Aetherdrift

DFT · 553 cards · Released

Rover Blades
Artifact — Equipment Vehicle

Double strike

Equipped creature has double strike.

Equip

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)

2/2
Scrap Compactor
Artifact

, , Sacrifice this artifact: It deals 3 damage to target creature.

, , Sacrifice this artifact: Destroy target creature or Vehicle.

From the screaming of Duskmourn's possessed metal came the happy cries of freed souls.

Skybox Ferry
Artifact — Vehicle

Flying

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling (, Discard this card: Draw a card.)

4/4
Starting Column
Artifact

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

: Add one mana of any color.

Max speed , Sacrifice this artifact: Draw two cards, then discard a card.

Ten teams. Ten dreams. One winner.

Ticket Tortoise
Artifact Creature — Turtle

Defender

When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"ADMIT ONE. ENJOY THE RACE."

3/1
Walking Sarcophagus
Artifact Creature — Zombie Cat

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — This creature gets +1/+2.

The warrior rose in a very different world from the one he'd left behind.

2/1
Wreck Remover
Artifact Creature — Construct

Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.

Cycling (, Discard this card: Draw a card.)

"Don't get too cocky. We're all junk to the cleanup crew."

—Far Fortune

3/4
Amonkhet Raceway
Land

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

: Add .

Max speed : Target creature gains haste until end of turn.

Stage 2: The sands and waters of Amonkhet.

Avishkar Raceway
Land

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

: Add .

Max speed , , Discard a card: Draw a card.

Stage 1: The winding streets of Ghirapur.

Bleachbone Verge
Land

: Add .

: Add . Activate only if you control a Plains or a Swamp.

"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."

—Jace

Bloodfell Caves
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

To the Endriders, racing is worship. Their prayers rise on the howls of straining engines. Explosions punctuate their chorus of shouts, forming a hymn of glory to the open road and all roads to come.

Blossoming Sands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The Alacrian Quickbeasts desire not only to win, but to forge new alliances against the unknown threats of this interconnected Multiverse.

Country Roads
Land

This land enters tapped unless you control a Mount or Vehicle.

: Add .

, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Dismal Backwater
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The doomed souls of the Speed Demons race in uneasy unity, each one hoping to escape their own fate.

Foul Roads
Land

This land enters tapped unless you control a Mount or Vehicle.

: Add .

, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

When asked, the Speedbrood never put their motives into words; they simply say that velocity is their way of life. Only by becoming speed itself can one truly understand their reason for racing.

Muraganda Raceway
Land

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

: Add .

Max speed : Add .

Stage 3: The steaming jungles of Muraganda under falling skies.

Night Market
Land

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

Cycling (, Discard this card: Draw a card.)

The Indigo Revolution changed more about Avishkar than just its name. Even Gonti's infamous night markets had gone legitimate.

Reef Roads
Land

This land enters tapped unless you control a Mount or Vehicle.

: Add .

, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Riverpyre Verge
Land

: Add .

: Add . Activate only if you control an Island or a Mountain.

"While Loot's ability to predict Omenpaths is extraordinary, I'm more impressed by his unrelenting curiosity."

—Pia Nalaar

Rocky Roads
Land

This land enters tapped unless you control a Mount or Vehicle.

: Add .

, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The Goblin Rocketeers want nothing more than to push the limits of kinetic energy and see if their machines can go the farthest, fastest, first.

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

For the Champions of Amonkhet, the stakes go beyond victory. They race to show the Multiverse that their home is not a dead plane to be mourned, but a living world just beginning to awaken.

Sunbillow Verge
Land

: Add .

: Add . Activate only if you control a Mountain or a Plains.

"Loot is free to go where he wants, so let's make sure the kid gets there in one piece."

—Chandra Nalaar

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The Keelhaulers channel their prey drive into thrilling, cutthroat pursuits. Glory is all the sweeter when it's won at the expense of others.

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The Indigo Revolution ousted the Consulate once and for all. Now the citizens of Avishkar cheer for the Aether Rangers as they try to bring victory and glory to their new nation.

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The Guidelight Voyagers seek only a means to return home, hoping to one day discover a way back among the many worlds they race across.

Wastewood Verge
Land

: Add .

: Add . Activate only if you control a Swamp or a Forest.

"I'm worried about Loot. He has great power but lacks the experience to know what dangers await him."

—Vraska

Wild Roads
Land

This land enters tapped unless you control a Mount or Vehicle.

: Add .

, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Willowrush Verge
Land

: Add .

: Add . Activate only if you control a Forest or an Island.

"If nothing else, that Loot is one brave little rat."

—Winter

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Team Cloudspire burns with the pride and passion typical of competitors on Kylem. As the reigning champions of the Ghirapur Grand Prix, they have no intention of losing their title.

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Air Response Unit
Artifact — Vehicle

Flying, vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

When the worst happens, rely on the best.

3/3
Broadcast Rambler
Artifact — Vehicle

When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Get the shot. Every time.

5/4
Detention Chariot
Artifact — Vehicle

When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling (, Discard this card: Draw a card.)

Captivate the competition.

6/6
Salvation Engine
Artifact — Vehicle

Other artifact creatures you control get +2/+2.

Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.

Crew 6

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6/10
Skyseer's Chariot
Artifact — Vehicle

Flying

As this Vehicle enters, choose a nonland card name.

Activated abilities of sources with the chosen name cost more to activate.

Crew 2

Get carried away.

3/3
Spotcycle Scouter
Artifact — Vehicle

When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Hard light. Hard attitude.

3/2
Valor's Flagship
Legendary Artifact — Vehicle

Flying, first strike, lifelink

Crew 3

Cycling (, Discard this card: Draw a card.)

When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

7/7
Voyager Glidecar
Artifact — Vehicle

When this Vehicle enters, scry 1.

Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.

Crew 1

01000110 01101100 01111001

2/3
Hulldrifter
Artifact — Vehicle

Flying

When this Vehicle enters, draw two cards.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

This car is what dreams are made of.

3/2