Doctor Who

WHO · 1178 cards · Released

The Day of the Doctor
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.

Dinosaurs on a Spaceship
Creature — Dinosaur

Vigilance, trample

Other Dinosaurs you control get +1/+1 and have vigilance and trample.

Suspend 4

Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

7/7
Duggan, Private Detective
Legendary Creature — Human Detective

Duggan's power and toughness are each equal to the number of cards in your hand.

Whenever Duggan enters or attacks, investigate.

The Most Important Punch in History , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

*/*
The Eighth Doctor
Legendary Creature — Time Lord Doctor

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

"Physician, heal thyself."

4/4
The Eleventh Doctor
Legendary Creature — Time Lord Doctor

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

: Target creature with power 3 or less can't be blocked this turn.

3/2
The Face of Boe
Legendary Creature — Alien Advisor

: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

"You are not alone."

0/4
The Fifth Doctor
Legendary Creature — Time Lord Doctor

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"

2/2
The First Doctor
Legendary Creature — Time Lord Doctor

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

2/2
Frost Fair Lure Fish
Creature — Fish

When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens.

Fish you control have haste and can't be blocked by Humans.

Foretell

7/7
The Fugitive Doctor
Legendary Creature — Time Lord Doctor

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4/4
Gallifrey Falls
Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Fuse (You may cast one or both halves of this card from your hand.)

No More
Instant

Any number of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)

Gallifrey Stands
Legendary Enchantment

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.

At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Great Intelligence's Plan
Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

"The great swarm is approaching. As humanity celebrates, so shall it end."

—The Great Intelligence

Heaven Sent
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Investigate.

III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.

Idris, Soul of the TARDIS
Legendary Creature — Human Incarnation

Vanishing 3

Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.

Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

3/3
Jenny Flint
Legendary Creature — Human Detective

Partner with Madame Vastra

First strike

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.

2/2
Jenny, Generated Anomaly
Legendary Creature — Time Lord Soldier

Double strike

Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Time to run again. Love the running."

2/3
Judoon Enforcers
Creature — Alien Rhino Soldier

Trample

No more than one creature can attack you each combat.

Suspend 6 (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

8/8
Kate Stewart
Legendary Creature — Human Scientist

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.

Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

3/3
Last Night Together
Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

"The Towers sang, and you cried."

—River Song

Lunar Hatchling
Creature — Alien Beast

Flying, trample

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Escape, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Madame Vastra
Legendary Creature — Lizard Detective

Partner with Jenny Flint (When this creature enters, target player may put Jenny Flint into their hand from their library, then shuffle.)

Madame Vastra must be blocked if able.

Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

3/3
The Master, Formed Anew
Legendary Creature — Time Lord Rogue

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.

0/1
The Master, Gallifrey's End
Legendary Creature — Time Lord Rogue

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

"A perfect army, right? Right? Oh, come in, my pretties!"

4/3
The Master, Mesmerist
Legendary Creature — Time Lord Rogue

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

3/3
The Master, Multiplied
Legendary Creature — Time Lord Rogue

Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

"Breaking news! I'm everyone. And everyone in the world is me!"

4/3
Me, the Immortal
Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.

Counters remain on Me as it moves to any zone other than a player's hand or library.

You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

3/3
The Ninth Doctor
Legendary Creature — Time Lord Doctor

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

"Fantastic!"

2/4
The Rani
Legendary Creature — Time Lord Scientist

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."

Whenever a goaded creature deals combat damage to one of your opponents, investigate.

3/4
Rassilon, the War President
Legendary Creature — Time Lord Noble

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.

Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/4
Regenerations Restored
Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

River Song
Legendary Creature — Human Time Lord Rogue

Meet in Reverse — You draw cards from the bottom of your library rather than the top.

Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

2/2
Rory Williams
Legendary Creature — Human Soldier

Partner with Amy Pond

First strike, lifelink

The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/3
Run for Your Life
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sally Sparrow
Legendary Creature — Human Detective

You may cast creature spells as though they had flash.

Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
The Second Doctor
Legendary Creature — Time Lord Doctor

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

"Well . . . it is a fact, Jamie, that I do tend to get involved."

2/4
Sergeant John Benton
Legendary Creature — Human Soldier

Trample, haste

Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

"Anyway, nothing to do with you surprises me anymore, Doctor."

2/4
The Seventh Doctor
Legendary Creature — Time Lord Doctor

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/6
The Sixth Doctor
Legendary Creature — Time Lord Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"

3/3
Strax, Sontaran Nurse
Legendary Creature — Alien Cleric

Vigilance, trample

Grenades! , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.

Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

5/5
Sycorax Commander
Creature — Alien Soldier

First strike, haste

Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.

4/2
The Third Doctor
Legendary Creature — Time Lord Doctor

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

"It's rather a pity, in a way. Now the universe is down to 699 wonders."

2/2
Truth or Consequences
Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

The Twelfth Doctor
Legendary Creature — Time Lord Doctor

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

4/4
The Valeyard
Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

"The most damning is still to come. And when I have finished, this court will demand your life!"

4/5
Vrestin, Menoptra Leader
Legendary Creature — Alien Insect Scout

Flying

Vrestin enters with X +1/+1 counters on it.

When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.

Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

0/0
The War Doctor
Legendary Creature — Time Lord Doctor

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

3/5
Weeping Angel
Artifact Creature — Alien Angel

Flash

First strike, vigilance

Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.

If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

2/2
Wreck and Rebuild
Sorcery

Choose one —

• Destroy target artifact or enchantment.

• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback

Ace's Baseball Bat
Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature

Equip

Bessie, the Doctor's Roadster
Legendary Artifact — Vehicle

Haste

Whenever Bessie attacks, another target legendary creature can't be blocked this turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4
Clockwork Droid
Artifact Creature — Robot

You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

3/1
Confession Dial
Artifact

When this artifact enters, surveil 3.

: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Cyberman Patrol
Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

"Obey or you will be destroyed."

2/2
Cybermat
Artifact Creature — Robot

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

2/1
Cybermen Squadron
Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/5
Cybership
Artifact — Vehicle

Flying

Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Crew 4

8/8
Laser Screwdriver
Artifact

: Add one mana of any color.

, : Tap target artifact.

, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

Midnight Crusader Shuttle
Artifact — Vehicle

Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.

Crew 2

3/4
The Moment
Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment.

, : Untap target creature you control. It phases out until The Moment leaves the battlefield.

, : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.