Wilds of Eldraine

WOE · 381 cards · Released

Return from the Wilds
Sorcery

Choose two —

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

• Create a 1/1 white Human creature token.

• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Rootrider Faun
Creature — Satyr Scout

: Add .

, : Add one mana of any color.

"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."

1/3
Royal Treatment
Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

"Stay your blades, peasants."

Sentinel of Lost Lore
Creature — Elf Knight

When this creature enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

3/4
Skybeast Tracker
Creature — Giant Archer

Reach

Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Cloud eaters, heaven tillers, beanstalk wurms—he favors prey worthy of a giant's appetite.

2/4
Spider Food
Sorcery

Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

To the giant spiders of Dunbarrow, there's little difference between fly and faerie.

Stormkeld Vanguard
Creature — Giant Warrior

This creature can't be blocked by creatures with power 2 or less.

He rides like thunder and strikes like lightning.

6/7
Bear Down
Sorcery — Adventure

Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

He rides like thunder and strikes like lightning.

Tanglespan Lookout
Creature — Satyr

Whenever an Aura you control enters, draw a card.

"The trolls have your scent, traveler. Hurry on, and let me take care of them."

2/3
Territorial Witchstalker
Creature — Wolf

Defender

At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

2/3
Thunderous Debut
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

"Looks like you need a bigger net, mister fae-catcher."

Toadstool Admirer
Creature — Ouphe

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: Put a +1/+1 counter on this creature.

Where an ouphe makes its home, the land blooms with color and joy.

1/1
Tough Cookie
Artifact Creature — Food Golem

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

, , Sacrifice this creature: You gain 3 life.

2/2
Troublemaker Ouphe
Creature — Ouphe

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.

Heavy is the head that wears the vase.

2/2
Up the Beanstalk
Enchantment

When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

"It's not so bad. All you have to do is keep from looking down."

—Troyan, to Kellan and Ruby

Verdant Outrider
Creature — Human Knight

: This creature can't be blocked by creatures with power 2 or less this turn.

Some knights who survived the invasion have forsaken what remains of their courts. The newly formed Verdant Order has sworn to defend the last untouched parts of the wilds.

4/2
Virtue of Strength
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth
Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Welcome to Sweettooth
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Agatha of the Vile Cauldron
Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.

: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1
The Apprentice's Folly
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Ash, Party Crasher
Legendary Creature — Human Peasant

Haste

Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.

"Get up and dance! Let your feet thunder like forgehammers!"

2/2
Eriette of the Charmed Apple
Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.

At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

"Hush now. I need your beauty sleep."

2/4
Faunsbane Troll
Creature — Troll

When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)

, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

4/4
The Goose Mother
Legendary Creature — Bird Hydra

Flying

The Goose Mother enters with X +1/+1 counters on it.

When The Goose Mother enters, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2
Greta, Sweettooth Scourge
Legendary Creature — Human Warrior

When Greta enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.

, Sacrifice a Food: You draw a card and you lose 1 life.

3/3
Hylda of the Icy Crown
Legendary Creature — Human Warlock

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/4
Johann, Apprentice Sorcerer
Legendary Creature — Human Wizard Sorcerer

You may look at the top card of your library any time.

Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)

"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores myself."

2/5
Likeness Looter
Creature — Faerie Shapeshifter

Flying

: Draw a card, then discard a card.

: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

1/1
Neva, Stalked by Nightmares
Legendary Creature — Human Noble

Menace

When Neva enters, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

2/2
Obyra, Dreaming Duelist
Legendary Creature — Faerie Warrior

Flash

Flying

Whenever another Faerie you control enters, each opponent loses 1 life.

Obyra sleepwalks through the wilds, hunting for worthy opponents.

2/2
Rowan, Scion of War
Legendary Creature — Human Wizard

Menace

: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myself—the old way, with power."

4/2
Ruby, Daring Tracker
Legendary Creature — Human Scout

Haste (This creature can attack and as soon as it comes under your control.)

Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

: Add or .

Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.

1/2
Sharae of Numbing Depths
Legendary Creature — Merfolk Wizard

When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

2/3
Syr Armont, the Redeemer
Legendary Creature — Human Knight

When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Enchanted creatures you control get +1/+1.

4/4
Talion, the Kindly Lord
Legendary Creature — Faerie Noble

Flying

As Talion enters, choose a number between 1 and 10.

Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4
Totentanz, Swarm Piper
Legendary Creature — Human Warlock Bard

Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block."

: Target attacking Rat you control gains deathtouch until end of turn.

Among the rats, he found the acceptance the human world never gave him.

2/3
Troyan, Gutsy Explorer
Legendary Creature — Vedalken Scout

: Add . Spend this mana only to cast spells with mana value 5 or greater or spells with in their mana costs.

, : Draw a card, then discard a card.

"The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold."

1/3
Will, Scion of Peace
Legendary Creature — Human Wizard

Vigilance

: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."

2/4
Yenna, Redtooth Regent
Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

"My people are both bloom and thorn."

4/4
Beluna Grandsquall
Legendary Creature — Giant Noble

Trample

Permanent spells you cast that have an Adventure cost less to cast.

4/4
Seek Thrills
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Callous Sell-Sword
Creature — Human Soldier

This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.

2/2
Burn Together
Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Cruel Somnophage
Creature — Nightmare

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

*/*
Can't Wake Up
Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Decadent Dragon
Creature — Dragon

Flying, trample

Whenever this creature attacks, create a Treasure token.

4/4
Expensive Taste
Instant — Adventure

Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

Devouring Sugarmaw
Creature — Horror

Menace, trample

At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.

6/6
Have for Dinner
Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

Elusive Otter
Creature — Otter

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than this creature's power can't block it.

1/1
Grove's Bounty
Sorcery — Adventure

Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)

Frolicking Familiar
Creature — Otter Wizard

Flying

Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.

2/2
Blow Off Steam
Instant — Adventure

Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)

Gingerbread Hunter
Creature — Giant

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

5/5
Puny Snack
Instant — Adventure

Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Heartflame Duelist
Creature — Human Knight

Instant and sorcery spells you control have lifelink.

"The fire of Embereth will never be doused!"

3/1
Heartflame Slash
Instant — Adventure

Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)

"The fire of Embereth will never be doused!"

Imodane's Recruiter
Creature — Human Knight

When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.

2/2
Train Troops
Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Kellan, the Fae-Blooded
Legendary Creature — Human Faerie

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.

2/2
Birthright Boon
Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Mosswood Dreadknight
Creature — Human Knight

Trample

When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

3/2
Dread Whispers
Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Picnic Ruiner
Creature — Goblin Rogue

Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.

2/2
Stolen Goodies
Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

Pollen-Shield Hare
Creature — Rabbit

Creature tokens you control get +1/+1.

She can drive off any threat, from owl to hunter to Phyrexian monster.

2/2
Hare Raising
Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

She can drive off any threat, from owl to hunter to Phyrexian monster.

Questing Druid
Creature — Human Druid

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

1/1
Seek the Beast
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Scalding Viper
Creature — Elemental Snake

Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.

2/1
Steam Clean
Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Shrouded Shepherd
Creature — Spirit Warrior

When this creature enters, target creature you control gets +2/+2 until end of turn.

2/2
Cleave Shadows
Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Spellscorn Coven
Creature — Faerie Warlock

Flying

When this creature enters, each opponent discards a card.

2/3
Take It Back
Instant — Adventure

Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Tempest Hart
Creature — Elemental Elk

Trample

Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.

3/4
Scan the Clouds
Instant — Adventure

Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)

Threadbind Clique
Creature — Faerie

Flying

Giggles of delight may be the last thing you hear.

3/3
Rip the Seams
Instant — Adventure

Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)

Giggles of delight may be the last thing you hear.

Twining Twins
Creature — Faerie Wizard

Flying, vigilance, ward

"We spin and spin to keep us busy, but somehow you're the one who's dizzy."

4/4
Swift Spiral
Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

"We spin and spin to keep us busy, but somehow you're the one who's dizzy."