Doctor Who

WHO · 1178 cards · Released

The Lux Foundation Library
Plane — The Library

Players have no maximum hand size.

Whenever a creature you control deals combat damage to a player, you may draw a card.

Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

The Matrix of Time
Plane — Gallifrey

When you planeswalk to The Matrix of Time, each player exiles the top card of their library.

During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.

Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

Whenever chaos ensues, create two Treasure tokens.

Mondassian Colony Ship
Plane — Spacecraft

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.

Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

The Moonbase
Plane — Moon

Low Gravity — All creatures have ": This creature gains flying until end of turn. Activate only as a sorcery."

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

New New York
Plane — New Earth

At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.

Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.

North Pole Research Base
Plane — Earth

At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.

Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Ood Sphere
Plane — Horsehead Nebula

Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for or one mana of that creature's color.)

Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.

Pompeii
Plane — Earth

When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.

Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.

When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.

Prime Minister's Cabinet Room
Plane — Earth

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.

Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.

The Pyramid of Mars
Plane — Mars

When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Singing Towers of Darillium
Plane — Darillium

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.

Spectrox Mines
Plane — Androzani Minor

When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.

Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.

Stormcage Containment Facility
Plane — Unknown Planet

Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

TARDIS Bay
Plane — Gallifrey

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When chaos ensues, gain control of target artifact. Then planeswalk.

Temple of Atropos
Plane — Time

At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Two Streams Facility
Plane — Apalapucia

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.

Each player who last chose green anchor may play an additional land during each of their turns.

Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.

Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

UNIT Headquarters
Plane — Earth

When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.

Whenever chaos ensues, put a +1/+1 counter on each creature you control.

Unleash the Flux
Phenomenon

When you encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)

Davros, Dalek Creator
Legendary Artifact Creature — Alien Scientist

Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

3/4
The Fourth Doctor
Legendary Creature — Time Lord Doctor

You may look at the top card of your library any time.

Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

4/4
The Tenth Doctor
Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3/5
The Thirteenth Doctor
Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

2/2
Rose Tyler
Legendary Creature — Human

Rose Tyler gets +1/+1 for each time counter on it.

Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2
Sarah Jane Smith
Legendary Creature — Human Detective

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/1
Yasmin Khan
Legendary Creature — Human Detective

: Exile the top card of your library. Until your next end step, you may play it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."

3/3
Missy
Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.

At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

4/5
Clara Oswald
Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.

If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/6
Adipose Offspring
Creature — Alien

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

2/2
Astrid Peth
Legendary Creature — Human

Whenever Astrid Peth enters or attacks, create a Food token.

Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2
Atraxi Warden
Creature — Alien Eye

Flying

When this creature enters, exile up to one target tapped creature.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6
Banish to Another Universe
Enchantment

Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Barbara Wright
Legendary Creature — Human Advisor

History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"There will be no sacrifice this afternoon, Doctor. Or ever again."

1/3
The Caves of Androzani
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Crack in Time
Enchantment

Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.

Crisis of Conscience
Sorcery

Choose one —

• Destroy all tokens.

• Destroy all nonland, nontoken permanents.

"Just touch these two strands together and the Daleks are finished. Have I that right?"

Everybody Lives!
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

"Everybody lives, Rose. Just this once, everybody lives!"

—The Ninth Doctor

Everything Comes to Dust
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

"I can see every single atom of your existence, and I divide them."

Four Knocks
Enchantment

Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your first main phase, draw a card.

"Wilfred, it's my honor. Better be quick. Three, two, one."

The Girl in the Fireplace
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Ian Chesterton
Legendary Creature — Human Scientist

Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/3
Jo Grant
Legendary Creature — Human Soldier

Each historic card in your hand has cycling . (, Discard that card: Draw a card.)

Whenever you cycle a card, put a +1/+1 counter on Jo Grant.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2
The Night of the Doctor
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

The Pandorica
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

, : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Peri Brown
Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"I'm Perpugilliam Brown and I can shout just as loud as you can!"

2/3
Romana II
Legendary Creature — Time Lord Scientist

Vigilance

, : Create a tapped token that's a copy of target token that entered this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/3
Tegan Jovanka
Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"You certainly know how to fly this crate, don't you?"

2/2
Trial of a Time Lord
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.

IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

The War Games
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

The Wedding of River Song
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Wilfred Mott
Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4
Adric, Mathematical Genius
Legendary Creature — Human Artificer

, : Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice , Sacrifice Adric: Counter target activated or triggered ability.

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
All of History, All at Once
Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

An Unearthly Child
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Auton Soldier
Artifact Creature — Alien Soldier

You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

0/0
Become the Pilot
Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Cyber Conversion
Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

"Do not fear. We will take your fear from you. You will be like us."

Danny Pink
Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

"I don't want to see more things. I want to see the things in front of me more clearly."

4/3
Don't Blink
Instant

Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.

Cycling (, Discard this card: Draw a card.)

"Blink and you're dead."

—The Tenth Doctor

The Eleventh Hour
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Five Hundred Year Diary
Legendary Artifact — Book Clue

Five Hundred Year Diary enters tapped.

: Add for each Clue you control.

, Sacrifice Five Hundred Year Diary: Draw a card.