Doctor Who

WHO · 1178 cards · Released

Twice Upon a Time
Sorcery

Cast this spell only if you control two or more Doctors.

Take an extra turn after this one. Exile Twice Upon a Time.

Unlikely Meeting
Sorcery — Adventure

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Wibbly-wobbly, Timey-wimey
Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Draw a card.

"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."

Zygon Infiltrator
Creature — Alien Shapeshifter Soldier

Body-print : Tap another target creature and put a stun counter on it. This creature becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/2
Dalek Drone
Artifact Creature — Dalek

Flying, menace

Exterminate! — When this creature enters, destroy target creature an opponent controls. That player loses 3 life.

"Elevate."

3/3
Dalek Squadron
Artifact Creature — Dalek

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

"Find the Doctor! Seek, locate, destroy!"

3/3
Death in Heaven
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Target player mills two cards, then exiles their graveyard.

III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Doomsday Confluence
Sorcery

Choose X. You may choose the same mode more than once.

• Each player sacrifices a nonartifact creature of their choice.

• Create a 3/3 black Dalek artifact creature token with menace.

• Each opponent discards a card.

Exterminate!
Sorcery

Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target creature. Its controller loses 3 life.

"You are the enemy of the Daleks! You will be exterminated! Exterminate!"

Genesis of the Daleks
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

This Is How It Ends
Instant

Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.

"There's a gravestone here for someone with the same name as me."

Time Reaper
Creature — Alien Horror

Flying, haste

Consume Anomaly — Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

4/4
The Toymaker's Trap
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Vashta Nerada
Creature — Alien Horror

Indestructible

Shadow (This creature can block or be blocked by only creatures with shadow.)

Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.

"Hey, who turned out the lights?"

1/1
Vislor Turlough
Legendary Creature — Rogue

Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.

At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/5
Amy Pond
Legendary Creature — Human

Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)

Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2
Bill Potts
Legendary Creature — Human

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4
Coward
Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.

Time travel.

Killer
Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Dan Lewis
Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .

Doctor's companion (You can have two commanders if the other is the Doctor.)

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

2/2
Day of the Moon
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose a creature card name, then goad all creatures with a name chosen for this enchantment. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Decaying Time Loop
Instant

Discard all the cards in your hand, then draw that many cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better."

—The Thirteenth Doctor

Delete
Sorcery

Delete deals X damage to each nonartifact creature and each player.

"You will be deleted."

Donna Noble
Legendary Creature — Human

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/4
Ecstatic Beauty
Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.

Suspend 4

"Try to see what I see. We are so lucky we are still alive to see this beautiful world."

Ensnared by the Mara
Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

Flaming Tyrannosaurus
Creature — Dinosaur

Menace

Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.

When this creature dies, it deals damage equal to its power to each opponent.

5/5
The Flux
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — This Saga deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six .

Impending Flux
Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Into the Time Vortex
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iraxxa, Empress of Mars
Legendary Creature — Alien Warrior

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

5/4
Memory Worm
Creature — Alien Worm

Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.

1/1
The Parting of the Ways
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Return the Past
Enchantment

During your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

"You're back! You're in my head. All my memories... are back."

—The Twelfth Doctor

RMS Titanic
Legendary Artifact — Vehicle

Flying, trample

When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/1
Ryan Sinclair
Legendary Creature — Human

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2
Sibylline Soothsayer
Creature — Human Warlock

Temporal Foresight — When this creature enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.

3/2
Sontaran General
Creature — Alien Soldier

Trample, haste

Battalion — Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

5/5
The Sound of Drums
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

: Return this card from your graveyard to your hand.

Ace, Fearless Rebel
Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Wicked!"

2/2
City of Death
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — Create a Treasure token.

II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Displaced Dinosaurs
Creature — Dinosaur

As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)

"Good grief! It's a stegosaurus. What a splendid specimen."

—The Third Doctor

7/7
The Five Doctors
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

The Foretold Soldier
Creature — Alien Zombie Soldier

This creature must be blocked if able.

This creature can't be blocked by more than one creature.

Whenever this creature deals damage, exile it face down. It becomes foretold.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/6
Fugitive of the Judoon
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Graham O'Brien
Legendary Creature — Human Pilot

Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Now, I always come prepared."

2/2
Jamie McCrimmon
Legendary Creature — Human Warrior

Trample

Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Creag an tuire!"

2/2
Karvanista, Loyal Lupari
Legendary Creature — Alien Dog Soldier

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

5/5
Lupari Shield
Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Leela, Sevateem Warrior
Legendary Creature — Human Warrior

Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela.

Doctor's companion (You can have two commanders if the other is the Doctor.)

"Look, Doctor, good marksmanship is not a matter of luck."

3/3
The Sea Devils
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Sisterhood of Karn
Creature — Cleric

This creature enters with a +1/+1 counter on it.

Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.

0/0
Susan Foreman
Legendary Creature — Time Lord

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.

: Add .

Doctor's companion (You can have two commanders if the other is the Doctor.)

1/1
Thijarian Witness
Creature — Alien Cleric

Flash

Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"We honor the lost as we cannot honor our own."

0/4
Alistair, the Brigadier
Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)

Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3
Ashad, the Lone Cyberman
Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.

3/3
The Beast, Deathless Prince
Legendary Creature — Demon

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6/6
Bigger on the Inside
Enchantment — Aura

Enchant artifact or land

Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

Blink
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Cult of Skaro
Legendary Artifact Creature — Dalek

Whenever Cult of Skaro attacks, choose one at random —

• Thay — Put a +1/+1 counter on each artifact creature you control.

• Caan — Draw two cards.

• Sec — Create a 3/3 black Dalek artifact creature token with menace.

• Jast — Each opponent loses 4 life.

4/4
The Curse of Fenric
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

The Cyber-Controller
Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Other artifact creatures you control get +1/+1.

3/3
The Dalek Emperor
Legendary Artifact Creature — Dalek

Affinity for Daleks (This spell costs less to cast for each Dalek you control.)

Other Daleks you control have haste.

At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.

6/6