Double strike
Equipped creature has double strike.
Equip
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
, , Sacrifice this artifact: It deals 3 damage to target creature.
, , Sacrifice this artifact: Destroy target creature or Vehicle.
From the screaming of Duskmourn's possessed metal came the happy cries of freed souls.
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add one mana of any color.
Max speed — , Sacrifice this artifact: Draw two cards, then discard a card.
Ten teams. Ten dreams. One winner.
Defender
When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"ADMIT ONE. ENJOY THE RACE."
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +1/+2.
The warrior rose in a very different world from the one he'd left behind.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.
Cycling (, Discard this card: Draw a card.)
"Don't get too cocky. We're all junk to the cleanup crew."
—Far Fortune
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Target creature gains haste until end of turn.
Stage 2: The sands and waters of Amonkhet.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — , , Discard a card: Draw a card.
Stage 1: The winding streets of Ghirapur.
: Add .
: Add . Activate only if you control a Plains or a Swamp.
"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."
—Jace
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
To the Endriders, racing is worship. Their prayers rise on the howls of straining engines. Explosions punctuate their chorus of shouts, forming a hymn of glory to the open road and all roads to come.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Alacrian Quickbeasts desire not only to win, but to forge new alliances against the unknown threats of this interconnected Multiverse.
This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The doomed souls of the Speed Demons race in uneasy unity, each one hoping to escape their own fate.
This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
When asked, the Speedbrood never put their motives into words; they simply say that velocity is their way of life. Only by becoming speed itself can one truly understand their reason for racing.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Add .
Stage 3: The steaming jungles of Muraganda under falling skies.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling (, Discard this card: Draw a card.)
The Indigo Revolution changed more about Avishkar than just its name. Even Gonti's infamous night markets had gone legitimate.
This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
: Add .
: Add . Activate only if you control an Island or a Mountain.
"While Loot's ability to predict Omenpaths is extraordinary, I'm more impressed by his unrelenting curiosity."
—Pia Nalaar
This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Goblin Rocketeers want nothing more than to push the limits of kinetic energy and see if their machines can go the farthest, fastest, first.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
For the Champions of Amonkhet, the stakes go beyond victory. They race to show the Multiverse that their home is not a dead plane to be mourned, but a living world just beginning to awaken.
: Add .
: Add . Activate only if you control a Mountain or a Plains.
"Loot is free to go where he wants, so let's make sure the kid gets there in one piece."
—Chandra Nalaar
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Keelhaulers channel their prey drive into thrilling, cutthroat pursuits. Glory is all the sweeter when it's won at the expense of others.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Indigo Revolution ousted the Consulate once and for all. Now the citizens of Avishkar cheer for the Aether Rangers as they try to bring victory and glory to their new nation.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Guidelight Voyagers seek only a means to return home, hoping to one day discover a way back among the many worlds they race across.
: Add .
: Add . Activate only if you control a Swamp or a Forest.
"I'm worried about Loot. He has great power but lacks the experience to know what dangers await him."
—Vraska
This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
: Add .
: Add . Activate only if you control a Forest or an Island.
"If nothing else, that Loot is one brave little rat."
—Winter
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Team Cloudspire burns with the pride and passion typical of competitors on Kylem. As the reigning champions of the Ghirapur Grand Prix, they have no intention of losing their title.
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Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When the worst happens, rely on the best.
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Get the shot. Every time.
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Captivate the competition.
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
01010011 01000001 01010110 01000101
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost more to activate.
Crew 2
Get carried away.
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Hard light. Hard attitude.
Flying, first strike, lifelink
Crew 3
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
01000110 01101100 01111001
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
This car is what dreams are made of.