Double Masters

2XM · 384 cards · Released

Clone Shell
Artifact Creature — Shapeshifter

Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

2/2
Cogwork Assembler
Artifact Creature — Assembly-Worker

: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Duplication is neither thievery nor flattery. It is efficiency.

2/3
Conjurer's Closet
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."

—Kordel the Cryptic

Coretapper
Artifact Creature — Myr

: Put a charge counter on target artifact.

Sacrifice this creature: Put two charge counters on target artifact.

It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.

1/1
Cranial Plating
Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach this Equipment to target creature you control.

Equip

Culling Dais
Artifact

, Sacrifice a creature: Put a charge counter on this artifact.

, Sacrifice this artifact: Draw a card for each charge counter on this artifact.

"Forswear the flesh and you will truly see."

—Jin-Gitaxias, Core Augur

Darksteel Axe
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this Equipment.)

Equipped creature gets +2/+0.

Equip

Heavier than it looks, tricky to wield, guaranteed to last.

Darksteel Forge
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"It is as if this world has been expecting our blessings."

—Elesh Norn, Grand Cenobite

Duplicant
Artifact Creature — Shapeshifter

Imprint — When this creature enters, you may exile target nontoken creature.

As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.

2/4
Eager Construct
Artifact Creature — Construct

When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Loyal to a fault, it anticipates its master's every need.

2/2
Endless Atlas
Artifact

, : Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

Engineered Explosives
Artifact

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"When I said I needed a hand, I didn't mean this."

—Gerrard Capashen

Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Expedition Map
Artifact

, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way."

—Javad Nasrin, Ondu relic hunter

Flayer Husk
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip

Gleaming Barrier
Artifact Creature — Wall

Defender

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Gold without freedom might as well be lead."

—Angrath

0/4
Golem Artisan
Artifact Creature — Golem

: Target artifact creature gets +1/+1 until end of turn.

: Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Better living through metallurgy.

3/3
Golem-Skin Gauntlets
Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hammer of Nazahn
Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip

Ichor Wellspring
Artifact

When this artifact enters or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold."

—Elesh Norn, Grand Cenobite

Iron Bully
Artifact Creature — Golem

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, put a +1/+1 counter on target creature.

"Why would someone have built ... wait, never mind. Send it to the front lines!"

—Commander Grozdan

1/1
Iron League Steed
Artifact Creature — Construct

Haste

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

The Iron League prides itself on its metal-shaping techniques.

2/2
Isochron Scepter
Artifact

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.

, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Jhoira's Familiar
Artifact Creature — Bird

Flying

Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

"You could say it was my pet project."

—Jhoira

2/2
Kuldotha Forgemaster
Artifact Creature — Construct

, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.

The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.

3/5
Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Lux Cannon
Artifact

: Put a charge counter on this artifact.

, Remove three charge counters from this artifact: Destroy target permanent.

There are few problems that can't be solved by putting a hole in the world.

Magnifying Glass
Artifact

: Add .

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.

Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.

: Add .

Masterwork of Ingenuity
Artifact — Equipment

You may have this Equipment enter as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."

—Wahara, Keeper of the Crucible

Mesmeric Orb
Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

A step in one direction is two steps away from another.

Metalspinner's Puzzleknot
Artifact

When this artifact enters, you draw a card and you lose 1 life.

, Sacrifice this artifact: You draw a card and you lose 1 life.

Mishra's Bauble
Artifact

, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."

—Heidar, Rimewind master

Mox Opal
Legendary Artifact

Metalcraft : Add one mana of any color. Activate only if you control three or more artifacts.

The suns of Mirrodin have shone upon perfection only once.

Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Myr Retriever
Artifact Creature — Myr

When this creature dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1
O-Naginata
Artifact — Equipment

This Equipment can be attached only to a creature with power 3 or greater.

Equipped creature gets +3/+0 and has trample.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Oblivion Stone
Artifact

, : Put a fate counter on target permanent.

, , Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Peace Strider
Artifact Creature — Construct

When this creature enters, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle."

—Kessla, Sylvok shaman

3/3
Pentad Prism
Artifact

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from this artifact: Add one mana of any color.

Phyrexian Revoker
Artifact Creature — Phyrexian Horror

As this creature enters, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone."

—Kara Vrist, Neurok agent

2/1
Pyrite Spellbomb
Artifact

, Sacrifice this artifact: It deals 2 damage to any target.

, Sacrifice this artifact: Draw a card.

"Melt that which was never frozen."

—Spellbomb inscription

Ratchet Bomb
Artifact

: Put a charge counter on this artifact.

, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Sandstone Oracle
Artifact Creature — Sphinx

Flying

When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4
Sculpting Steel
Artifact

You may have this artifact enter as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

Sickleslicer
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip

Skinwing
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip

Spellskite
Artifact Creature — Phyrexian Horror

: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)

"Let's show Vorinclex that progress doesn't always need teeth or claws."

—Malcator, Executor of Synthesis

0/4
Sphinx of the Guildpact
Artifact Creature — Sphinx

Sphinx of the Guildpact is all colors.

Flying

Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

5/5
Springleaf Drum
Artifact

, Tap an untapped creature you control: Add one mana of any color.

"The music is in the drum. I simply coax it out to be heard."

Sundering Titan
Artifact Creature — Golem

When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?"

—Glissa Sunseeker

7/10
Sunforger
Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip

Surge Node
Artifact

This artifact enters with six charge counters on it.

, , Remove a charge counter from this artifact: Put a charge counter on target artifact.

Without a foe to focus on, the machine priests had time to indulge in new sciences.

Sword of Body and Mind
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip

Sword of Feast and Famine
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

Sword of Fire and Ice
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.

Equip

Sword of Light and Shadow
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip

Sword of the Meek
Artifact — Equipment

Equipped creature gets +1/+2.

Equip

Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

Sword of War and Peace
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip