When this creature enters, roll a six-sided die. You gain life equal to the result.
Flying
, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sacrifice this creature: Destroy target enchantment.
And thus at Maze's End
the runners end their strife.
Our saving grace, that hooded kid,
is now Guildpact for life.
—RAVNICA! The Musical
Sacrifice this creature: Destroy target enchantment.
So Griselbrand was bound,
his rage brought to a halt.
'Til Lili Vess came 'round
asking, "Hey, what's in the vault?"
—INNISTRAD! The Musical
Sacrifice this creature: Destroy target enchantment.
Elspeth, blessed by Heliod,
stepped up where the hydra trod.
Soon afterward, a lesson learned:
attack the Champion, get burned!
—THEROS! The Musical
Sacrifice this creature: Destroy target enchantment.
The two Eldrazi titans fell
and set the ground a-rumbling!
"How come no one ever listens?"
old Ugin flew off grumbling.
—ZENDIKAR! The Musical
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.
Flying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
"I treat every foe according to the highest codes of conduct. Then I kill them."
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
"Up high! To the side! Down low! To the left! Other left! Over here—"
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Whenever you're dealt damage,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Flying
Whenever you attack with two or more creatures,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
"My sword is at your service, as are my scissors, corkscrew, and bottle opener."
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the gravy boat."
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
The odds are good, but the goods are odd.
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?"
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Whenever this creature blocks,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
When this creature enters, creatures you control get +1/+1 until end of turn.
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
"Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph
, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Sometimes the books hit back.
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Flying
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm crow lonely, boon for a birder.
Storm crows together, likely a murder.
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
You have to hang around the graveyard if you want to catch the talking dead.
At the beginning of your upkeep,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
Enchant creature
As this Aura enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
When this creature enters, you may draw a card.
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Why was 5 afraid of 6? Because 678.
Flying
This creature can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."
Flying
This creature can block only creatures with flying.
"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."
Flying
This creature can block only creatures with flying.
"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."
Flying
This creature can block only creatures with flying.
"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled.
Uninstall a 6 from this creature: Draw a card.
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
"Afternoon, folks. Lovely day for a stroll with my authentic human baby."
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.