Target creature's owner puts it on their choice of the top or bottom of their library.
Yarvis was almost certain he'd seen the same tree an hour ago, but then again, didn't all trees look alike? He shelved his doubts and followed the friendly, twinkling motes deeper into the forest.
Flying
Instant and sorcery spells you cast cost less to cast.
"Look at me, everyone! I'm a High Fae! Watch me do important High Fae things!"
Flying
Obyra's devoted servants shrieked as their sleeping mistress slashed at them, unseeing.
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Obyra's devoted servants shrieked as their sleeping mistress slashed at them, unseeing.
Flying, vigilance
You can't cage mischief.
Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
You can't cage mischief.
Draw two cards.
At first, Johann was annoyed that the library had decided to reorganize itself. But he had to admit that storing the cookbooks in the cauldron made a certain kind of sense.
Flying, ward
This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
: Untap this creature.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
The farmer was amazed to see the penny vanish into thin air, but the goose knew he'd just slipped it to the faerie.
Flying
When this creature enters, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Counter target spell unless its controller pays plus an additional for each Faerie you control.
"You are but learning to walk in a world where I fly, mortal."
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
To the giants, it was one little gem among thousands. But to Kylene, it was a haul that would feed her family for years.
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"I've never known cold like it. It burned like fire and bit like an adder's fangs. Call me a coward if you wish, but I won't go back there."
—Syr Lydel, knight of Vantress
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
"The Kindly Lord does not issue invitations to their court lightly. I suggest you accept."
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
"An intact volume of Tales of the Fae? The king will be pleased."
"My orders were to capture you alive. They didn't specify in what form."
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
"My orders were to capture you alive. They didn't specify in what form."
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.
[−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."
[−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Neva's dreams were haunted by memories of the invasion—oil-black tendrils grasping at her through the mist. Or . . . was this something new?
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Flying
This creature has lifelink as long as you control another Faerie.
: This creature gets +1/+0 until end of turn.
"The difference between mischief and malice? Numbers."
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
"Don't you mean 'poisonous'? There's no such thing as a venomous—AGGHHH!"
Menace (This creature can't be blocked except by two or more creatures.)
She wasn't much for self-reflection.
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
She wasn't much for self-reflection.
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
The Wicked Slumber saved Eldraine from Phyrexia's grasp, but instead of fading when the invasion ended, it continued to spread.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
"You've wasted your life. Let's see if I can do any better with it."
This spell costs less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Even in the grip of the Wicked Slumber, the High Fae princess Obyra is a blademaster of unrivaled skill.
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Kellan heard Agatha howl when he slammed into her, heard her scream as she fell into the cauldron, but couldn't afford to think about the implications just yet.
When this creature dies, put it on the bottom of its owner's library.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying
When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
In their rotting minds, they still quest for virtue and glory.
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
When this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
When this creature dies, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
If the sugary abominations of Sweettooth Village were ever under someone's control, that time is long past.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.
The louder they scream, the harder he laughs.
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
"Hold this for me."
—Totentanz, swarm piper
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Deathtouch
Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Too much sugar is bad for your health.
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Flying
When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
"Who'll never amount to anything now, Father?"
Flash
Flying
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Target creature gets +3/+0 until end of turn.
Draw a card.
"I smell frosting. Ready your weapons!"
—Greta, Scourge of Sweettooth
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice a Food: Target player loses 2 life.
"Try some pie! Your brother helped make it, and he really poured his heart into it."
Exile target creature. If you control an enchantment, scry 2.
Dying in your sleep is never peaceful when Ashiok is involved.
This creature can't block.
When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.
Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.
When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Target creature gets -3/-3 until end of turn. You gain 2 life.
When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Lord Skitter promised the starving rats of Edgewall that they would never go hungry again.
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block."
: This creature gains deathtouch until end of turn.
For every rat she kills, ten more take its place.
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Amalgamations of many childhood nightmares stalked the realm of dreams, feeding on the collective terror of all those trapped in the Wicked Slumber.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)