Ixalan

XLN · 289 cards · Released

Adanto Vanguard
Creature — Vampire Soldier

As long as this creature is attacking, it gets +2/+0.

Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1/1
Ashes of the Abhorrent
Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

"Let no trace of the vampires' foulness remain."

Axis of Mortality
Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.

Bellowing Aegisaur
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.

3/5
Bishop of Rebirth
Creature — Vampire Cleric

Vigilance

Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

"In the death of the foe lies the resurrection of the faithful."

3/4
Bishop's Soldier
Creature — Vampire Soldier

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.

2/2
Bright Reprisal
Instant

Destroy target attacking creature.

Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.

Demystify
Instant

Destroy target enchantment.

"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"

Duskborne Skymarcher
Creature — Vampire Cleric

Flying

, : Target attacking Vampire gets +1/+1 until end of turn.

"The hour of Dusk is come."

1/1
Emissary of Sunrise
Creature — Human Cleric

First strike

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/1
Encampment Keeper
Creature — Dog

First strike

, , Sacrifice this creature: Creatures you control get +2/+2 until end of turn.

Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.

1/1
Glorifier of Dusk
Creature — Vampire Soldier

Pay 2 life: This creature gains flying until end of turn.

Pay 2 life: This creature gains vigilance until end of turn.

"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."

4/4
Goring Ceratops
Creature — Dinosaur

Double strike

Whenever this creature attacks, other creatures you control gain double strike until end of turn.

"Follow her footsteps and she will show you the way."

—Itzama the Crested

3/3
Imperial Aerosaur
Creature — Dinosaur

Flying

When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.

Its assistance is unnervingly similar to its hunting technique.

3/3
Imperial Lancer
Creature — Human Knight

This creature has double strike as long as you control a Dinosaur.

"Together my mount and I are stronger than either of us apart."

1/1
Inspiring Cleric
Creature — Vampire Cleric

When this creature enters, you gain 4 life.

"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."

3/2
Ixalan's Binding
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

Jace awoke to the certainty that he was lost.

Kinjalli's Caller
Creature — Human Cleric

Dinosaur spells you cast cost less to cast.

The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.

0/3
Kinjalli's Sunwing
Creature — Dinosaur

Flying

Creatures your opponents control enter tapped.

"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."

—Huatli

2/3
Legion Conquistador
Creature — Vampire Soldier

When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.

2/2
Legion's Judgment
Sorcery

Destroy target creature with power 4 or greater.

"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"

Legion's Landing
Legendary Enchantment

When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

"I claim this land in the name of the queen."

—Adrian Adanto of Lujio

Adanto, the First Fort
Legendary Land

(Transforms from Legion's Landing.)

: Add .

, : Create a 1/1 white Vampire creature token with lifelink.

Looming Altisaur
Creature — Dinosaur

Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.

1/7
Mavren Fein, Dusk Apostle
Legendary Creature — Vampire Cleric

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.

2/2
Paladin of the Bloodstained
Creature — Vampire Knight

When this creature enters, create a 1/1 white Vampire creature token with lifelink.

Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.

3/2
Pious Interdiction
Enchantment — Aura

Enchant creature

When this Aura enters, you gain 2 life.

Enchanted creature can't attack or block.

"Ours is the true and righteous path. You will bow before our might."

Priest of the Wakening Sun
Creature — Human Cleric

At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

1/1
Pterodon Knight
Creature — Human Knight

This creature has flying as long as you control a Dinosaur.

"To rise like the sun—there is no greater feeling."

3/3
Queen's Commission
Sorcery

Create two 1/1 white Vampire creature tokens with lifelink.

"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."

—High Marshal Arguel

Rallying Roar
Instant

Creatures you control get +1/+1 until end of turn. Untap them.

"The sun's strength sings in our hearts! I have never been more proud of my home and my people."

—Huatli

Raptor Companion
Creature — Dinosaur

A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."

3/1
Ritual of Rejuvenation
Instant

You gain 4 life.

Draw a card.

"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."

Sanguine Sacrament
Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."

Settle the Wreckage
Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Sheltering Light
Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Those who wield the power of the sun protect the Empire from darkness.

Shining Aerosaur
Creature — Dinosaur

Flying

"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."

—Caparocti Sunborn

3/4
Skyblade of the Legion
Creature — Vampire Soldier

Flying

Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.

1/3
Slash of Talons
Instant

Slash of Talons deals 2 damage to target attacking or blocking creature.

"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."

—Huatli

Steadfast Armasaur
Creature — Dinosaur

Vigilance

, : This creature deals damage equal to its toughness to target creature blocking or blocked by it.

"Like the mighty armasaur, we will defend against all who invade our shores."

—Itzama the Crested

2/3
Sunrise Seeker
Creature — Human Scout

Vigilance

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3/3
Territorial Hammerskull
Creature — Dinosaur

Whenever this creature attacks, tap target creature an opponent controls.

From the eyes up, it's solid bone and stubbornness.

2/3
Tocatli Honor Guard
Creature — Human Soldier

Creatures entering don't cause abilities to trigger.

The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.

1/3
Vampire's Zeal
Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.

Wakening Sun's Avatar
Creature — Dinosaur Avatar

When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."

—Chitlati, Lightning Rider

7/7
Air Elemental
Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4
Arcane Adaptation
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Cancel
Instant

Counter target spell.

"Hold your fire, obviously."

—Captain Brandis Thorn

Chart a Course
Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

While other pirates prowl for treasure, Captain Parrish plunders secrets.

Daring Saboteur
Creature — Human Pirate

: This creature can't be blocked this turn.

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1
Deadeye Quartermaster
Creature — Human Pirate

When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

"Welcome aboard, mate! You're going to need this."

2/2
Deeproot Waters
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.

Depths of Desire
Instant

Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Pockets full of gold, lungs full of brine.

Dive Down
Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Seeing the river is not the same as seeing the fish."

Dreamcaller Siren
Creature — Siren Pirate

Flash

Flying

This creature can block only creatures with flying.

When this creature enters, if you control another Pirate, tap up to two target nonland permanents.

3/3
Entrancing Melody
Sorcery

Gain control of target creature with mana value X.

The stronger the will, the more bewitching the song.

Favorable Winds
Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."

—Huatli

Fleet Swallower
Creature — Fish

Whenever this creature attacks, target player mills half their library, rounded up.

"Captain, I think that island is following us."

6/6
Headwater Sentries
Creature — Merfolk Warrior

"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."

2/5
Herald of Secret Streams
Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."

2/3
Jace, Cunning Castaway
Legendary Planeswalker — Jace

[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

[−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."

[−5]: Create two tokens that are copies of Jace, except they're not legendary.

Loyalty: 3