Wilds of Eldraine

WOE · 381 cards · Released

Talion, the Kindly Lord
Legendary Creature — Faerie Noble

Flying

As Talion enters, choose a number between 1 and 10.

Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4
Will, Scion of Peace
Legendary Creature — Human Wizard

Vigilance

: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

2/4
Restless Bivouac
Land

This land enters tapped.

: Add or .

: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever this land attacks, put a +1/+1 counter on target creature you control.

Restless Cottage
Land

This land enters tapped.

: Add or .

: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.

Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.

Restless Fortress
Land

This land enters tapped.

: Add or .

: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever this land attacks, defending player loses 2 life and you gain 2 life.

Restless Spire
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.

Whenever this land attacks, scry 1.

Restless Vinestalk
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.

Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Food Coma
Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"Busy as a bumblesheep"

—Faerie expression meaning "asleep"

Lady of Laughter
Creature — Faerie Noble

Flying

Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

4/5
Pests of Honor
Creature — Mouse

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.

They dash—then dine.

2/2
Faerie Slumber Party
Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Rowdy Research
Instant

This spell costs less to cast for each creature that attacked this turn.

Draw three cards.

"Stolen treasures can be reclaimed, but stolen knowledge is yours forever."

—Alela

Storyteller Pixie
Creature — Faerie Wizard

Flying

Whenever you cast an Adventure spell, draw a card.

After the royal nanny had finished his dull, droning recital of the prince and princess's bedtime story, their secret friend emerged and the real story began.

3/3
Experimental Confectioner
Creature — Human Peasant

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."

2/3
Malevolent Witchkite
Creature — Dragon Warlock

Flying

When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.

"Was there a fearsome witch around here? Or was it a cruel dragon? The tales were confu—oh no."

—Osval, adventurer

5/4
Old Flitterfang
Legendary Creature — Rat Faerie

Flying

At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.

3/4
Become Brutes
Sorcery

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Charging Hooligan
Creature — Human Peasant

Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.

"Soon the rats are gonna run this town, so I'm gonna run with them!"

3/3
Ogre Chitterlord
Creature — Ogre Warrior

Menace

Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

6/5
Intrepid Trufflesnout
Creature — Boar

Whenever this creature attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

3/1
Go Hog Wild
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Provisions Merchant
Creature — Beast Peasant

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.

3/3
Wildwood Mentor
Creature — Treefolk

Whenever a token you control enters, put a +1/+1 counter on this creature.

Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.

"Not bad. If only you had branches."

1/1
Archon of the Wild Rose
Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

4/4
Expel the Interlopers
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Moonshaker Cavalry
Creature — Spirit Knight

Flying

When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

6/6
Regal Bunnicorn
Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

*/*
Spellbook Vendor
Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

Werefox Bodyguard
Creature — Elf Fox Knight

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

, Sacrifice this creature: You gain 2 life.

2/2
Asinine Antics
Sorcery

You may cast this spell as though it had flash if you pay more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Extraordinary Journey
Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Farsight Ritual
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Ingenious Prodigy
Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.)

This creature enters with X +1/+1 counters on it.

At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1
Sleep-Cursed Faerie
Creature — Faerie Wizard

Flying, ward

This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

: Untap this creature.

3/3
Talion's Messenger
Creature — Faerie Noble

Flying

Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

1/3
Beseech the Mirror
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

The End
Instant

This spell costs less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Lich-Knights' Conquest
Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Lord Skitter, Sewer King
Legendary Creature — Rat Noble

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."

3/3
Lord Skitter's Blessing
Enchantment

When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Rankle's Prank
Sorcery

Choose one or more —

• Each player discards two cards.

• Each player loses 4 life.

• Each player sacrifices two creatures of their choice.

Specter of Mortality
Creature — Specter

Flying

When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3/3
Spiteful Hexmage
Creature — Human Warlock

When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

3/2
Tangled Colony
Creature — Rat

This creature can't block.

When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.

3/2
Charming Scoundrel
Creature — Human Rogue

Haste

When this creature enters, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

1/1
Food Fight
Enchantment

Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

Goddric, Cloaked Reveler
Legendary Creature — Human Noble

Haste

Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

3/3
Imodane, the Pyrohammer
Legendary Creature — Human Knight

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

4/4
Raging Battle Mouse
Creature — Mouse

The second spell you cast each turn costs less to cast.

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

2/1
Realm-Scorcher Hellkite
Creature — Dragon

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Flying, haste

When this creature enters, if it was bargained, add four mana in any combination of colors.

: This creature deals 1 damage to any target.

4/6
Redcap Gutter-Dweller
Creature — Goblin Warrior

Menace

When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."

At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

3/3
Rotisserie Elemental
Creature — Elemental

Menace

Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.

1/1
Song of Totentanz
Sorcery

Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Blossoming Tortoise
Creature — Turtle

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost less to activate.

Land creatures you control get +1/+1.

3/3
Elvish Archivist
Creature — Elf Artificer

Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.

Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

0/1
Feral Encounter
Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Gruff Triplets
Creature — Satyr Warrior

Trample

When this creature enters, if it isn't a token, create two tokens that are copies of it.

When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

3/3
Sentinel of Lost Lore
Creature — Elf Knight

When this creature enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

3/4
Thunderous Debut
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Agatha of the Vile Cauldron
Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.

: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1