Wilds of Eldraine

WOE · 381 cards · Released

Archon of the Wild Rose
Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4
Archon's Glory
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

A winged dawn dispels the terrors of night.

Armory Mice
Creature — Mouse

Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

They help ensure that the forges of the dwarves are always squeaky clean.

3/1
Besotted Knight
Creature — Human Knight

"You are no monster to me, my love."

3/3
Betroth the Beast
Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward .)

"You are no monster to me, my love."

Break the Spell
Instant

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.

Charmed Clothier
Creature — Faerie Advisor

Flying

When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

3/3
Cheeky House-Mouse
Creature — Mouse

"Get back here, vile rodent! I was almost done cursing that ring!"

2/1
Squeak By
Sorcery — Adventure

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

"Get back here, vile rodent! I was almost done cursing that ring!"

Cooped Up
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Exile enchanted creature.

"Cold iron's all you need to hold a faerie. The charms are mostly decorative."

—Eulyn, Edgewall peddler

Cursed Courtier
Creature — Human Noble

Lifelink

When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.

3/3
Discerning Financier
Creature — Human Noble

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

: Choose another player. That player gains control of target Treasure you control. You draw a card.

2/3
Dutiful Griffin
Creature — Griffin

Flying

, Sacrifice two enchantments: Return this card from your graveyard to your hand.

She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.

4/4
Eerie Interference
Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.

Expel the Interlopers
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

Frostbridge Guard
Creature — Elemental Soldier

, : Tap target creature.

The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.

2/2
Gallant Pie-Wielder
Creature — Dwarf Knight

First strike

Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

"Time for your just desserts, redcap scum!"

2/3
Glass Casket
Artifact

When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.

Hopeful Vigil
Enchantment

When this enchantment enters, create a 2/2 white Knight creature token with vigilance.

When this enchantment is put into a graveyard from the battlefield, scry 2.

: Sacrifice this enchantment.

Kellan's Lightblades
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.

Knight of Doves
Creature — Human Knight

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.

1/3
Moment of Valor
Instant

Choose one —

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.

Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.

Moonshaker Cavalry
Creature — Spirit Knight

Flying

When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

High King Kenrith's armies followed him into the afterlife, ready to charge at his command.

6/6
Plunge into Winter
Instant

Tap up to one target creature. Scry 1, then draw a card.

When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.

The Princess Takes Flight
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Protective Parents
Creature — Human Peasant

When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

3/2
Regal Bunnicorn
Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays."

—Sturwynn, Boundary Lands ranger

*/*
Return Triumphant
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

Rimefur Reindeer
Creature — Elk

Whenever an enchantment you control enters, tap target creature an opponent controls.

Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.

3/4
Savior of the Sleeping
Creature — Human Knight

Vigilance

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.

2/3
Slumbering Keepguard
Creature — Human Knight

Whenever an enchantment you control enters, scry 1.

: This creature gets +1/+1 until end of turn for each enchantment you control.

Dreams of a realm united gave him strength even in sleep.

1/1
Solitary Sanctuary
Enchantment

When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Spellbook Vendor
Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2
Stockpiling Celebrant
Creature — Dwarf Knight

When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

"What? I'm saving it for later."

3/2
Stroke of Midnight
Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.

A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

Three Blind Mice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Tuinvale Guide
Creature — Faerie Scout

Flying

Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

"Weary traveler, follow me. The night is a cage, and my light is the key."

2/3
Unassuming Sage
Creature — Human Peasant Wizard

When this creature enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

"The archmage Valya? Why yes, I do believe I've heard of her."

2/2
Virtue of Loyalty
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Werefox Bodyguard
Creature — Elf Fox Knight

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

, Sacrifice this creature: You gain 2 life.

2/2
Aquatic Alchemist
Creature — Elemental

Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.

1/3
Bubble Up
Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Archive Dragon
Creature — Dragon Wizard

Flying

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this creature enters, scry 2.

"Fascinating. It says here that dragons cannot read."

4/6
Asinine Antics
Sorcery

You may cast this spell as though it had flash if you pay more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Beluna's Gatekeeper
Creature — Giant Soldier

"And what makes you think Lady Grandsquall wants to see you, little one?"

6/5
Entry Denied
Sorcery — Adventure

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

"And what makes you think Lady Grandsquall wants to see you, little one?"

Bitter Chill
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When this Aura is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.

Chancellor of Tales
Creature — Faerie Advisor

Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

"...so the knight stabbed the troll, the troll threw the knight off the bridge, and they both forgot about the sword."

2/3
Diminisher Witch
Creature — Human Warlock

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

3/2
Disdainful Stroke
Instant

Counter target spell with mana value 4 or greater.

In retrospect, using storm magic against a storm giant was not the wisest strategy.

Extraordinary Journey
Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Farsight Ritual
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Freeze in Place
Sorcery

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"I'm getting the sense we shouldn't expect a warm welcome."

—Kellan

Gadwick's First Duel
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Galvanic Giant
Creature — Giant Wizard

Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.

3/3
Storm Reading
Instant — Adventure

Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)

Horned Loch-Whale
Creature — Whale

Flash

Ward

This creature enters tapped unless it's your turn.

6/6
Lagoon Breach
Instant — Adventure

The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.

Ice Out
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs less to cast if it's bargained.

Counter target spell.

Hylda built an ice statuary from all those who couldn't understand "go away."

Icewrought Sentry
Creature — Elemental Soldier

Vigilance

Whenever this creature attacks, you may pay . When you do, tap target creature an opponent controls.

Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.

2/3
Ingenious Prodigy
Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.)

This creature enters with X +1/+1 counters on it.

At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1
Into the Fae Court
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."

Kellan stepped from his village into a strange world where trees bore jeweled fruit. A regal, inhuman voice rang in his ears: "Tell me, brave hero, are you true of heart?"

Johann's Stopgap
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs less to cast if it's bargained.

Return target nonland permanent to its owner's hand. Draw a card.

"Just ... stay in there ... for one ... second!"

Living Lectern
Artifact Creature — Construct

, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

0/4
Merfolk Coralsmith
Creature — Merfolk

: This creature gets +1/-1 until end of turn.

When this creature dies, scry 2.

"Wooden swords rot. Steel axes rust. But coral only grows."

2/3