Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
: Add .
, : Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
"Stay your blades, peasants."
When this creature enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Cloud eaters, heaven tillers, beanstalk wurms—he favors prey worthy of a giant's appetite.
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
To the giant spiders of Dunbarrow, there's little difference between fly and faerie.
This creature can't be blocked by creatures with power 2 or less.
He rides like thunder and strikes like lightning.
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
He rides like thunder and strikes like lightning.
Whenever an Aura you control enters, draw a card.
"The trolls have your scent, traveler. Hurry on, and let me take care of them."
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Target creature gets +4/+4 until end of turn.
"Looks like you need a bigger net, mister fae-catcher."
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put a +1/+1 counter on this creature.
Where an ouphe makes its home, the land blooms with color and joy.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Heavy is the head that wears the vase.
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
"It's not so bad. All you have to do is keep from looking down."
—Troyan, to Kellan and Ruby
: This creature can't be blocked by creatures with power 2 or less this turn.
Some knights who survived the invasion have forsaken what remains of their courts. The newly formed Verdant Order has sworn to defend the last untouched parts of the wilds.
If you tap a basic land for mana, it produces three times as much of that mana instead.
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Haste
Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
"Hush now. I need your beauty sleep."
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
When Greta enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
, Sacrifice a Food: You draw a card and you lose 1 life.
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores myself."
Flying
: Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Menace
When Neva enters, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Flash
Flying
Whenever another Faerie you control enters, each opponent loses 1 life.
Obyra sleepwalks through the wilds, hunting for worthy opponents.
Menace
: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myself—the old way, with power."
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add or .
Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block."
: Target attacking Rat you control gains deathtouch until end of turn.
Among the rats, he found the acceptance the human world never gave him.
: Add . Spend this mana only to cast spells with mana value 5 or greater or spells with in their mana costs.
, : Draw a card, then discard a card.
"The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold."
Vigilance
: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
"My people are both bloom and thorn."
Trample
Permanent spells you cast that have an Adventure cost less to cast.
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Flying, trample
Whenever this creature attacks, create a Treasure token.
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant and sorcery spells you control have lifelink.
"The fire of Embereth will never be doused!"
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
"The fire of Embereth will never be doused!"
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.
Distribute three +1/+1 counters among any number of target creatures you control.
Creature tokens you control get +1/+1.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, target creature you control gets +2/+2 until end of turn.
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Flying
When this creature enters, each opponent discards a card.
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Flying
Giggles of delight may be the last thing you hear.
Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Giggles of delight may be the last thing you hear.
Flying, vigilance, ward
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."