Doctor Who

WHO · 1178 cards · Released

Fugitive of the Judoon
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Graham O'Brien
Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2
Jamie McCrimmon
Legendary Creature — Human Warrior

Trample

Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2
Karvanista, Loyal Lupari
Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5/5
Lupari Shield
Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Leela, Sevateem Warrior
Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Look, Doctor, good marksmanship is not a matter of luck."

3/3
The Sea Devils
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Sisterhood of Karn
Creature — Cleric

This creature enters with a +1/+1 counter on it.

Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.

0/0
Susan Foreman
Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.

: Add .

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
Thijarian Witness
Creature — Alien Cleric

Flash

Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"We honor the lost as we cannot honor our own."

0/4
Alistair, the Brigadier
Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)

Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3
Ashad, the Lone Cyberman
Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.

3/3
The Beast, Deathless Prince
Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6
Bigger on the Inside
Enchantment — Aura

Enchant artifact or land

Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

Blink
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Cult of Skaro
Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random —

• Thay — Put a +1/+1 counter on each artifact creature you control.

• Caan — Draw two cards.

• Sec — Create a 3/3 black Dalek artifact creature token with menace.

• Jast — Each opponent loses 4 life.

4/4
The Curse of Fenric
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

The Cyber-Controller
Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Other artifact creatures you control get +1/+1.

3/3
The Dalek Emperor
Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.)

Other Daleks you control have haste.

At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.

6/6
The Day of the Doctor
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.

Dinosaurs on a Spaceship
Creature — Dinosaur

Vigilance, trample

Other Dinosaurs you control get +1/+1 and have vigilance and trample.

Suspend 4

Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7
Duggan, Private Detective
Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand.

Whenever Duggan enters or attacks, investigate.

The Most Important Punch in History , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*
The Eighth Doctor
Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4
The Eleventh Doctor
Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

: Target creature with power 3 or less can't be blocked this turn.

3/2
The Face of Boe
Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4
The Fifth Doctor
Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2
The First Doctor
Legendary Creature — Time Lord Doctor

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2
Frost Fair Lure Fish
Creature — Fish

When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens.

Fish you control have haste and can't be blocked by Humans.

Foretell

7/7
The Fugitive Doctor
Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4
Gallifrey Falls
Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Fuse (You may cast one or both halves of this card from your hand.)

No More
Instant

Any number of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)

Gallifrey Stands
Legendary Enchantment

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.

At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Great Intelligence's Plan
Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

"The great swarm is approaching. As humanity celebrates, so shall it end."

—The Great Intelligence

Heaven Sent
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Investigate.

III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.

Idris, Soul of the TARDIS
Legendary Creature — Human Incarnation

Vanishing 3

Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.

Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3
Jenny Flint
Legendary Creature — Human Detective

Partner with Madame Vastra

First strike

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2
Jenny, Generated Anomaly
Legendary Creature — Time Lord Soldier

Double strike

Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3
Judoon Enforcers
Creature — Alien Rhino Soldier

Trample

No more than one creature can attack you each combat.

Suspend 6 (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8
Kate Stewart
Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.

Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3
Last Night Together
Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried."

—River Song

Lunar Hatchling
Creature — Alien Beast

Flying, trample

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Escape, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Madame Vastra
Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters, target player may put Jenny Flint into their hand from their library, then shuffle.)

Madame Vastra must be blocked if able.

Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3
The Master, Formed Anew
Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.

0/1
The Master, Gallifrey's End
Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3
The Master, Mesmerist
Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3
The Master, Multiplied
Legendary Creature — Time Lord Rogue

Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3
Me, the Immortal
Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.

Counters remain on Me as it moves to any zone other than a player's hand or library.

You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

3/3
The Ninth Doctor
Legendary Creature — Time Lord Doctor

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4
The Rani
Legendary Creature — Time Lord Scientist

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."

Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4
Rassilon, the War President
Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.

Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4
Regenerations Restored
Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

River Song
Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top.

Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2
Rory Williams
Legendary Creature — Human Soldier

Partner with Amy Pond

First strike, lifelink

The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/3
Run for Your Life
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sally Sparrow
Legendary Creature — Human Detective

You may cast creature spells as though they had flash.

Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
The Second Doctor
Legendary Creature — Time Lord Doctor

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well . . . it is a fact, Jamie, that I do tend to get involved."

2/4
Sergeant John Benton
Legendary Creature — Human Soldier

Trample, haste

Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

"Anyway, nothing to do with you surprises me anymore, Doctor."

2/4
The Seventh Doctor
Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/6
The Sixth Doctor
Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3
Strax, Sontaran Nurse
Legendary Creature — Alien Cleric

Vigilance, trample

Grenades! , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.

Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5
Sycorax Commander
Creature — Alien Soldier

First strike, haste

Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.

4/2
The Third Doctor
Legendary Creature — Time Lord Doctor

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2