Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
: Add .
: Add or . This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
(: Add or .)
This land enters tapped.
The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.
When this land enters, scry 1.
: Add .
, : Add one mana of any color.
(: Add or .)
This land enters tapped.
There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.
(: Add or .)
This land enters tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
(: Add or .)
This land enters tapped.
In the tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.
: Add .
: Add or . This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
(: Add or .)
This land enters tapped.
Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
(: Add or .)
This land enters tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
(: Add or .)
This land enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
: Add .
: Add or . This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
: Add .
: Add or . This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
(: Add or .)
This land enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
(: Add or .)
This land enters tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
(: Add or .)
This land enters tapped.
The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.
: Add .
: Add or . This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
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Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."
Draw cards equal to the number of instant and sorcery cards in your graveyard.
"All knowledge, past and future, is etched upon reality. Every answer we seek is out there, hidden only by the limits of our minds."
—Jodah
Flying, trample
As this creature enters, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When this creature leaves the battlefield, sacrifice the chosen creature.
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
"Well, the good news is that sound wasn't the volcano erupting . . ."
—George, Coalition scout
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Flora and fauna alike rose to Yavimaya's defense.
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."
, : Each opponent discards a card. Activate only as a sorcery.
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Menace (This creature can't be blocked except by two or more creatures.)
, , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip .
Vehicles you control have crew 1.
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)