Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Duplication is neither thievery nor flattery. It is efficiency.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
"Forswear the flesh and you will truly see."
—Jin-Gitaxias, Core Augur
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Heavier than it looks, tricky to wield, guaranteed to last.
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"It is as if this world has been expecting our blessings."
—Elesh Norn, Grand Cenobite
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Loyal to a fault, it anticipates its master's every need.
, : Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdained by warlords, coveted by adventurers.
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Creatures with power greater than the number of cards in your hand can't attack.
"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip
Defender
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Gold without freedom might as well be lead."
—Angrath
: Target artifact creature gets +1/+1 until end of turn.
: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, put a +1/+1 counter on target creature.
"Why would someone have built ... wait, never mind. Send it to the front lines!"
—Commander Grozdan
Haste
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
The Iron League prides itself on its metal-shaping techniques.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Flying
Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
"You could say it was my pet project."
—Jhoira
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
: Add .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add .
You may have this Equipment enter as a copy of any Equipment on the battlefield.
"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."
—Wahara, Keeper of the Crucible
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction is two steps away from another.
When this artifact enters, you draw a card and you lose 1 life.
, Sacrifice this artifact: You draw a card and you lose 1 life.
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
The suns of Mirrodin have shone upon perfection only once.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
When this creature dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Put a fate counter on target permanent.
, , Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
When this creature enters, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from this artifact: Add one mana of any color.
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
"To be in the presence of a revoker is to be truly alone."
—Kara Vrist, Neurok agent
, Sacrifice this artifact: It deals 2 damage to any target.
, Sacrifice this artifact: Draw a card.
"Melt that which was never frozen."
—Spellbomb inscription
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
You may have this artifact enter as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
, Tap an untapped creature you control: Add one mana of any color.
"The music is in the drum. I simply coax it out to be heard."
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Even if we defeat it, what remains to be saved?"
—Glissa Sunseeker
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
This artifact enters with six charge counters on it.
, , Remove a charge counter from this artifact: Put a charge counter on target artifact.
Without a foe to focus on, the machine priests had time to indulge in new sciences.
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip