Haste
You can't give an ogre the runaround.
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
You can't give an ogre the runaround.
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
"You only find out who was hunting who when one of you is dead."
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
The mayor sent hounds to root out Lord Skitter, but their loyalty was easily bought with a handful of bones.
, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Draw a card.
"From here, hit the antique gong, ricochet off the suit of armor, and get Gunrudd on the nose? Is that all?"
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
With no time to gather weapons, the dwarves fought the redcaps with anything within reach.
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Johann's conjecture about draconic fire dispelling rainwater elementals proved to be correct. Now he just needed a way to dispel draconic fire.
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."
Totentanz's song had no lyrics, but the rats understood it nonetheless. "You own this land," it said. "You deserve to feast."
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Reach
, Sacrifice an artifact or land: Draw a card.
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
It takes a lot to pull a master blacksmith from their work, but Maurice couldn't pass up an invitation to a lavish Delverhaugh feast.
Haste
When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
"The realm needs a ruler, not a boy playing king."
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Even in the grip of Hylda's unnatural cold, something in Kellan felt bright as spring, something that poured into the empty hilts he'd been given by Talion and formed thorn-sharp blades of light.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
When this creature enters, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
"My, what big paws y—"
—Thomas the woodsman, last words
The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
During your turn, this creature has first strike.
"Where do they keep coming from?!"
Create two 1/1 black Rat creature tokens with "This token can't block." (Then exile this card. You may cast the creature later from exile.)
"Where do they keep coming from?!"
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
: This creature deals 1 damage to any target.
Menace
When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Shiny is best. Then sharp. Sharp is good. Anything else is basically trash."
Menace
Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Reach
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
One way or another, dwarven meals end up in someone's stomach.
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
"What's that, Snappers? Yes, you're right! It was very rude of the innkeeper to throw us out!"
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Menace (This creature can't be blocked except by two or more creatures.)
"I point, you club!"
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
"I point, you club!"
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
An autonomous, self-loading catapult had seemed like such a good idea.
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
This spell costs less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
The witchstalkers circled the armored figure, drawn to the corrupting stink of dark magic. Kellan and Ruby fled to the sound of savage howls and snapping jaws.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Reach
When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.
Enchant creature
Enchanted creature gets +2/+2.
: Return this card from your graveyard to your hand.
"There is a fierce joy in losing yourself to savagery, and a bitter pain in regaining your senses afterward. You could never understand."
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.
: Add .
, , Discard a card: Return this creature to its owner's hand.
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Agatha befriended the beasts of the wilds, and under her influence they grew bolder ... and more savage. Some herbivores developed a taste for flesh.
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Trample
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
The fauns of the Tanglespan are adept at using the precarious environment against larger opponents.
Trample
When this creature enters, if it isn't a token, create two tokens that are copies of it.
When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it's bargained.
Trample
When this creature enters, you gain 3 life.
, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Vigilance
This creature has haste as long as you own a card in exile that has an Adventure.
"I have to hand it to you, Yorvo. Since your pet showed up, not a single smallfolk has even made it to the door of my vault."
—Beluna Grandsquall
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Witchstalkers have extremely powerful legs—all the better to reach you with.
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Some family trees are thornier than others.
Trample
Whenever an enchantment you control enters, you may pay . If you do, return this card from your graveyard to your hand.
"I'm just as deadly during the day."