Dominaria United

DMU · 436 cards · Released

Walking Bulwark
Artifact Creature — Golem

Defender

: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

0/3
Weatherlight Compleated
Legendary Artifact — Vehicle

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

5/5
Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Contaminated Aquifer
Land — Island Swamp

(: Add or .)

This land enters tapped.

The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.

Crystal Grotto
Land

When this land enters, scry 1.

: Add .

, : Add one mana of any color.

Geothermal Bog
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.

Haunted Mire
Land — Swamp Forest

(: Add or .)

This land enters tapped.

Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."

Idyllic Beachfront
Land — Plains Island

(: Add or .)

This land enters tapped.

In the tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Molten Tributary
Land — Island Mountain

(: Add or .)

This land enters tapped.

Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.

Plaza of Heroes
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell.

: Add one mana of any color among legendary permanents you control.

, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Radiant Grove
Land — Forest Plains

(: Add or .)

This land enters tapped.

Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.

Sacred Peaks
Land — Mountain Plains

(: Add or .)

This land enters tapped.

Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Sunlit Marsh
Land — Plains Swamp

(: Add or .)

This land enters tapped.

Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.

Tangled Islet
Land — Forest Island

(: Add or .)

This land enters tapped.

Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.

Thran Portal
Land — Gate

This land enters tapped unless you control two or fewer other lands.

As this land enters, choose a basic land type.

This land is the chosen type in addition to its other types.

Mana abilities of this land cost an additional 1 life to activate.

Wooded Ridgeline
Land — Mountain Forest

(: Add or .)

This land enters tapped.

The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Serra Redeemer
Creature — Angel Soldier

Flying

Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."

2/4
Cosmic Epiphany
Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

"All knowledge, past and future, is etched upon reality. Every answer we seek is out there, hidden only by the limits of our minds."

—Jodah

Tyrannical Pitlord
Creature — Demon

Flying, trample

As this creature enters, choose another creature you control.

The chosen creature gets +3/+3 and has flying.

When this creature leaves the battlefield, sacrifice the chosen creature.

6/6
Ragefire Hellkite
Creature — Dragon

Flying

Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.

"Well, the good news is that sound wasn't the volcano erupting . . ."

—George, Coalition scout

5/3
Briar Hydra
Creature — Plant Hydra

Trample

Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya's defense.

6/6
Danitha, Benalia's Hope
Legendary Creature — Human Knight

First strike, vigilance, lifelink

When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4
Braids, Arisen Nightmare
Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3
The Raven Man
Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."

, : Each opponent discards a card. Activate only as a sorcery.

2/1
Sheoldred, the Apocalypse
Legendary Creature — Phyrexian Praetor

Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.

4/5
Squee, Dubious Monarch
Legendary Creature — Goblin Noble

Haste

Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.

2/2
Aron, Benalia's Ruin
Legendary Creature — Phyrexian Human

Menace (This creature can't be blocked except by two or more creatures.)

, , Sacrifice another creature: Put a +1/+1 counter on each creature you control.

3/3
Astor, Bearer of Blades
Legendary Creature — Human Warrior

When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equipment you control have equip .

Vehicles you control have crew 1.

4/4
Baird, Argivian Recruiter
Legendary Creature — Human Soldier

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

2/2
Balmor, Battlemage Captain
Legendary Creature — Bird Wizard

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

1/3
Bortuk Bonerattle
Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

4/4
Elas il-Kor, Sadistic Pilgrim
Legendary Creature — Phyrexian Kor Cleric

Deathtouch

Whenever another creature you control enters, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.

2/2
Ertai Resurrected
Legendary Creature — Phyrexian Human Wizard

Flash

When Ertai Resurrected enters, choose up to one —

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.

3/2
Garna, Bloodfist of Keld
Legendary Creature — Human Berserker

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.

4/3
Ivy, Gleeful Spellthief
Legendary Creature — Faerie Rogue

Flying

Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

2/1