(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
The elder primal Odin has returned to Eorzea.
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)
Chef's Knife — During your turn, this creature has first strike and deathtouch.
Fearful monsters that creep ever forward, knives poised with deadly intent.
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"I finally worked out how to get the door on the left side open! I hope there's somethin' in there besides rats..."
—Kytes, street urchin
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped (front face up).
"This body is... the punishment that's been given to me..."
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
"The heavens are too small a field for our dance. Let us transcend this mortal coil!"
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
"You gonna stand there and pretend you can't hear the planet crying out in pain?"
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.
Blow Up — , Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choco-Comet deals X damage to any target.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
The other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding."
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add . If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
"Let the flames burn within you! No... let them burn without!"
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Red spells you cast cost less to cast.
Creatures you control have haste.
, : Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
"Warriors of Light...Only you can restore hope to the world, for yours is the light that can balance out the darkness..."
Tiered (Choose one additional cost.)
• Fire — — Fire Magic deals 1 damage to each creature.
• Fira — — Fire Magic deals 2 damage to each creature.
• Firaga — — Fire Magic deals 3 damage to each creature.
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Jump — During your turn, Freya Crescent has flying.
: Add . Spend this mana only to cast an Equipment spell or activate an equip ability.
"We live not to forget our past, but to learn from it!"
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
"Double time."
Trample, haste
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
"This place is dangerous! Be careful!"
—Zozo resident
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
"What can I do for you?"
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
"I was there... I saw when Kefka used his Light of Judgment to torch the village of Mobliz, far to the east."
—Tzen resident
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
"Perhaps this is a test and you must prove yourself worthy."
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
"O my hero, my beloved, shall we still be made to part?"
Haste
Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
"Look out world, here we come!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
"Come, then! Who will be next to die on my steel!?"
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
These strange, ambulatory cacti are commonly found in the Altepa Desert of the Kuzotz Region, and little regarding their way of life is known to science.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip
Haste
When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
"Hah! If I'd just left you in the lurch, I'd look like a jerk for all of history!"
—Gilgamesh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sorry for making you wait, Yuna. I had some promises to keep, ya?"
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add .
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The price for your meddling is death beyond death."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
"Pretty confident. Let's see how you do."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add .
"Hm! Not bad for a human."
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
"The time has come to put my training to use!"
Tiered (Choose one additional cost.)
• Thunder — — Thunder Magic deals 2 damage to target creature.
• Thundara — — Thunder Magic deals 4 damage to target creature.
• Thundaga — — Thunder Magic deals 8 damage to target creature.
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
"I shall hereby do my best to kidnap you!"
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
"My weapons are these fists of mine!"
Destroy target artifact, enchantment, or creature with flying.
Cycling (, Discard this card: Draw a card.)
"Just our luck to crash in this forest... it's gonna get interesting..."
—Baku, Tantalus leader
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Trample
When this creature enters, you gain 3 life.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
"Sometimes it's better to run!"
—Quistis Trepe
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Affinity for Birds (This spell costs less to cast for each Bird you control.)
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
"Call me Bartz. Me and my chocobo just go wherever the trail leads us..."
Target creature gets +3/+3 and gains trample until end of turn.
"Everyone seems to be calling for Wakka, folks!"
—Blitzball announcer
Trample
At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
A cactus with legs that loves to run hither and thither. Watch out for its thorns!
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
"No matter how you make your bet, you win some and you lose some. It all comes down to skill and luck."
—Racing expert
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.