Haste
Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
"The king would die for the realm. I would not hesitate to do the same for him."
"Courage is the only shield I need."
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
"Courage is the only shield I need."
Attacking non-Human creatures you control get +1/+0 and have trample.
Knights who excel in tournaments sometimes underestimate threats beyond the realm.
First strike, haste
Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target this creature cost less to activate.
2018 World Champion Javier Domínguez
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Add seven . You can cast only one more spell this turn.
The greatest challenge isn't the stifling heat but the crushing weight of those who failed before.
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
"Fear of fire is a sensible instinct. If I were you, I'd be terrified."
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
"Life is a tournament that rewards the bold."
—Syr Layne, knight of Embereth
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
"Gather round and tell me all from the courts and castles."
, Discard a card: Draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
"Buying old, worn-out junk. Selling marvels of real value."
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side.
Flying
When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Double strike (This creature deals both first-strike and regular combat damage.)
Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
At first, Syr Fenwick scoffed when he saw his opponents for the final match.
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
"I admire their courage as much as I despise their savagery."
—Syr Carah, the Bold
This creature can't block.
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?"
—Brognold the Third
Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
The ogre crashed through the massive door. The winged folios scattered like frightened birds.
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
The purest virtue burns brighter than the sun and hotter than dragonfire.
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
: Syr Carah deals 1 damage to any target.
"Duty and honor are reasons enough, but beating you will also be a pleasure."
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Remember all the great heroes who were careful and never did anything risky? Me neither."
—Syr Carah, the Bold
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
A dwarf's grudge runs deeper than the mountains' roots.
: This creature gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"
Vigilance, trample
When this creature enters, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"A keen eye and steady hand are essential for defeating most foes, including hunger."
—Syr Grenphire, knight of Garenbrig
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
While the realm has laws, in the wilds there are other ways of balancing power.
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
The middle blade was just right.
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
This creature can't be blocked by creatures with power 2 or less.
Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
"Find him a weapon as big as his dreams."
—Yorvo, lord of Garenbrig
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
They look tasty, but best to plant them.
Flying
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, : Create a Food token.
, Sacrifice a Food: Add one mana of any color.
This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
He ate them out of house and home and shed and barn and flock and herd.
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
"Only the lion knows more stories than I do."
—Chulane, Teller of Tales
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
This creature can't attack unless you control a 1/1 creature.
His mind chose solitude, but his heart disagreed.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
His mind chose solitude, but his heart disagreed.
Sacrifice a Food: Target creature blocks this creature this turn if able.
They both hunger for battle.
This spell costs less to cast if an opponent controls a green permanent.
Deathtouch
Whenever this creature deals combat damage to a player, draw a card.
The elves remember every secret path from the days when they ruled the realm.
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.
Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
"The curse is broken."
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Long after the magic wore off, the mice still dreamed of glorious galloping."
—Tales of the Fae
: Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
"Old battlefields make great gardens. So rich from the blood of the fallen."
When this Equipment enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Reach
After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars.
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
"Words are pointless. It's what you do with your hammer that counts."
Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
He realized a bit late that he was supposed to plant the magic beans.
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"Right now you are a feeble stick, but I will help you grow some rings."
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
"Right now you are a feeble stick, but I will help you grow some rings."