: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Mechanical workers toiled away, tirelessly fueling the impossible.
Flying
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
From above, the brothers noticed strange glyphs etched into the desert sand.
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
, , Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
Trample
This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Automatons could be rebuilt. Powerstones could not.
Vigilance
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
Flash
When this artifact enters, target creature you control gets +2/+2 until end of turn.
, , Sacrifice this artifact: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
Flying, haste
When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reach
: Add . If you control creatures named Mine Worker and Power Plant Worker, add instead.
Even Urza's most mundane creations shared his obsession with perfection.
This land enters tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Vigilance, reach, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
: Add .
: Add or . This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
This land enters with a charge counter on it.
: Add .
, : Put X charge counters on this land.
, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"There's a certain beauty in destruction. Some will consider this war a masterpiece."
—Ashnod
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
: Add .
, : Add one mana of any color.
, : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
The Thran's machines were not dead after all, merely dormant . . . and waiting.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
, : Target attacking Assembly-Worker gets +2/+2 until end of turn.
: Add .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.
: Add .
: Add or . This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
(: Add .)
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Flash
When this creature enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
It brings the two things weary soldiers need most: medicine and morale.
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
: Draw a card and put a +1/+1 counter on this creature.
Menace
Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Whenever you draw a card, put a loyalty counter on Teferi.
[0]: Draw a card.
[−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
[−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
[−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"With the Brotherhood of Gix whispering in his ear, Mishra's drive to prove himself was slowly twisted into an insatiable hunger for power."
—The Antiquities War
Artifact creatures you control get +2/+2.
: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
"At heart, Urza was an inventor, not a warlord. Over time, the burdens of leadership left him as cold and calculating as his mechanical creations."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.