Throne of Eldraine

ELD · 397 cards · Released

Embereth Paladin
Creature — Human Knight

Haste

Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

"The king would die for the realm. I would not hesitate to do the same for him."

4/1
Embereth Shieldbreaker
Creature — Human Knight

"Courage is the only shield I need."

2/1
Battle Display
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

Ferocity of the Wilds
Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

Knights who excel in tournaments sometimes underestimate threats beyond the realm.

Fervent Champion
Creature — Human Knight

First strike, haste

Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target this creature cost less to activate.

2018 World Champion Javier Domínguez

1/1
Fires of Invention
Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

"Just tell us how many you want and get out of the way."

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Giants believe that tossing redcaps at knights is the best way to deal with both.

Irencrag Feat
Sorcery

Add seven . You can cast only one more spell this turn.

The greatest challenge isn't the stifling heat but the crushing weight of those who failed before.

Irencrag Pyromancer
Creature — Human Wizard

Whenever you draw your second card each turn, this creature deals 3 damage to any target.

"Fear of fire is a sensible instinct. If I were you, I'd be terrified."

0/4
Joust
Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

"Life is a tournament that rewards the bold."

—Syr Layne, knight of Embereth

Mad Ratter
Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2
Merchant of the Vale
Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn-out junk. Selling marvels of real value."

2/3
Haggle
Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn-out junk. Selling marvels of real value."

Ogre Errant
Creature — Ogre Knight

Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side.

3/4
Opportunistic Dragon
Creature — Dragon

Flying

When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

4/3
Raging Redcap
Creature — Goblin Knight

Double strike (This creature deals both first-strike and regular combat damage.)

Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.

1/2
Redcap Melee
Instant

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

At first, Syr Fenwick scoffed when he saw his opponents for the final match.

Redcap Raiders
Creature — Goblin Warrior

Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.

"I admire their courage as much as I despise their savagery."

—Syr Carah, the Bold

3/2
Rimrock Knight
Creature — Dwarf Knight

This creature can't block.

3/1
Boulder Rush
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Robber of the Rich
Creature — Human Archer Rogue

Reach, haste

Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2
Scorching Dragonfire
Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.

Searing Barrage
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.

Seven Dwarves
Creature — Dwarf

This creature gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?"

—Brognold the Third

2/2
Skullknocker Ogre
Creature — Ogre

Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.

The ogre crashed through the massive door. The winged folios scattered like frightened birds.

4/3
Slaying Fire
Instant

Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

The purest virtue burns brighter than the sun and hotter than dragonfire.

Sundering Stroke
Sorcery

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

Syr Carah, the Bold
Legendary Creature — Human Knight

Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

: Syr Carah deals 1 damage to any target.

"Duty and honor are reasons enough, but beating you will also be a pleasure."

3/3
Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Remember all the great heroes who were careful and never did anything risky? Me neither."

—Syr Carah, the Bold

Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

A dwarf's grudge runs deeper than the mountains' roots.

2/4
Weaselback Redcap
Creature — Goblin Knight

: This creature gets +2/+0 until end of turn.

"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."

—Syr Alin, the Lion's Claw

1/1
Beanstalk Giant
Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*
Fertile Footsteps
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Curious Pair
Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3
Treats to Share
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

Edgewall Innkeeper
Creature — Human Peasant

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"

1/1
Feasting Troll King
Creature — Troll Noble

Vigilance, trample

When this creature enters, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.

7/6
Fell the Pheasant
Instant

Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"A keen eye and steady hand are essential for defeating most foes, including hunger."

—Syr Grenphire, knight of Garenbrig

Fierce Witchstalker
Creature — Wolf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

While the realm has laws, in the wilds there are other ways of balancing power.

4/4
Flaxen Intruder
Creature — Human Berserker

Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

The middle blade was just right.

1/2
Welcome Home
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

The middle blade was just right.

Garenbrig Carver
Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2
Shield's Might
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

Garenbrig Paladin
Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

This creature can't be blocked by creatures with power 2 or less.

4/4
Garenbrig Squire
Creature — Human Soldier

Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)

"Find him a weapon as big as his dreams."

—Yorvo, lord of Garenbrig

2/2
Giant Opportunity
Sorcery

You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

They look tasty, but best to plant them.

Gilded Goose
Creature — Bird

Flying

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

, : Create a Food token.

, Sacrifice a Food: Add one mana of any color.

0/2
The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Insatiable Appetite
Instant

You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

He ate them out of house and home and shed and barn and flock and herd.

Keeper of Fables
Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do."

—Chulane, Teller of Tales

4/5
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Lovestruck Beast
Creature — Beast Noble

This creature can't attack unless you control a 1/1 creature.

His mind chose solitude, but his heart disagreed.

5/5
Heart's Desire
Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

His mind chose solitude, but his heart disagreed.

Maraleaf Rider
Creature — Elf Knight

Sacrifice a Food: Target creature blocks this creature this turn if able.

They both hunger for battle.

3/1
Oakhame Adversary
Creature — Elf Warrior

This spell costs less to cast if an opponent controls a green permanent.

Deathtouch

Whenever this creature deals combat damage to a player, draw a card.

The elves remember every secret path from the days when they ruled the realm.

2/3
Once and Future
Instant

Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

Once Upon a Time
Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Outmuscle
Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Questing Beast
Legendary Creature — Beast

Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4
Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

Return to Nature
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

"Long after the magic wore off, the mice still dreamed of glorious galloping."

Tales of the Fae

Rosethorn Acolyte
Creature — Elf Druid

: Add one mana of any color.

"Old battlefields make great gardens. So rich from the blood of the fallen."

2/3
Seasonal Ritual
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."

Rosethorn Halberd
Artifact — Equipment

When this Equipment enters, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sporecap Spider
Creature — Spider

Reach

After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars.

1/5
Syr Faren, the Hengehammer
Legendary Creature — Human Knight

Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

"Words are pointless. It's what you do with your hammer that counts."

2/2
Tall as a Beanstalk
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

He realized a bit late that he was supposed to plant the magic beans.

Trail of Crumbs
Enchantment

When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Tuinvale Treefolk
Creature — Treefolk Druid

"Right now you are a feeble stick, but I will help you grow some rings."

6/5
Oaken Boon
Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

"Right now you are a feeble stick, but I will help you grow some rings."