As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.
Destroy target attacking creature.
Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.
Destroy target enchantment.
"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
"The hour of Dusk is come."
First strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
First strike
, , Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."
Double strike
Whenever this creature attacks, other creatures you control gain double strike until end of turn.
"Follow her footsteps and she will show you the way."
—Itzama the Crested
Flying
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.
This creature has double strike as long as you control a Dinosaur.
"Together my mount and I are stronger than either of us apart."
When this creature enters, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.
Dinosaur spells you cast cost less to cast.
The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.
Flying
Creatures your opponents control enter tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
Destroy target creature with power 4 or greater.
"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
"I claim this land in the name of the queen."
—Adrian Adanto of Lujio
(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
Enchant creature
When this Aura enters, you gain 2 life.
Enchanted creature can't attack or block.
"Ours is the true and righteous path. You will bow before our might."
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
This creature has flying as long as you control a Dinosaur.
"To rise like the sun—there is no greater feeling."
Create two 1/1 white Vampire creature tokens with lifelink.
"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."
—High Marshal Arguel
Creatures you control get +1/+1 until end of turn. Untap them.
"The sun's strength sings in our hearts! I have never been more proud of my home and my people."
—Huatli
A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Those who wield the power of the sun protect the Empire from darkness.
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
Flying
Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.
Slash of Talons deals 2 damage to target attacking or blocking creature.
"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli
Vigilance
, : This creature deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
Vigilance
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever this creature attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
Creatures entering don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Counter target spell.
"Hold your fire, obviously."
—Captain Brandis Thorn
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
"They'll never see me coming."
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
"Welcome aboard, mate! You're going to need this."
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Pockets full of gold, lungs full of brine.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"Seeing the river is not the same as seeing the fish."
Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Gain control of target creature with mana value X.
The stronger the will, the more bewitching the song.
Creatures you control with flying get +1/+1.
"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."
—Huatli
Whenever this creature attacks, target player mills half their library, rounded up.
"Captain, I think that island is following us."
"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
[−5]: Create two tokens that are copies of Jace, except they're not legendary.