As this artifact enters, choose a creature type.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Exile this artifact: Exile all graveyards.
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
(Transforms from Thaumatic Compass.)
: Add .
: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective."
—Jace Beleren
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
(Transforms from Treasure Map.)
: Add .
, Sacrifice a Treasure: Draw a card.
Half the treasure is the glory of finding it.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
This land enters tapped unless you control a Swamp or a Mountain.
: Add or .
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
This land enters tapped unless you control an Island or a Swamp.
: Add or .
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
This land enters tapped unless you control a Plains or an Island.
: Add or .
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
Cliffs echo and branches quake at the roar of life.
This land enters tapped unless you control a Forest or a Plains.
: Add or .
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
: Add .
, : Add one mana of any color.
"Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail."
—Captain Lannery Storm
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[+1]: Draw a card.
[+1]: Untap all creatures you control.
[−9]: Gain control of up to three target creatures.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
As long as you control a Jace planeswalker, this creature gets +1/+0 and can't be blocked.
"We drove the Sun Empire out of the forest long ago, and we will not let them return."
This land enters tapped.
: Add or .
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
[+2]: Put two +1/+1 counters on up to one target Dinosaur you control.
[−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
[−7]: Dinosaurs you control get +4/+4 until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Don't make the mistake of thinking blunt horns can't kill.
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
"Run like the wind, fierce one. The hunt has begun."
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
When Huatli chooses a mount, its eyes glow with the flames of the sun.
This land enters tapped.
: Add or .
The Sun Empire's cities are built from the bones of the earth.