When this creature enters, draw a card.
He left knighthood behind to heal the scars of the invasion.
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
He left knighthood behind to heal the scars of the invasion.
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
When this artifact enters, scry 2.
, , Sacrifice this artifact: You gain 3 life and draw a card.
"Look! Another one! Who cares what Mother said? We'll be home before she gets back."
—Daniela, Edgewall youth
, : Draw a card, then discard a card. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Beluna makes a habit of "liberating" valuables from the world below, from priceless artifacts to historic buildings.
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
, , Sacrifice Eriette's Tempting Apple: You gain 3 life.
, , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Haste (This creature can attack and as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
, , Sacrifice this creature: You gain 3 life.
Sometimes, "as fast as you can" isn't quite fast enough.
, : Tap target creature. This ability costs less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.
: Add .
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
When this artifact enters, draw a card.
, : Add one mana of any color.
"Most dreams reveal but fragments of what you could be. Only nightmares can show you who you truly are."
—Ashiok
Reach
: Add one mana of any color. Activate only once each turn.
"You're doing a splendid job, my noble stitched friend. Not a single bird has attacked us!"
—Troyan
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
, , Sacrifice this artifact: Draw a card.
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
, : Choose one that hasn't been chosen —
• This artifact deals 2 damage to target creature.
• Tap target creature.
• Sacrifice this artifact. You gain 3 life.
When this land enters, scry 1.
: Add .
, : Add one mana of any color.
What little light filters down through frost and fathoms is refracted into a million rainbow shards.
This land enters tapped.
As this land enters, choose a color.
: Add one mana of the chosen color.
, , Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
This land enters tapped.
: Add or .
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
This land enters tapped.
: Add or .
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
This land enters tapped.
: Add or .
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Flash
Ward
This creature enters tapped unless it's your turn.
The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Lifelink
When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Create a Food token. (Then exile this card. You may cast the creature later from exile.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Target creature gets -3/-3 until end of turn. You gain 2 life.
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
: Add .
, , Discard a card: Return this creature to its owner's hand.
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
If you tap a basic land for mana, it produces three times as much of that mana instead.
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Trample
Permanent spells you cast that have an Adventure cost less to cast.
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Flying, trample
Whenever this creature attacks, create a Treasure token.
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Instant and sorcery spells you control have lifelink.
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Creature tokens you control get +1/+1.
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Flying, vigilance, ward
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.
[−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."
[−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Menace
: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.