When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Dusk follows the light.
: This creature gains deathtouch until end of turn.
It flows like water over the forest floor, as deadly as the swiftest current.
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
"They're so much more willing to parley once they're hanging from a boom by the ankle!"
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
Destroy target land. Its controller loses 2 life.
"What is this foul presence that defies the sun's cleansing rays?"
—Itzama the Crested
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
"Take my blood if you want. Just don't take my gold!"
Destroy target creature with power 3 or less.
The clerics known as condemners punish those who do not recognize the righteous authority of the church.
Whenever this creature attacks, each opponent loses 1 life.
"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier."
—Viceroy Elia Sotonores, report to the queen
Exile target creature or planeswalker. You gain 2 life.
It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Trust me. The reward's not worth it."
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
This creature can't attack or block alone.
"You don't tame a horncrest. You convince it that it's easier to destroy something else."
—Amautl, knight of Atzocan
Haste
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
Trample, haste
"I knew I should have stayed with the boat. Always stay with the boat!"
Destroy target artifact or land.
What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.
Dual Shot deals 1 damage to each of up to two target creatures.
"Through me the rage of Tilonalli burns twice as bright."
: This creature gets +1/+0 until end of turn.
As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.
Menace
, , Sacrifice this creature: It deals 3 damage to each of up to two target creatures.
Though grimed with the dust of centuries, the ancient shrine was not unguarded.
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Goblins' fearlessness and diminutive size make them the perfect cannoneers.
Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.
This creature can't block.
This creature has menace as long as you control another Pirate.
"Watch your backs, keep your blades at hand, and let the orc go first!"
—Captain Brandis Thorn
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Lightning Strike deals 3 damage to any target.
"Storm on the horizon, cap'n!"
—Grick Doobin, last words
: This creature deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap this creature.
A pirate ship in battle is a storm of activity.
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
Haste
"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others."
—Itzama the Crested
Dinosaur spells you cast cost less to cast.
: Target Dinosaur gains haste until end of turn.
"Forward! Let the Burning Sun's light guide you to deserving prey!"
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
All raptors are aggressive, but ferocidons seem to enjoy their prey's pain.
Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
"Every little hatchling has a parent's claws to guard it."
—Sun Empire saying
Repeating Barrage deals 3 damage to any target.
Raid — : Return this card from your graveyard to your hand. Activate only if you attacked this turn.
First strike
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
The hook makes him feel brave, and the hat makes him feel fancy.
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
The enormous can still be at the mercy of the small.
Trample
When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
"Go ahead, build another. I'll burn that down as well."
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"Everyone has a weak spot."
Enchant creature
Enchanted creature gets +2/+2 and has haste.
The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.
Whenever this creature attacks, if you control a Dinosaur, this creature gets +1/+1 until end of turn.
The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.
Haste
Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Unfriendly Fire deals 4 damage to any target.
Disputes within the Brazen Coalition can escalate from insult to broadside in the blink of an eye.
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
With a broadside assault, Captain Vance carved the cliffs to form her new home.
(Transforms from Vance's Blasting Cannons.)
: Add .
, : Spitfire Bastion deals 3 damage to any target.
Now instead of a ship, Ripley Vance commands a fortress.
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.
It is taller than all but the tallest trees, and older than all but the oldest.
Reach
When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
His arrows are fletched with feathers from the greatest of the winged dinosaurs.
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
"I see you, shiny soldiers, but you won't see me."
: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
This spell can't be countered.
Trample, hexproof
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.