Aetherdrift

DFT · 553 cards · Released

Stampeding Scurryfoot
Creature — Mouse

Exhaust : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)

All creatures great and small contribute to the stampede.

1/1
Terrian, World Tyrant
Legendary Creature — Dinosaur Ooze

The Fang Druids call it the World Tyrant, for it has consumed entire ecosystems that it keeps suspended in its core. To look upon it is to see the world as it was eons ago.

9/7
Thunderous Velocipede
Artifact — Vehicle

Trample

Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.

Crew 3

5/5
Veloheart Bike
Artifact — Vehicle

When this Vehicle enters, you gain 2 life.

: Add one mana of any color.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/2
Venomsac Lagac
Creature — Lizard Mount

Deathtouch

Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/1
Webstrike Elite
Creature — Insect Archer

Reach

Cycling (, Discard this card: Draw a card.)

When you cycle this card, destroy up to one target artifact or enchantment with mana value X.

3/3
Aatchik, Emerald Radian
Legendary Creature — Insect Druid

When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.

Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.

3/3
Apocalypse Runner
Artifact — Vehicle

: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

"Don't avoid the wreck. Survive it."

—Far Fortune

6/5
Boom Scholar
Creature — Goblin Advisor

Exhaust abilities of other permanents you control cost less to activate.

Exhaust : Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

3/3
Boosted Sloop
Artifact — Vehicle

Menace

Whenever you attack, draw a card, then discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Brightglass Gearhulk
Artifact Creature — Construct

First strike, trample

When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

"A new day dawns for Avishkar, and we shall draw our power from its light."

4/4
Broadside Barrage
Instant

Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.

"Let's show 'em how the Keelhaulers say hello!"

Broodheart Engine
Artifact

At the beginning of your upkeep, surveil 1.

, , Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.

The only honor greater than piloting a Speedbrood vehicle is becoming one yourself.

Captain Howler, Sea Scourge
Legendary Creature — Shark Pirate

Ward, Pay 2 life.

Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.

5/4
Caradora, Heart of Alacria
Legendary Creature — Human Knight

When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.

If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.

4/2
Cloudspire Coordinator
Creature — Human Pilot

When this creature enters, scry 2.

: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

3/1
Cloudspire Skycycle
Artifact — Vehicle

Flying

When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.

Crew 1

For Team Cloudspire, the track is merely a suggestion.

2/3
Coalstoke Gearhulk
Artifact Creature — Construct

Menace, deathtouch

When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.

5/4
Debris Beetle
Artifact — Vehicle

Trample

When this Vehicle enters, each opponent loses 3 life and you gain 3 life.

Crew 2

Many brought weapons to the race. This crew built theirs as they went.

6/6
Dune Drifter
Artifact — Vehicle

When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It was easy for them to replace lost crew members once they reached home turf.

3/3
Embalmed Ascendant
Creature — Zombie

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this creature enters, create a 2/2 black Zombie creature token.

Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

1/2
Explosive Getaway
Sorcery

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Explosive Getaway deals 4 damage to each creature.

Loot decided he liked these rescuers much more than the last ones.

Far Fortune, End Boss
Legendary Creature — Human Mercenary

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

4/5
Fearless Swashbuckler
Creature — Fish Pirate

Haste

Vehicles you control have haste.

Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

3/3
Gastal Thrillseeker
Creature — Lizard Berserker

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this creature enters, it deals 1 damage to target opponent and you gain 1 life.

Max speed — This creature has deathtouch and haste.

2/3
Guidelight Pathmaker
Artifact — Vehicle

Vigilance

When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.

Crew 2

6/5
Haunt the Network
Sorcery

Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.

Haunted Hellride
Artifact — Vehicle

Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Ketramose, the New Dawn
Legendary Creature — God

Menace, lifelink, indestructible

Ketramose can't attack or block unless there are seven or more cards in exile.

Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Let the past die so the future might live.

4/4
Kolodin, Triumph Caster
Legendary Creature — Human Pilot

Mounts and Vehicles you control have haste.

Whenever a Mount you control enters, it becomes saddled until end of turn.

Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.

"Stay in formation! We win this together, or not at all."

2/3
Lagorin, Soul of Alacria
Legendary Creature — Beast Mount

Flying

Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1/1
Loot, the Pathfinder
Legendary Creature — Beast Noble

Double strike, vigilance, haste

Exhaust , : Add three mana of any one color. (Activate each exhaust ability only once.)

Exhaust , : Draw three cards.

Exhaust , : Loot deals 3 damage to any target.

2/4
Mendicant Core, Guidelight
Legendary Artifact Creature — Robot

Mendicant Core's power is equal to the number of artifacts you control.

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)

*/3
Mimeoplasm, Revered One
Legendary Creature — Ooze

As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.

: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.

0/0
Oildeep Gearhulk
Artifact Creature — Construct

Lifelink, ward

When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.

Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.

4/4
Pyrewood Gearhulk
Artifact Creature — Construct

Vigilance, menace

When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.

A mighty memorial to a fallen savior.

7/7
Rangers' Aetherhive
Artifact — Vehicle

Vigilance

Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5
Redshift, Rocketeer Chief
Legendary Creature — Goblin Pilot

Vigilance

: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.

Exhaust : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)

2/3
Riptide Gearhulk
Artifact Creature — Construct

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.

2/5
Rocketeer Boostbuggy
Artifact — Vehicle

Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Exhaust : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)

Crew 1

3/2
Sab-Sunen, Luxa Embodied
Legendary Creature — God

Reach, trample, indestructible

Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)

At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

6/6
Samut, the Driving Force
Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Other creatures you control get +X/+0, where X is your speed.

Noncreature spells you cast cost less to cast, where X is your speed.

4/5
Sita Varma, Masked Racer
Legendary Creature — Human Rogue

Exhaust : Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)

2/3
Skyserpent Seeker
Creature — Snake

Flying, deathtouch

Exhaust : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

1/1
Thundering Broodwagon
Artifact — Vehicle

Menace, reach

When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.

Crew 3

Cycling (, Discard this card: Draw a card.)

6/5
Veteran Beastrider
Creature — Human Knight

At the beginning of your end step, untap each creature you control.

: Creatures you control get +1/+1 until end of turn.

"Your enemies will underestimate you, but you must never underestimate yourself."

3/4
Voyage Home
Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

You draw three cards and gain 3 life.

"Observation: At current rate of travel, eventual rediscovery of home is a mathematical inevitability. Firm imperative: Let's go."

Winter, Cursed Rider
Legendary Creature — Human Warlock

Ward—Pay 2 life.

Artifacts you control have "Ward—Pay 2 life."

Exhaust , , Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)

3/2
Zahur, Glory's Past
Legendary Creature — Zombie Cat Warrior

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Sacrifice another creature: Surveil 1. Activate only once each turn.

Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.

3/2
Aetherjacket
Artifact Creature — Thopter

Flying, vigilance

, , Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.

The Sting Strike model saved thousands of lives during the Invasion and quickly became a bestseller for Shadowblayde Craftworks.

2/1
The Aetherspark
Legendary Artifact Planeswalker — Equipment

As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."

[+1]: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.

[−5]: Draw two cards.

[−10]: Add ten mana of any one color.

Loyalty: 4
Camera Launcher
Artifact Creature — Construct

Exhaust : Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)

Vnwxt's contract demanded at least one dedicated camera on him at all times.

2/2
Guidelight Matrix
Artifact

When this artifact enters, draw a card.

, : Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.

, : Target Vehicle you control becomes an artifact creature until end of turn.

Lifecraft Engine
Artifact — Vehicle

As this Vehicle enters, choose a creature type.

Vehicle creatures you control are the chosen creature type in addition to their other types.

Each creature you control of the chosen type other than this Vehicle gets +1/+1.

Crew 3

4/4
Marketback Walker
Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature.

When this creature dies, draw a card for each +1/+1 counter on it.

Many of the inventions built to fight the Phyrexians have since been repurposed for civilian use.

0/0
Marshals' Pathcruiser
Artifact — Vehicle

When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Exhaust : This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)

Crew 5

6/5
Monument to Endurance
Artifact

Whenever you discard a card, choose one that hasn't been chosen this turn —

• Draw a card.

• Create a Treasure token.

• Each opponent loses 3 life.

Loss is not the end of the journey.

Pit Automaton
Artifact Creature — Construct

Defender

: Add . Spend this mana only to activate abilities.

, : When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.

0/4
Racers' Scoreboard
Artifact

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this artifact enters, draw two cards, then discard a card.

Max speed — Spells you cast cost less to cast.

Radiant Lotus
Artifact

, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.

After devastation, hope bloomed.