — Beast

Trample

"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."

6/4
Beast in Show
Creature — Beast

Trample

"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch."

6/4
Chittering Doom
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

One fateful night, bright-eyed and bushy-tailed, they rose.

Clever Combo
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

At Crossbreed Labs, "heads or tails" has nothing to do with coins.

Druid of the Sacred Beaker
Creature — Deer Bird Ape Druid

: Add for each Crossbreed Labs watermark among permanents you control.

Others try to be the best in their class. She strives to be the best in her phylum.

2/2
Eager Beaver
Host Creature — Beaver

When this creature enters, you may untap target permanent.

3/2
Earl of Squirrel
Creature — Squirrel Noble Advisor

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.

4/4
First Pick
Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Picking hammers is dangerous, but it's still safer than harvesting saw bushes.

Ground Pounder
Creature — Goblin Warrior

: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.

People came from miles away just to see the head of the hammer.

2/2
Half-Squirrel, Half-
Creature — Squirrel

Whenever a nontoken creature enters,

Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

-1/-0
Hydradoodle
Creature — Hydra Dog

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Less housebroken than housebreaking.

0/0
Ineffable Blessing
Enchantment

As this enchantment enters, choose Flavorful or Bland.

• Flavorful — Whenever a creature you control with flavor text enters, draw a card.

• Bland — Whenever a creature you control without flavor text enters, draw a card.

"Hallowed be this assemblage of various stuff!"

Ineffable Blessing
Enchantment

As this enchantment enters, choose an artist.

Whenever a creature you control with art by the chosen artist enters, draw a card.

"Hallowed be this assortment of diverse things!"

Ineffable Blessing
Enchantment

As this enchantment enters, choose white-bordered or silver-bordered.

Whenever a creature you control with the chosen border enters, draw a card.

"Hallowed be this compilation of mixed objects!"

Ineffable Blessing
Enchantment

As this enchantment enters, choose a rarity.

Whenever a creature you control with the chosen rarity enters, draw a card.

"Hallowed be this collection of miscellaneous items!"

Ineffable Blessing
Enchantment

As this enchantment enters, choose odd or even.

Whenever a creature you control with a collector number of the chosen value enters, draw a card.

"Hallowed be this gathering of eclectic products!"

Ineffable Blessing
Enchantment

As Ineffable Blessing enters, choose a number.

Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

"Hallowed be this potpourri of sundry goods!"

Joyride Rigger
Creature — Goblin Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!

3/3
Monkey-
Creature — Monkey

Whenever a nontoken creature you control dies,

Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+2/+2
Mother Kangaroo
Host Creature — Kangaroo

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

1/1
Multi-Headed
Creature — Hydra

At the beginning of each end step, if you rolled a die this turn,

Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+4/+4
Really Epic Punch
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

It smarts more than the average bear.

Selfie Preservation
Sorcery

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

"Be sure to get the tree in the picture."

Serpentine
Creature — Wurm

Landfall — Whenever a land you control enters,

Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3
Shellephant
Creature — Turtle and/or Elephant

: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.

?/?
Slaying Mantis
Creature — Insect Wrestler

Just a second (As long as this spell is on the stack, players can't move permanents.)

This creature enters by being thrown from a distance of at least three feet.

When this creature enters, it fights each creature an opponent controls that it touched as it entered.

6/6
Squirrel Dealer
Creature — Raccoon Lizard Bird

When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."

1/1
Steamflogger Service Rep
Creature — Goblin Rigger

Whenever another Goblin you control enters, you may pay . If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

It's more like a hard day of lunch with a work break between shifts.

1/1
Wild Crocodile
Host Creature — Crocodile

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

1/1
Willing Test Subject
Creature — Spider Monkey Scientist

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.

: Roll a six-sided die.

2/2
Baron Von Count
Legendary Creature — Human Villain

Baron Von Count enters with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

3/3
Better Than One
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Cramped Bunker
Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Dr. Julius Jumblemorph
Legendary Creature

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

4/4
The Grand Calcutron
Legendary Artifact

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can play only the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

The Grand Calcutron can be your commander.

Grusilda, Monster Masher
Legendary Creature — Zombie Villain

Combined, enchanted, and equipped creatures you control have menace.

, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

4/4
Hot Fix
Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

It's not a carpet moth, it's a feature.

Ol' Buzzbark
Legendary Creature — Goblin Warrior

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

3/3
Phoebe, Head of S.N.E.A.K.
Legendary Creature — Human Spy

Phoebe can't be blocked by creatures with flavor text.

: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

This space intentionally left blank.

2/3
Urza, Academy Headmaster
Legendary Planeswalker — Urza

[+1]: Head to AskUrza.com and click +1.

[−1]: Head to AskUrza.com and click -1.

[−6]: Head to AskUrza.com and click -6.

Loyalty: 4
X
Legendary Creature — Human Spy

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

, : Put X into target opponent's hand.

: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

2/2
Mary O'Kill
Legendary Creature — Human Villain

: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

5/5
Angelic Rocket
Host Artifact Creature — Angel

Flying

When this creature enters, you may destroy target nonland permanent.

4/4
Border Guardian
Artifact Creature — Knight

Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.

Whenever you cast a black-bordered spell, this creature can't be blocked this turn.

Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.

1/1