When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
While they are no longer the dominant power on Lorwyn, elves still revel in looking down on others.
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
The kithkin farmer awoke to find the crop ruined and a trail of rootprints leading into the forest.
This spell costs less to cast if you control a Kithkin.
When this creature enters, draw a card.
"You've been hiding something. Everyone can tell."
Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
Adherents of the moon seek to lay claim over the entire plane and bring it under Isilu's domain.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.
Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Driven by an unknown hunger, it charges from aurora to aurora leaving trails of wild magic in its wake.
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Vigilance, reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, you gain X life, where X is the greatest power among Giants you control.
This creature can't be blocked by more than one creature.
: Target Elf you control gets +2/+2 until end of turn.
They had survived battles and foes together. For the elf, there was no greater beauty than her cervin steed.
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
No matter their size, strength, or demeanor, the brave stand side by side.
: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
"I don't care what the others say. Luck left us during the Invasion. The only thing we can trust now is our own grit."
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Newgrowns need love, attention, and fertilizer.
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
United in mind, soul, and muscle.
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token.
"I tend to my field of view like a garden. Occasionally, it needs weeding."
This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
Once looked down upon, vinebreeders proved invaluable during the Phyrexian Invasion and soon became exquisite in the eyes of elves.
Deathtouch
Whenever another creature you control enters, you gain 1 life.
"I could use a knife, but I'd miss that tremble under my fingers as the poison takes hold."
Vivid — This spell costs less to cast for each color among permanents you control.
Reach, trample
Stinging roots of wild magic woke the giant in a very foul mood.
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
The right poem lifts more than spirits.
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
"This bone is a good bone. Very angry. I can make lots of pain with this one."
, : Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
When this creature enters, if was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, you may pay . If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
Only the most powerful boggart cursecrafters seek out veins of wild magic to fuel their vile hexes.
Changeling (This card is every creature type.)
Reach
It had observed the twinkling object from afar, then found a form to sate its curiosity.
When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
"Bargain with ruthless cunning, and when all else fails, make sure you fight with the same."
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
"Each year that passes rots you with scars. Shelter your heart, for the world is cruel."
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Faeries swarm to snoring boggarts like vultures to rotting meat.
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Changeling (This card is every creature type.)
During your turn, this creature has first strike.
As the changeling found its form, the innocent mischief in its gaze was replaced with daring ferocity.
: This creature becomes a Kithkin Scout with base power and toughness 2/3.
: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.
"Am I losing myself or realizing my true nature?"
Changeling (This card is every creature type.)
Trample
Having manifested in the grotto at diminutive size, it now reveled in the reverberations of its own heavy footfalls.
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
"We'll leave this one here and that one there. Then wait and see who comes to share."
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This creature enters with two -1/-1 counters on it.
, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
Giants love two things: sleeping, and getting rid of things that wake them up.
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
"I know I belong somewhere—just not here."
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token.
"Only fools believe us bound to water."
Changeling (This card is every creature type.)
Flash
The changeling felt that the most important part of making new friends was the element of surprise.
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
"Despite recent alliances, we must never forget the ideals of perfection which define us."
—High Perfect's decree
When this creature enters or dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Noggles have no concept of money, but they do have a high affinity for "shiny."
Changeling (This card is every creature type.)
Lifelink
Changelings are friendly by nature, but some forms carry ancestral memories of carnage and hunger.
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
"Keep enemies close . . . and elves closer."
—A tale of Auntie Wort
Lifelink
This creature enters with two -1/-1 counters on it.
, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.