Doctor Who

WHO · 1178 cards · Released

Truth or Consequences
Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

The Twelfth Doctor
Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4
The Valeyard
Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5
Vrestin, Menoptra Leader
Legendary Creature — Alien Insect Scout

Flying

Vrestin enters with X +1/+1 counters on it.

When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.

Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0
The War Doctor
Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5
Weeping Angel
Artifact Creature — Alien Angel

Flash

First strike, vigilance

Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.

If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2
Wreck and Rebuild
Sorcery

Choose one —

• Destroy target artifact or enchantment.

• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback

Ace's Baseball Bat
Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature

Equip

Bessie, the Doctor's Roadster
Legendary Artifact — Vehicle

Haste

Whenever Bessie attacks, another target legendary creature can't be blocked this turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4
Clockwork Droid
Artifact Creature — Robot

You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

3/1
Confession Dial
Artifact

When this artifact enters, surveil 3.

: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Cyberman Patrol
Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

"Obey or you will be destroyed."

2/2
Cybermat
Artifact Creature — Robot

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

2/1
Cybermen Squadron
Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5
Cybership
Artifact — Vehicle

Flying

Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Crew 4

8/8
Laser Screwdriver
Artifact

: Add one mana of any color.

, : Tap target artifact.

, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

Midnight Crusader Shuttle
Artifact — Vehicle

Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.

Crew 2

3/4
The Moment
Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment.

, : Untap target creature you control. It phases out until The Moment leaves the battlefield.

, : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

Psychic Paper
Artifact — Equipment

As this Equipment becomes attached to a creature, choose a creature card name and a creature type.

Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type.

Equip

River Song's Diary
Artifact — Book

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.

At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.

Rotating Fireplace
Artifact

This artifact enters tapped with a time counter on it.

: Add an amount of equal to the number of time counters on this artifact.

, : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Sonic Screwdriver
Artifact

: Add one mana of any color.

, : Untap another target artifact.

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, : Target creature can't be blocked this turn.

Sonic Screwdriver
Artifact

: Add one mana of any color.

, : Untap another target artifact.

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, : Target creature can't be blocked this turn.

Sonic Screwdriver
Artifact

: Add one mana of any color.

, : Untap another target artifact.

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, : Target creature can't be blocked this turn.

TARDIS
Artifact — Vehicle

Flying

Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2/4
Gallifrey Council Chamber
Legendary Land

When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

: Add .

: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Ominous Cemetery
Land

: Add .

, , Exile this land: Target creature's owner shuffles it into their library.

"They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink."

—The Tenth Doctor

Trenzalore Clocktower
Legendary Land

: Add . Put a time counter on Trenzalore Clocktower.

, , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Osgood, Operation Double
Legendary Creature — Human Alien Shapeshifter

When you cast this spell, create a token that's a copy of it, except it isn't legendary.

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.

Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Day of Destiny
Legendary Enchantment

Legendary creatures you control get +2/+2.

"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time."

—The First Doctor

Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

"I don't want to go."

Grasp of Fate
Enchantment

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

"And I suppose, if it's one last chance to say it, Rose Tyler..."

Out of Time
Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"The time has come for you to change your appearance, Doctor, and begin your exile."

—High Council of the Time Lords

Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"So that's what it means to be a Doctor of War."

—The First Doctor

Wedding Ring
Artifact

When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

As Foretold
Enchantment

At the beginning of your upkeep, put a time counter on this enchantment.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."

Clockspinning
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Inspiring Refrain
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

"I see what you see. It's beautiful!"

Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Before that night I first saw you, I had a premonition. A succession of disconnected images. A stone angel. You. A blue box called a TARDIS."

Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"It's subtler than that. Any stronger and people would question it. But contained in that rhythm, in layers of code, Vote Saxon. Believe in me. Whispering to the world."

—The Tenth Doctor

Think Twice
Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Five left. Every time you say no to me, I will throw another key down there. Do we understand each other?"

—Clara Oswald

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"All it took was a little Time. And all for this, to get beyond any one universe, to find Division, to get revenge on those who imprisoned us so long ago. To take them all."

Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

"They want to kill us," said Steadfast. "No, they want to help you. Killing you is just a side effect," replied the Doctor.

Wound Reflection
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.

Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"I had to make them pay for what I discovered. They lied to us, the founding fathers of Gallifrey. Everything we were told was a lie."

—The Master

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I am the Doctor. I'm coming to find you, and I will never, ever stop."

—The Twelfth Doctor

Cursed Mirror
Artifact

: Add .

As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

"It's a juddering dimensional portal in a mirror in a Norwegian bedroom."

—The Thirteenth Doctor

Throes of Chaos
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Do you recognize them? The Chagaskas. Your worst fears, my creativity."

—Zellin

Carpet of Flowers
Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

"Love is a form of hope and, like hope, love abides in the face of everything."

—The Thirteenth Doctor

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"Do you like the forest being in Trafalgar Square? I think it's lovely."

—Maebh

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

"Somewhere there's danger, somewhere there's injustice, and somewhere else the tea's getting cold. Come on, Ace, we've got work to do!"

—The Seventh Doctor

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Nine cries for help, nine distress signals, all coming from the same planet."

—The Thirteenth Doctor

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.

Search for Tomorrow
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

"Oh, so you're my replacements. Huh. A dandy and a clown. Have you done anything?"

—The First Doctor

Fractured Identity
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor."

—Clara Oswald