Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Target creature gets +3/+3 and gains trample until end of turn.
The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us."
—Shaper Falani
This creature gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
"By accepting my smallness I am vast."
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Reach
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.
Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
, , Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
The River Heralds believe that jade gives weight to their magic.
: Put a +1/+1 counter on this creature.
"There is no power too great to be used in the defense of our ancestral lands."
This creature gets +1/+1 as long as you control another Merfolk or an Island.
"The same power that drives the river ever onward flows through the roots and branches—to me."
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The jungle was here before any city. It will be here after the last city falls."
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
They cover their territory like a tide of teeth and claws.
Enrage — Whenever this creature is dealt damage, you gain 2 life.
A daggertooth's triumphant roar makes all the sounds of jungle life fall silent.
Enrage — Whenever this creature is dealt damage, draw a card.
Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
"We are kin to the trees, and their strength is our own."
This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Protection is woven into every vine and branch.
Destroy target artifact or enchantment.
Draw a card.
The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.
Flash
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye.
This creature can block an additional creature each combat.
The conquistadors surrounded the dinosaur only to find that it had outflanked them.
Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"It appears that nature has risen against us."
—Captain Brinely Rage
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"There is always another way."
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer.
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love."
—Chitlati, Lightning Rider
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
She has never touched a loom, yet the tapestries she weaves are vast and beautiful.
: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
"Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain."
—Song of the Shaper
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
Each creature you control assigns combat damage equal to its toughness rather than its power.
Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.
Create three 1/1 white Vampire creature tokens with lifelink.
By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
This creature gets +1/+1 for each artifact you control.
: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Keep your friends close and your enemies within range."
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial.
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
[+2]: You gain life equal to the greatest power among creatures you control.
[0]: Create a 3/3 green Dinosaur creature token with trample.
[−X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
"I'll be taking that."
Trample
When this creature enters, it deals 1 damage to each other creature.
Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.
Other Dinosaurs you control have haste.
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
"Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey."
—Adrian Adanto of Lujio
: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.
Flying, menace
"Wherever the Threefold Sun shines, great wings may go."
—Emperor Apatzec Intli III
Tishana's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters, draw a card for each creature you control.
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."
[+2]: Create a 2/2 black Pirate creature token with menace.
[−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
[−10]: Target player's life total becomes 1.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flotsam held together by optimism.
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
(Transforms from Conqueror's Galleon.)
: Add .
, : Draw a card, then discard a card.
, : Draw a card.
, : Return target card from your graveyard to your hand.
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
It loomed up over the horizon, silent and dark as a grave.
This artifact doesn't untap during your untap step.
, : This artifact deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
When this artifact enters, target opponent loses 1 life and you gain 1 life.
: Add .
In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.