Haste
You can attack with this creature once each combat during each opponent's turn.
No rest. No mercy. No reservations.
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Don't quit now, we're almost done.
Then we'll build another one!"
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
, : This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Goblins only have two speeds: hard loaf and full-on hammer freak-out.
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
It's true that two heads are better than one, but after that you run into diminishing returns.
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Trample
"A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer."
Trample
"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor."
Trample
"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."
Trample
"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch."
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
One fateful night, bright-eyed and bushy-tailed, they rose.
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
At Crossbreed Labs, "heads or tails" has nothing to do with coins.
: Add for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
When this creature enters, you may untap target permanent.
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Picking hammers is dangerous, but it's still safer than harvesting saw bushes.
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
People came from miles away just to see the head of the hammer.
Whenever a nontoken creature enters,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Less housebroken than housebreaking.
As this enchantment enters, choose Flavorful or Bland.
• Flavorful — Whenever a creature you control with flavor text enters, draw a card.
• Bland — Whenever a creature you control without flavor text enters, draw a card.
"Hallowed be this assemblage of various stuff!"
As this enchantment enters, choose an artist.
Whenever a creature you control with art by the chosen artist enters, draw a card.
"Hallowed be this assortment of diverse things!"
As this enchantment enters, choose white-bordered or silver-bordered.
Whenever a creature you control with the chosen border enters, draw a card.
"Hallowed be this compilation of mixed objects!"
As this enchantment enters, choose a rarity.
Whenever a creature you control with the chosen rarity enters, draw a card.
"Hallowed be this collection of miscellaneous items!"
As this enchantment enters, choose odd or even.
Whenever a creature you control with a collector number of the chosen value enters, draw a card.
"Hallowed be this gathering of eclectic products!"
As Ineffable Blessing enters, choose a number.
Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
"Hallowed be this potpourri of sundry goods!"
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!
Whenever a nontoken creature you control dies,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
At the beginning of each end step, if you rolled a die this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
"Be sure to get the tree in the picture."
Landfall — Whenever a land you control enters,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
Just a second (As long as this spell is on the stack, players can't move permanents.)
This creature enters by being thrown from a distance of at least three feet.
When this creature enters, it fights each creature an opponent controls that it touched as it entered.
When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."
Whenever another Goblin you control enters, you may pay . If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can play only the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Calcutron can be your commander.
Combined, enchanted, and equipped creatures you control have menace.
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
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[+1]: Head to AskUrza.com and click +1.
[−1]: Head to AskUrza.com and click -1.
[−6]: Head to AskUrza.com and click -6.
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
, : Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
Flying
When this creature enters, you may destroy target nonland permanent.
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.