Lorwyn Eclipsed

ECL · 408 cards · Released

Lys Alana Informant
Creature — Elf Scout

When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

While they are no longer the dominant power on Lorwyn, elves still revel in looking down on others.

3/1
Midnight Tilling
Instant

Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

The kithkin farmer awoke to find the crop ruined and a trail of rootprints leading into the forest.

Mistmeadow Council
Creature — Kithkin Advisor

This spell costs less to cast if you control a Kithkin.

When this creature enters, draw a card.

"You've been hiding something. Everyone can tell."

4/3
Moon-Vigil Adherents
Creature — Elf Druid

Trample

This creature gets +1/+1 for each creature you control and each creature card in your graveyard.

Adherents of the moon seek to lay claim over the entire plane and bring it under Isilu's domain.

0/0
Morcant's Eyes
Kindred Enchantment — Elf

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.

Mutable Explorer
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

1/1
Pitiless Fists
Enchantment — Aura

Enchant creature you control

When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +2/+2.

Prismabasher
Creature — Elemental

Trample

Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.

Driven by an unknown hunger, it charges from aurora to aurora leaving trails of wild magic in its wake.

6/6
Prismatic Undercurrents
Enchantment

Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.

You may play an additional land on each of your turns.

Pummeler for Hire
Creature — Giant Mercenary

Vigilance, reach

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this creature enters, you gain X life, where X is the greatest power among Giants you control.

4/4
Safewright Cavalry
Creature — Elf Warrior

This creature can't be blocked by more than one creature.

: Target Elf you control gets +2/+2 until end of turn.

They had survived battles and foes together. For the elf, there was no greater beauty than her cervin steed.

4/4
Sapling Nursery
Enchantment

Affinity for Forests (This spell costs less to cast for each Forest you control.)

Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.

, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Selfless Safewright
Creature — Elf Warrior

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

4/2
Shimmerwilds Growth
Enchantment — Aura

Enchant land

As this Aura enters, choose a color.

Enchanted land is the chosen color.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.

Spry and Mighty
Sorcery

Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.

No matter their size, strength, or demeanor, the brave stand side by side.

Surly Farrier
Creature — Kithkin Citizen

: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.

"I don't care what the others say. Luck left us during the Invasion. The only thing we can trust now is our own grit."

2/2
Tend the Sprigs
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)

Newgrowns need love, attention, and fertilizer.

Thoughtweft Charge
Instant

Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.

United in mind, soul, and muscle.

Trystan, Callous Cultivator
Legendary Creature — Elf Druid

Deathtouch

Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Trystan, Penitent Culler
Legendary Creature — Elf Warlock

Deathtouch

Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Unforgiving Aim
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

• Create a 2/2 black and green Elf creature token.

"I tend to my field of view like a garden. Occasionally, it needs weeding."

Vinebred Brawler
Creature — Elf Berserker

This creature must be blocked if able.

Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.

Once looked down upon, vinebreeders proved invaluable during the Phyrexian Invasion and soon became exquisite in the eyes of elves.

4/2
Virulent Emissary
Creature — Elf Assassin

Deathtouch

Whenever another creature you control enters, you gain 1 life.

"I could use a knife, but I'd miss that tremble under my fingers as the poison takes hold."

1/1
Wildvine Pummeler
Creature — Giant Berserker

Vivid — This spell costs less to cast for each color among permanents you control.

Reach, trample

Stinging roots of wild magic woke the giant in a very foul mood.

6/5
Abigale, Eloquent First-Year
Legendary Creature — Bird Bard

Flying, first strike, lifelink

When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

The right poem lifts more than spirits.

1/1
Ashling's Command
Kindred Instant — Elemental

Choose two —

• Create a token that's a copy of target Elemental you control.

• Target player draws two cards.

• Ashling's Command deals 2 damage to each creature target player controls.

• Target player creates two Treasure tokens.

Boggart Cursecrafter
Creature — Goblin Warlock

Deathtouch

Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.

"This bone is a good bone. Very angry. I can make lots of pain with this one."

2/3
Bre of Clan Stoutarm
Legendary Creature — Giant Warrior

, : Another target creature you control gains flying and lifelink until end of turn.

At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.

4/4
Brigid's Command
Kindred Sorcery — Kithkin

Choose two —

• Create a token that's a copy of target Kithkin you control.

• Target player creates a 1/1 green and white Kithkin creature token.

• Target creature you control gets +3/+3 until end of turn.

• Target creature you control fights target creature an opponent controls.

Catharsis
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, create two 1/1 green and white Kithkin creature tokens.

When this creature enters, if was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/4
Chaos Spewer
Creature — Goblin Warlock

When this creature enters, you may pay . If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)

Only the most powerful boggart cursecrafters seek out veins of wild magic to fuel their vile hexes.

5/4
Chitinous Graspling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Reach

It had observed the twinkling object from afar, then found a form to sate its curiosity.

3/4
Deceit
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.

When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke

5/5
Deepchannel Duelist
Creature — Merfolk Soldier

At the beginning of your end step, untap target Merfolk you control.

Other Merfolk you control get +1/+1.

"Bargain with ruthless cunning, and when all else fails, make sure you fight with the same."

2/2
Deepway Navigator
Creature — Merfolk Wizard

Flash

When this creature enters, untap each other Merfolk you control.

As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

2/2
Doran, Besieged by Time
Legendary Creature — Treefolk Druid

Each creature spell you cast with toughness greater than its power costs less to cast.

Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

"Each year that passes rots you with scars. Shelter your heart, for the world is cruel."

0/5
Dream Harvest
Sorcery

Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.

Faeries swarm to snoring boggarts like vultures to rotting meat.

Eclipsed Boggart
Creature — Goblin Scout

When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3
Eclipsed Elf
Creature — Elf Scout

When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2
Eclipsed Flamekin
Creature — Elemental Scout

When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/4
Eclipsed Kithkin
Creature — Kithkin Scout

When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Eclipsed Merrow
Creature — Merfolk Scout

When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3
Emptiness
Creature — Elemental Incarnation

When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.

When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.

Evoke

3/5
Feisty Spikeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

During your turn, this creature has first strike.

As the changeling found its form, the innocent mischief in its gaze was replaced with daring ferocity.

2/1
Figure of Fable
Creature — Kithkin

: This creature becomes a Kithkin Scout with base power and toughness 2/3.

: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.

: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.

1/1
Flaring Cinder
Creature — Elemental Sorcerer

When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.

"Am I losing myself or realizing my true nature?"

3/2
Gangly Stompling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Trample

Having manifested in the grotto at diminutive size, it now reveled in the reverberations of its own heavy footfalls.

4/2
Glister Bairn
Creature — Ouphe

Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.

"We'll leave this one here and that one there. Then wait and see who comes to share."

1/4
Grub's Command
Kindred Sorcery — Goblin

Choose two —

• Create a token that's a copy of target Goblin you control.

• Creatures target player controls get +1/+1 and gain haste until end of turn.

• Destroy target artifact or creature.

• Target player mills five cards, then puts each Goblin card milled this way into their hand.

High Perfect Morcant
Legendary Creature — Elf Noble

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)

Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4
Hovel Hurler
Creature — Giant Warrior

This creature enters with two -1/-1 counters on it.

, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.

Giants love two things: sleeping, and getting rid of things that wake them up.

6/7
Kirol, Attentive First-Year
Legendary Creature — Vampire Cleric

Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.

Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.

3/3
Lluwen, Imperfect Naturalist
Legendary Creature — Elf Druid

When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.

, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

"I know I belong somewhere—just not here."

1/3
Maralen, Fae Ascendant
Legendary Creature — Elf Faerie Noble

Flying

Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.

Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

4/5
Merrow Skyswimmer
Creature — Merfolk Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying, vigilance

When this creature enters, create a 1/1 white and blue Merfolk creature token.

"Only fools believe us bound to water."

2/2
Mischievous Sneakling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Flash

The changeling felt that the most important part of making new friends was the element of surprise.

2/2
Morcant's Loyalist
Creature — Elf Warrior

Other Elves you control get +1/+1.

When this creature dies, return another target Elf card from your graveyard to your hand.

"Despite recent alliances, we must never forget the ideals of perfection which define us."

—High Perfect's decree

3/2
Noggle Robber
Creature — Noggle Rogue

When this creature enters or dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Noggles have no concept of money, but they do have a high affinity for "shiny."

3/3
Prideful Feastling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Lifelink

Changelings are friendly by nature, but some forms carry ancestral memories of carnage and hunger.

2/3
Raiding Schemes
Enchantment

Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

"Keep enemies close . . . and elves closer."

—A tale of Auntie Wort

Reaping Willow
Creature — Treefolk Cleric

Lifelink

This creature enters with two -1/-1 counters on it.

, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.

3/6