Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
"I'll take the chopper! The bikes are all yours, Cloud!"
—Barret Wallace
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
"Stay with me until the end. Please."
Exile all creatures.
"Let this be a lesson to all those who would walk the path of sin—the wicked shall not inherit this world!"
—Vauthry
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Strange as it may seem, the longer I linger here, the less the matter of my epitaph concerns me."
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
"Don't bother going after all of them. Cut the ones that matter, and run!"
—Auron
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
"I think we all know who really deserves to be locked up in here..."
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"This is your story. It all begins here."
—Auron
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"Listen to my story. This may be our last chance."
—Tidus
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
You and target opponent each draw three cards.
"Ok, I'm going to just go ahead and say it..."
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Wrexsoul is formed of the countless souls lost during the conflict one thousand years past...
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
The guardian wyrm, Evrae. The great sacred beast—protector of Bevelle.
Exile target creature. Its controller gains life equal to its power.
"The refreshing caress of the wind, the soothing whisper of the waves... how liberating!"
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
"If you're gonna pick a fight with the Turks, you'd better be prepared to leave in a body bag."
This spell costs less to cast for each creature on the battlefield.
Destroy all creatures.
"Sir! A mass of high-density energy is heading towards Midgar!"
—Shinra operator
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
"If you are ever to become a capable astrologian, you must believe in the path laid out before you, and in your power to read it, follow it, and ultimately control it."
—Leveva Heavensreader
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Flying
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"When Sin attacked Zanarkand that day, I woke up in Spira."
—Tidus
This spell costs less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
"Hear... feel... think..."
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"All right, I'll work!"
—Tidus
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Barring a few exceptions, we have detained all those with allegiance to the Scions. The Rising Stones is also under our control."
—Crystal Brave Soldier
Draw X cards, then discard a card.
He knew there was no way back home, back to Zanarkand.
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
"Eorzea is mine by right!"
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Flash
When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Ancient monsters that had long been sealed away were released when the world was ripped apart.
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
The legacy of Gaius van Baelsar is a towering monument to imperial tyranny.
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
"Thou art weak, Hraesvelgr—a slithering wyrm who fawneth on the vermin who should rightly be his prey."
Each opponent loses X life. You gain life equal to the life lost this way.
"As the fight wore on, blood began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted..."
—Ishgardian Citizen
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
"Great people here! You can trust everything they say!"
—Zozo resident
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
You draw two cards and lose 2 life.
"My love... you made me so happy. Thank you..."
—Elayne Garamonde
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"We're gonna go into the castle through a secret cave that nobody else knows about!"
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"The world is about to learn... the meaning of... fear..."
—Emperor Geshtahl
Put all creature cards from all graveyards onto the battlefield under your control.
"You can't destroy everything! People will always have dreams!"
—Terra Branford
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"Look, Avere! All these people have come to make you a gift of their souls!"
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
All those wounded by the necromancer's zombie stick are doomed to a fate of eternal undeath!
Each other player discards a card. You draw a card for each card discarded this way.
"'Tis now all but certain that the towers were conceived to facilitate the summoning of primals by those imprisoned within."
—Urianger Augurelt
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Relm's inside!"
—Strago Magus
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Look, I finally found it... The legendary treasure that can undo death itself."
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"I'm getting less human..."
—Vincent Valentine
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
"You guys are worthless, but my proud creation is a sure thing!"
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
"Danger's part of the job. Don't worry about me."
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Sin always returns for its spawn.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"They say you can't grow grass and flowers in Midgar. But for some reason, the flowers have no trouble blooming here."